Idontcare said:The same slippery slope can happen in discrete GPUs. Once low-cost iGPU/APU products hit critical volumes and manage to revenue-starve the R&D engines for future discrete GPU products the game will be over for them as their amortized costs will spiral out of control as the volumes sold get lower and lower.
Then i guess you should read more about nVidia:
Slide 14: http://phx.corporate-ir.net/External.File?item=UGFyZW50SUQ9MTc5NzUyfENoaWxkSUQ9LTF8VHlwZT0z&t=1
They not losing money with Tegra. Gross margins are 50%, much higher than on their OEM Geforce products.
They not losing money with Tegra. Gross margins are 50%, much higher than on their OEM Geforce products.
mrmt said:As I said, the downward trend in the dGPU market is there for everyoneto see. Nvidia management is doing the right thing in running away from GPU. The market is shrinking, and the attack it is going to face from Intel and AMD isn't something they can support.
I don't think you get the big picture here. In the future, what is currently known as a discrete GPU will be a much more integrated device (including but not limited to having the CPU integrated on GPU die). At some point in the future, each and every product that NVIDIA makes will be a Tegra variant.
I don't think you get the big picture here. In the future, what is currently known as a discrete GPU will be a much more integrated device (including but not limited to having the CPU integrated on GPU die). At some point in the future, each and every product that NVIDIA makes will be a Tegra variant.
Sooo... how on earth are PC games, running on x86, going to be able to make use of those ARM cores?![]()
GT3e doesn't come close to the PS4 though. Even if Intel makes yearly doubling of their graphics power, it would take 3 years before I'd expect any Intel IGP to deliver reasonably comparable visuals.
mrmt said:They didn't say anything about breaking even on Tegra, meaning that we'll have to get used to red ink when talking about Tegra.
Sooo... how on earth are PC games, running on x86, going to be able to make use of those ARM cores?![]()
Actually NVIDIA did recently say that Tegra is essentially a profitable business because they can heavily leverage their latest GPU R&D investments. The incremental R&D investment for Tegra is about $300 million for fiscal yr 2014 IIRC. Since Tegra revenues are projected to be well north of that, and depending on how expenses are allocated across all lines of business, Tegra could actually end up to be a positive contributer to the bottom line.
The better question is: why would PC games of the future not make use of ARM CPU cores, considering ARM's prevalence in the mobile market today?
The better question is: why would PC games of the future not make use of ARM CPU cores, considering ARM's prevalence in the mobile market today?
This is where everyone is heading, no? Everyone is heading to SoC, not fragmented components anymore. Nvidia is just one more SoC designer, and one far smaller than Intel, Samsung, Qualcomm or even TI for that matter.
Because they are 10 years behind x86 in performance![]()
As I mentioned earlier, Android is winning the OS war so Nvidia still has a chance. Whether or not they can develop a strong enough CPU to drive enthusiast gaming is another story.
Because they are 10 years behind x86 in performance
They are just "one more SoC designer" that has an incredible amount of expertise in graphics and GPU computing at a time when the GPU is becoming more and more important in SoC designs.
nVidia offsets the missing low-end with Tegra. Not even that they have much higher margins than with a low end card.
Because they are 10 years behind x86 in performance![]()
mrmt said:If someone at Nvidia said that I'll consider it yet another Dirk Dastardly moment of them, because what they reported in their SEC fillings is a 200MM loss in 2011 and a 157MM loss in 2012, and given that the Tegra business is cash intensive, it should be a cash negative business too
The better question is: why would PC games of the future not make use of ARM CPU cores, considering ARM's prevalence in the mobile market today?
Because you lose the decades of backwards compatibility that x86 and Windows gives you. Because PC gaming is entrenched in x86 and growing rapidly, and it would take a massive incentive to move it from there.
LowEnd sub $100 Discrete GPUs are loosing ground. Cards like HD6450 and GT210/220 are not selling millions of units like they used to be. Thats the reson that the dGPU market is shrinking.
So, more PCs may have been shiped but the majority of those low end PCs now using iGPUs and not those Low End sub $100 dGPUs as was happening before.
You don't get it. The reported loss was due in part to the way company-wide expenses were allocated across lines of business, and also due in part to expenses incurred on new products (such as Icera i500 modem, T4i, etc.) that have yet to achieve revenuet. The important point to note is that incremental R&D expense in Tegra is $300 million for FY2014, and Tegra as a whole (including auto, embedded, tablets, smartphones) brings in much more revenue than that, and more than enough to offset expenses for FY2014.
