Interesting about MSAA vs SSAA.

AnnoyedGrunt

Senior member
Jan 31, 2004
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Interesting article.

Why do you think NV cards anti-alias the runway on that Firing Squad review whereas the ATI cards don't. Is it because the NV cards are still using some portion of their QQ algorithm and it gives that averaging effect discussed in the article? Or are they performing AA on the entire screen, instead of just the edges of the polygons. Anyone have other ideas?

Heres the FS review I was talking about:
http://www.firingsquad.com/hardware/geforce_6800_performance_and_overclocking/page3.asp

-D'oh!
 

BFG10K

Lifer
Aug 14, 2000
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The runaway is a texture so no form of MSAA will AA it because it can only affect polygon edges. Either use SSAA or AF to do it.
 

Insomniak

Banned
Sep 11, 2003
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It's Nvidia's texture filtering algorithm. It has long been superior to ATi's. NVs is 8 bit whereas ATi's is 4 bit or some such....too lazy to go look it up...
 

Insomniak

Banned
Sep 11, 2003
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Neither. It's just something to do with the standard texture rendering algorithm the drivers use.