Dithering is the mixing or blending of colors by making a pattern, using different colors in different pixels. When seen from a distance, the pattern looks like the color you want. This is used when there are not enough colors available. For example, in 8-bit rendering you would have 2^8 = 256 possible colors in each pixel. To get more colors than that, you need to mix the available colors by dithering.Originally posted by: palladium
Just a quick question if no one minds, what does 'dithering' mean? It was mentioned in the linked thread. Wikipedia's explanations are too complex.... Thanks.
The problem with Nvidia graphics in some older games is that they do not use dithering in certain textures that were designed to be dithered, and in fact were dithered in the original rendition of the game. So now, with "improved" hardware and drivers, the color looks very blotchy and banded.