Originally posted by: Modelworks
I'm not trying to attack your character. Instead I'm pointing out that you are making comments that are not in line with the industry.
Yes you are attacking my character. Instead of giving normal arguments, you are trying to make it look like you're the industry expert and I'm not even a developer in the first place.
I most certainly am a developer, and what I said is most certainly in line with the industry.
You were just trying to make an unreasonable argument and I caught you out. Now you try to go down this line of defense.
You literally said this to me:
"This is the reason that developers hate to talk with gamers about things like this. They play games and suddenly they know all about how to develop them. Go spend some time developing with game engines, then come back . I'm betting your views will change."
I find that DEEPLY insulting and disrespectful.
Especially since I probably have more years under my belt as a developer than you do. I don't have anything to prove to you. Your contributions to this thread weren't as insightful and experienced as you now try to make yourself look.
Originally posted by: Modelworks
You like PhysX , I think most people who have read the thread understand that.
Incorrect, I like accelerated physics.
Originally posted by: Modelworks
What you do for a living does have an impact on whether what you say is correct or not.
No it doesn't. Even someone like Tim Sweeney is only human. Not everything he says is always correct. Conversely, even people who don't work with something like UnrealEngine themselves, may still have a good understanding of its workings, and make valid points.
Originally posted by: Modelworks
You are making claims that things like PhysX are the only physics used in things like UE3, when that is not true. Game engines that are not modular never succeed. Epic knows this. That is why UE has all along been very modular. I can customize it to fit my needs.
YOU can customize it. That's not what you said earlier. That's my problem with you. You've now changed your line of argument, and try to cover it up with insults. I'm not impressed.
I've never argued that game engines aren't modular or that licensees can't make modifications themselves. That subject didn't even come up in the discussion. Now you try to put words in my mouth because YOU made a false claim. That is pathetic, to be honest.
What's next? You're going to argue that people who have a source license for Havok can also add GPU acceleration themselves, or conversely, people who have a source license for PhysX can remove the GPU acceleration?
Both are true, but only in an academic sense. Not worth the time to debate.