Why do you think NV cards anti-alias the runway on that Firing Squad review whereas the ATI cards don't. Is it because the NV cards are still using some portion of their QQ algorithm and it gives that averaging effect discussed in the article? Or are they performing AA on the entire screen, instead of just the edges of the polygons. Anyone have other ideas?
It's Nvidia's texture filtering algorithm. It has long been superior to ATi's. NVs is 8 bit whereas ATi's is 4 bit or some such....too lazy to go look it up...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.