Is 3dfx up to their old tricks?

Page 6 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

BigToque

Lifer
Oct 10, 1999
11,700
0
76
My "Monitor" settings

For you guys that think I'm set at "optimal", you are wrong. If you knew anything about Windows 2000, you would know there is no "optimal" refresh rate option. That is only in Win9x.

BFG10K

If you actually read my posts about the eyes having a "refresh rate" (if you wanted to call it that) of 24 Hz, you would have noticed that I said the eye can distinguish 24 different images in 1 second (possibly 23, nobody has told me the correct number yet).

If you were to have a refresh rate of 24 Hz, Windows would literally appear as a slide show.

[edit]For those that think the 60 Hz in the above pic is for the "Generic Television" that is highlighted, here is an updated picture.[/edit]
 

BigToque

Lifer
Oct 10, 1999
11,700
0
76
I just read this on another thread:

"The human eye can't distinguish between 30 and 60fps during gameplay(Although, everyone is diffrent.. Just like, to some, a 60Hz refresh rate will give you a migrane, while to others, 75 is fine, and yet to others, 85Hz is minimum) If a video card could run all parts of a game at a steady 30fps, no lower, It would be completely smooth. Consoles are programmed to run games at a steady FPS."
-- Eli


Link to above quote

"If a video card could run all parts of a game at a steady 30fps, no lower, It would be completely smooth"

Looks like I'm not the only one who believes this "nonsense"
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
126
Looks like I'm not the only one who believes this "nonsense"

This proves what exactly? You have just linked to somebody else in this forum. It is nonsense regardless of whether you have found somebody else who agrees with you or not. I'll bet this Eli guy hasn't even seen anything higher than his 30 fps.

You guys ever seen the 3dfx 30/60 demo?

Yes I have. The 30 fps was jerky as hell compared to 60 fps. Once again anybody who can't see the difference between the two must be blind.

I say let those 23/24/30 fps guys play with their settings. Everyone else will be laughing at them when they get tooled in multiplayer fps games.
 

HaVoC

Platinum Member
Oct 10, 1999
2,223
0
0
It all comes down to MOTION BLUR people. This has been discussed again and again. Forget about what the eye can distinguish. The problem with computer generated 3D these days is the fact that each FRAME is a DISCRETE image. All the edges are sharp. So, the FASTER the framerate, the better, because the eye does in fact notice the "smoother" movements in the higher framerates. Now comparison to T.V. is USELESS because the camera is picking up continuous movement in the real world and basically sampling that. 1/24th of a second allows for many faster moving object to have a blur on their edges. When replayed at 24FPS, it gives a much better illusion of smooth movement than a computer 3D image at 30FPS or even 60FPS

Now, another issue is that with FPS games, the world update is set to the framerate. So, if you are flicking your mouse around quickly and your framerate during that time is 30FPS, the "granularity" of your movement will be much worse than 60FPS. The higher framerate helps you to hone in on opponents with precision weapons such as the railgun more easily. This is why hardcore FPS freaks turn off eye candy to get their framerates as high as possible.