All the real games I've seen lately are remakes of older console games that cost $10-$15 a pop. Of course you have to understand that this is to be expected. If you want a full length game that attempts to be more than a time-waster type experience, you're probably going to pay for it. It works with remakes because we remember those games and already know that they offer a full gaming experience, but any new IP is going to have an uphill battle to fight for widespread adoption.
Mobile game makers in general have really messed themselves up by building the expectation in their audience that pretty much any app should be either free or only a couple of dollars. It locks out the possibility of people wanting to pay for real, in-depth games. I see it here all the time. People will bitch about the quality of cheap games, and then bitch about the price of better games. You can't have it both ways. If you want real games, you better start expecting to pay real money for them just like you would a regular console.