You're mistaken.Originally posted by: Matthias99
The GF4MX is based on the GF2MX, which is a DX8.1 part. They have full DX8.1 support.
Originally posted by: Matthias99
The GF4MX is based on the GF2MX, which is a DX8.1 part. They have full DX8.1 support.
Originally posted by: Matthias99
NVIDIA claims DX8.1 support, and it works in games that "require" DX8.1 support (like BF1942). I'm not sure how much more DX8.1 you can get.
Originally posted by: modedepe
Originally posted by: Matthias99
NVIDIA claims DX8.1 support, and it works in games that "require" DX8.1 support (like BF1942). I'm not sure how much more DX8.1 you can get.
Well of course it works in dx 8.1 games, what dx7 card dosen't? But that doesn't mean it can utilize dx8.1 features. It can't. It's dx7. And show me where nvidia says it's a dx8.1 card.
TNT2s do *not* work properly in BF1942, which requires DX8.1. The fact that they work in another game that "requires" DX8.1 is meaningless.
Originally posted by: Matthias99
Wait -- isn't HW T&L required as part of being a "DX8.1-compliant card", according to MS? If not, I'm confused (and wrong about the TNT2, which wasn't terribly important anyway). But my point remains that NVIDIA claims (and nobody that I've ever seen has disagreed) that the GF4MX *is* a DX8.1-compliant card. If it isn't, then what games is it not compatible with? Or are there *NO* DX8.1-only games on the market?
another way of looking at it would be the GeForce3 without two pixel pipelines or DirectX 8 compliance. The problem most developers will have with this is that the uneducated end user would end up purchasing the GeForce3 MX with the idea that it had at least the basic functionality of the regular GeForce3, only a bit slower. While in reality, the GeForce3 MX would not allow developers to assume that a great portion of the market had DX8 compliant cards. Luckily NVIDIA decided against calling the desktop NV17 the GeForce3 MX, unfortunately they stuck with the name GeForce4 MX.
Originally posted by: lazybum131
Anandtech article with info about the NV17 (Geforce4 MX)
In case Matthias99 has trouble finding info.
Exerpt from the article:
another way of looking at it would be the GeForce3 without two pixel pipelines or DirectX 8 compliance. The problem most developers will have with this is that the uneducated end user would end up purchasing the GeForce3 MX with the idea that it had at least the basic functionality of the regular GeForce3, only a bit slower. While in reality, the GeForce3 MX would not allow developers to assume that a great portion of the market had DX8 compliant cards. Luckily NVIDIA decided against calling the desktop NV17 the GeForce3 MX, unfortunately they stuck with the name GeForce4 MX.
Originally posted by: Sid59
Originally posted by: lazybum131
Anandtech article with info about the NV17 (Geforce4 MX)
In case Matthias99 has trouble finding info.
Exerpt from the article:
another way of looking at it would be the GeForce3 without two pixel pipelines or DirectX 8 compliance. The problem most developers will have with this is that the uneducated end user would end up purchasing the GeForce3 MX with the idea that it had at least the basic functionality of the regular GeForce3, only a bit slower. While in reality, the GeForce3 MX would not allow developers to assume that a great portion of the market had DX8 compliant cards. Luckily NVIDIA decided against calling the desktop NV17 the GeForce3 MX, unfortunately they stuck with the name GeForce4 MX.
look at the beefcake of a videocard!
Originally posted by: Matthias99
Wait -- isn't HW T&L required as part of being a "DX8.1-compliant card", according to MS? If not, I'm confused (and wrong about the TNT2, which wasn't terribly important anyway). But my point remains that NVIDIA claims (and nobody that I've ever seen has disagreed) that the GF4MX *is* a DX8.1-compliant card. If it isn't, then what games is it not compatible with? Or are there *NO* DX8.1-only games on the market?
Originally posted by: modedepe
Originally posted by: Matthias99
Wait -- isn't HW T&L required as part of being a "DX8.1-compliant card", according to MS? If not, I'm confused (and wrong about the TNT2, which wasn't terribly important anyway). But my point remains that NVIDIA claims (and nobody that I've ever seen has disagreed) that the GF4MX *is* a DX8.1-compliant card. If it isn't, then what games is it not compatible with? Or are there *NO* DX8.1-only games on the market?
I guess hw t&l might be required, but I don't know the exact dx8.1 specifications. If there are any dx8.1 only games, then I haven't heard of them.
The G4MX doesn't support DX8.X vertex&pixel shaders and hence dosen't meet the DX8.x specs making it a DX7 card. Just run 3Dmock2k1se and you'll quickly see that it's not capable of running the tests with DX8.x features.Originally posted by: Matthias99
Wait -- isn't HW T&L required as part of being a "DX8.1-compliant card", according to MS? If not, I'm confused (and wrong about the TNT2, which wasn't terribly important anyway). But my point remains that NVIDIA claims (and nobody that I've ever seen has disagreed) that the GF4MX *is* a DX8.1-compliant card. If it isn't, then what games is it not compatible with? Or are there *NO* DX8.1-only games on the market?