Matthias99
Diamond Member
- Oct 7, 2003
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Originally posted by: DannyBoy
Originally posted by: Matthias99
Wait -- isn't HW T&L required as part of being a "DX8.1-compliant card", according to MS? If not, I'm confused (and wrong about the TNT2, which wasn't terribly important anyway). But my point remains that NVIDIA claims (and nobody that I've ever seen has disagreed) that the GF4MX *is* a DX8.1-compliant card. If it isn't, then what games is it not compatible with? Or are there *NO* DX8.1-only games on the market?
ffs people like you really bug me, despite being told by a selection of different users you still insist you are correct.
Harsh. I insisted I was correct because I found an NVIDIA document that said the card was DX8.1-compliant, and I know it plays DX8.1 games properly. I feel like NVIDIA probably knows their cards better than the average Anandtech reader (which may have been a flawed assumption!)
This has been discussed many times, the GF4MX will run an 8.1 dx game, but the HARDWARE itself is based on a dxSEVEN core.
If you want to get cocky, then we can both head over to the reference designs of the NVIDIA NV cores.
I wasn't even arguing that! It works in DX8.1 games (although apparently without pixel and vertex shader capability) despite any limitations on the hardware, which is what I was trying to get at. Chill out, dude.
Thank you for correcting my mistake -- apparently "DX8.1-compliant" from MS/NVIDIA doesn't mean what you would logically think it does. So we all learned something today.
So, I guess, to answer the original question:
Yes, there is a difference -- the 9200 can do pixel and vertex shaders, while the GF4MX cannot. Will this have much bearing on the games you play? I don't know. The 9200 is probably a bit faster in general, but the GF4MX is probably cheaper now.
