Originally posted by: SunnyD
Originally posted by: Keysplayr
Originally posted by: SunnyD
Originally posted by: Wreckage
Originally posted by: thilan29
My thinking is that by the time Larrabee becomes competitive, the Physx "war" would have been decided
There is no "war". If you want GPU physics your only choice is Physx at the moment.
Fixed that for you. There's nothing "advanced" about PhysX.
Originally posted by: Wreckage
Exactly my point. Some of the people who say they are not impressed with PhysX will argue how much better 8xAA is over 4xAA. :roll:
PhysX probably adds more graphically and gameplay wise than anything I've seen in the last few years. Some would rather play politics though and oppose it on the grounds that their party does not support it. Gladly they are in the minority and their marketshare is dwindling.
I have the option to run my 9600GSO along side my 4890 just to handle the physics stuff in Windows 7. I tried it, and you know what? It wasn't worth it. In the titles I played, PhysX offered no advantage in gameplay, and to be honest, I didn't notice anything different about those titles. Maybe I just wasn't playing the right games, who knows... but to me it was the same as Rollo's idiotic argument that he would rather have a 2nd rate low resolution monitor to use his 3D glasses versus his high end monitor that was supposedly "collecting dust".
Come on dude, you know your just saying this stuff because you don't have a 4650 in the 2nd slot running PhysX. My goodness, I've never seen such opposition in the face of a new and cool technology.
EDIT: sorry, forgot the smiley!!
See, I know you're just messin.
But truth be told... IF I were to take offense to that comment I'd have said, "What would be the point? I have a 4890, hence I wouldn't need a second card to run PhysX!"
The thing that people don't seem to catch on here is that 98% of what's going on is pure marketing. The other 2% is what really matters... and the long and the short of it is that PhysX is only a minuscule fraction of that 2%. Everyone is begging for something in physics which changes the game, and that simply hasn't happened. Give me a world in which physics actually changes the gameplay such that it is REQUIRED to play it, and then any sort of precision accelerated physics becomes meaningful. Until then, it literally is the same as FSAA... sure it's nice to have, but it really doesn't matter in the end.
When it's all said and done, in the end whatever OpenCL standard implementation is going to win. And you know what? It won't matter if CUDA is better than Stream or Larrabee, because it will be OpenCL driving cross-platform physics.
IF Nvidia gave a damn and really wanted to win, the wouldn't be sitting on their "Well AMD didn't want our help" laurels and porting PhysX to OpenCL. There's plenty of room in the driver stack to prove to everyone that CUDA is better at the same time hitting mass market "feature/bullet-point" adoption.
THIS is why the topic title is 100% correct, no matter anyone's misinformation about AMD/Nvidia, CUDA/Stream, whatever. It's a marketing game, literally, ]and has absolutely nothing to do with engineering problems at this point.