Originally posted by: SickBeast
Wreckage I would love to see you run your beloved PhysX or your favorite game without a copy of Windows.
Your argument that DX is proprietary is one of the biggest straw men I have ever seen. :Q
Originally posted by: Wreckage
Originally posted by: SickBeast
Wreckage I would love to see you run your beloved PhysX or your favorite game without a copy of Windows.
Your argument that DX is proprietary is one of the biggest straw men I have ever seen. :Q
No problem. Sacred 2 (which has PhysX) is available on the PS3.
Nice try though.
DirectX is proprietary. I love how you are trying to spin it any other way. Hilarious!
Originally posted by: SickBeast
So Wreckage you don't think a copy of Windows is a prerequisite to PC gaming these days? I run Linux with the best of them, and I have to say that the best games are only available for Windows.
Originally posted by: Wreckage
Originally posted by: SickBeast
So Wreckage you don't think a copy of Windows is a prerequisite to PC gaming these days? I run Linux with the best of them, and I have to say that the best games are only available for Windows.
You don't know what proprietary means do you?
Because you should know you are backing up exactly what I am saying about DirectX.
Originally posted by: Wreckage
I think the ATI fans are worried that PhysX could be the final nail in the ATI coffin. That's why they are so concerned with it. It's free and it enhances games, yet they are rallying against it.
Whatever. Good luck with that.
I'm happy with it. Game developers keep signing up for it. 67% of the video cards sold last quarter support it. Pure success if you ask me.
Check out this PhysX video for Sacred 2. Awesome! What's not to love?
http://www.youtube.com/watch?v=jTrEnFCoYNE
Originally posted by: SickBeast
Oh man Nemesis please don't start on the Larrabee again. We're talking about CUDA and PhysX.
Originally posted by: SlowSpyder
Originally posted by: Keysplayr
Originally posted by: Idontcare
Some of these arguments against physx are interesting. Imagine if all 3D games were rendered in grayscale only but then one of the two GPU makers figured out a way to render in color.
Would you turn it down just because it (color) wasn't necessary to play out the games at the time? Would you refuse to accept that playing a game in color just simply looks cooler and feels more awesome than playing in BW?
I'll admit I don't play any of the games you all talk about here, I play games about 2-3 yrs from the leading edge. NWN2 was my most recent game just to give you an idea. But when I look at the videos of these games and I see the special effects involved from physx I can't help but be a little bit in awe at just how darn cool it looks to me.
To debate whether flittering cloth or funky looking raindrops are neat or not just seems weird to me in an enthusiast forum. You don't have to be excited about it, but to go to a forum where most people are enthusiasts meaning they are eager and excited to see where the next-gen stuff is headed and then to try and proceed to convince those people they are wrong to care about where the next-gen stuff is headed...just seems weird.
For example I could not care less about the current marketscape for pickup trucks, but I own one. Further I am not about to join a pickup truck forum where the vocal crowd is excited about the features of the 2010 models and features, etc, only to proceed to argue with those folks that just because I could not care less about the features of a 2010 model pickup that they too should stop caring about it.
If physx is nothing of value then history will bear that out as the number of games to incorporate it will be negligible. I won't know for another 3 yrs or so when I start to play these games of hot debate around here. :laugh:
It's entirely weird. Goes against a gamers soul if you ask me. New technology? "Give it to me NOW" it what I'd expect to hear from every single solitary enthusiast gamer.
Not happening here. But, they won't have a choice soon. ATI is still continuing with their same architecture and throwing tons of shaders at the problem. But they don't understand ( or maybe they do and they're working on a new arch for 3 years down the road HOPEFULLY) that the architecture IS the problem. Even throwing double the shaders they have now into a core will only net them 320 shaders if Vec5 isn't properly coded for. And it won't be if it hasn't by now.
No matter how much you tell me Physx is some kind of must have new technology, my opinion of it is that as of now, it is not.
If everything else was equal, if every single feature AMD currently has was available on an equivalent Nvidia card, if they cost pretty much the same, if the performance was pretty much the same, if the bundles/warranty/power usage characteristics (if that's important to you) were the same, but on top of it Nvidia cards supported Physx, than why not get an Nvidia card? It would make perfect sense.
But the truth is that AMD and Nvidia both have some unique features. There is certain technology that you get with an AMD card that you do not get with Nvidia, and vice versa. Depending on your resolution, the games you are most interested in, and the price point one companies card may be a far better choice than the other. From what I've seen of Physx, from what I've read of Physx, and from my limited first hand experience with Physx I would not pay more for an Nvidia card in it's current state. If the Nvidia card was the better buy for what my needs were, then I'd buy it, but I would not buy it because of Physx.
In the future, that could very well change. If Physx continues to mature, games are built from the ground up with it's capabilities in mind - and those capabilities truely offer a much better gaming experience that you just can't have at the same level with out Physx - and it's competitors fail to impress or never materialize, than that could change. Physx could be a 'must-have'. I just do not see it as that right now. And by the time it could be I doubt we'll be wanting to run it on the games that are current at that time on todays video hardware.
If Physx was a must-have now, I don't think it would need so much cheerleading from the pro-Nvidia camp. I would think it would easily stand up on it's own. When C2D launched it did not need people associated with Intel or Intel fan boys to convince those with no affiliation or AMD fan boys that they needed to experience computing on a C2D. Obviously it's easier to compare benchmarks and pretty hard to argue with numbers, so it's not a true apples to apples comparrison. But, it's easy to see what Physx currently has to offer, there are articles and videos all over. It's easy to form an opinion on it just the same, so that's why I chose that as a comparrison.
Originally posted by: Wreckage
Originally posted by: SickBeast
Wreckage I would love to see you run your beloved PhysX or your favorite game without a copy of Windows.
Your argument that DX is proprietary is one of the biggest straw men I have ever seen. :Q
No problem. Sacred 2 (which has PhysX) is available on the PS3.
Also feel free to download the PhysX SDK for Linux
http://developer.nvidia.com/ob...ysx_downloads.html#SDK
Nice try though.
DirectX is proprietary. I love how you are trying to spin it any other way. Hilarious!
Originally posted by: Nemesis 1
I wish I would have wrote that . I might add Power VR is showing life.
Its a new market in reality . A new company can come from nowere in this game right now.
Originally posted by: munky
Originally posted by: Wreckage
Originally posted by: SickBeast
Wreckage I would love to see you run your beloved PhysX or your favorite game without a copy of Windows.
Your argument that DX is proprietary is one of the biggest straw men I have ever seen. :Q
No problem. Sacred 2 (which has PhysX) is available on the PS3.
Also feel free to download the PhysX SDK for Linux
http://developer.nvidia.com/ob...ysx_downloads.html#SDK
Nice try though.
DirectX is proprietary. I love how you are trying to spin it any other way. Hilarious!
What's hilarious is you bringing up PS3 when it has nothing to do with Cuda or GPU physics.
Originally posted by: SirPauly
Originally posted by: munky
Originally posted by: Wreckage
Originally posted by: SickBeast
Wreckage I would love to see you run your beloved PhysX or your favorite game without a copy of Windows.
Your argument that DX is proprietary is one of the biggest straw men I have ever seen. :Q
No problem. Sacred 2 (which has PhysX) is available on the PS3.
Also feel free to download the PhysX SDK for Linux
http://developer.nvidia.com/ob...ysx_downloads.html#SDK
Nice try though.
DirectX is proprietary. I love how you are trying to spin it any other way. Hilarious!
What's hilarious is you bringing up PS3 when it has nothing to do with Cuda or GPU physics.
The thing is PhysX is cross-platform and there may be an advantage here considering how many titles from developers utilize cross-platform strategies. If one may design a tool-set that is flexible and scalable, well, they could offer PhysX content across the board -- cross-platform and scalable -- depending upon the platforms strengths. That's what I see but may be way the hell off, hehe!![]()
Originally posted by: munky
Originally posted by: SirPauly
Originally posted by: munky
Originally posted by: Wreckage
Originally posted by: SickBeast
Wreckage I would love to see you run your beloved PhysX or your favorite game without a copy of Windows.
Your argument that DX is proprietary is one of the biggest straw men I have ever seen. :Q
No problem. Sacred 2 (which has PhysX) is available on the PS3.
Also feel free to download the PhysX SDK for Linux
http://developer.nvidia.com/ob...ysx_downloads.html#SDK
Nice try though.
DirectX is proprietary. I love how you are trying to spin it any other way. Hilarious!
What's hilarious is you bringing up PS3 when it has nothing to do with Cuda or GPU physics.
The thing is PhysX is cross-platform and there may be an advantage here considering how many titles from developers utilize cross-platform strategies. If one may design a tool-set that is flexible and scalable, well, they could offer PhysX content across the board -- cross-platform and scalable -- depending upon the platforms strengths. That's what I see but may be way the hell off, hehe!![]()
Other, more mature physics API's like Havok are also cross platform. But the NV supporters will immediately dismiss it because it doesn't offer gpu acceleration on a PC. The irony is that none of the other platforms use gpu for physics, it's all done on the cpu. If you put a fast enough cpu in a PC, you could get the same physics effects as on modern gaming consoles, thereby eliminating the need for NV's Cuda+physx implementation. But of course, the Nv fans will never mention that fact, even while continuously bringing up Physx platforms to which NV contributed absolutely nothing.
Originally posted by: Keysplayr
Can you elaborate a bit on this? Aren't all the devs who signed up for PhysX required to pay licensing fees? Or is it free? Not certain.
Originally posted by: SirPauly
You're comparing PhysX' eye-candy to FSAA? Sure it is nice to have but it really doesn't matter in the end? When FSAA is probably one of the most important areas when deciding on a GPU. Am I reading you correctly or wrong?
Originally posted by: akugami
And as an aside, I don't believe nVidia has really designed a GPU for PhysX yet.
Originally posted by: akugami
I think some of their GPU design was meant for their GPGPU uses which also helped PhysX. nVidia didn't buy Ageia until early 2008 and likely most of the design work on what would be put into the GT200 GPU cores was already set in stone.
Originally posted by: akugami
I beg to differ. nVidia's products are wildly successful now but the landscape is set to change dramatically in the next two years. First, Intel is heading into the market and while it would be extremely hard for them to gain market share from hardcore gamers, they can easily use their CPU business for their GPU's to piggyback on. And we all know what physics product Intel will be supporting. Second is both Intel and AMD will be moving towards integrated CPU/GPU's in which the multi-core processor contains not only two or more CPU cores but likely at least one GPU core. As processes get smaller, one can even imagine multi CPU and GPU cores in one package. This cuts nVidia out completely.
first order physics calculations as could potentially be done in physX significanty alters gameplay. However there is not a single game in existance, nor any planned, which uses first order physX, because such a game would ONLY be playable nvidia DX10 gpus.When have new graphics cards EVER changed gameplay?
Originally posted by: munky
Not true. Physics isn't exactly a scalar science, there's a lot of vector math involved. Maybe not vec5, but vec2 and vec3 definitely. If you have properly optimized code, you can combine these instructions into AMD's vec5 units, since they are superscalar.
Originally posted by: SickBeast
By proprietary I meant that PhysX is a closed standard which will only run on NV hardware.
