Now that the current generation is drawing to a close and we have seen how the console manufacturers have fared, I thought it would be nice to do a fun little thought experiment:
If you can go back in time, how would you have changed the design/launch of the current gen consoles?
I'll start the ball rolling:
X360
- Delay launch by a year to hopefully nip RROD issues in the bud
- Maybe increase RAM amount to 1GB? (Seriously not much seemed to need changing with the X360 design)
PS3 (Assuming still implementing Cell design in some way)
- Change the Cell processor to a 2 PPE, 4 SPE design running at 2.5ghz+, this will increase the general processing power in the PS3 (lacking compared to X360), combined with the GPU change below, will also decrease reliance on Cell for graphics tasks, which was very difficult for developers to use.
- Instead of the gimped G71 that is the RSX, work with Nvidia to produce some derivative of the G80 as the GPU, not saying put a 8800 GTX in there, but a stripped down 64-80sp part would have been much more competitive with the Xenos as a GPU than the RSX.
- Unified memory architecture
- Ditch Blu-ray/make it an optional extra, this was the main reason the PS3 cost so much to make, and was sold at a massive loss for a very high price, leading to a huge loss in market share. Sure, Sony won the format war because of it, but considering that digital distribution models are taking over, is it really worth it?
I can't commend on the Wii, so I snipped it from my reply. The Xbox 360 would mostly have needed Microsoft to not cut corners on the cooling. They knew full well that the Radeon X1800 part generated a lot of heat and, against ATI's technical advice, reduced the size and capability of the heatsinks. Future revisions of the Xbox 360 made these changes, in addition to die shrinks. More RAM would been nice, but doubling it may have been a cost they couldn't bear at the time.
On the PS3, the Cell was always more powerful than the tri core PPC in the 360. It just took years for developers to develop tools and optimize their games for it. It wasn't an easy design to code for.
Also, removing the BluRay drive would have been idiotic. The PS3 having a built in BD drive is big factor in the victory of BluRay in the standards war. Digital and streaming methods, and Internet speeds in the USA, are not up to snuff to stream raw 1080p. Its also a concern with many providers using strict data caps. I expect Cox to shit a brick when I do my next PC rebuild, with an app partition large to hold my entire Steam Library.
😛 Its also the reason why the tides shifted in the PS3s favor as the life cycle matured. A bigger question would be why Microsoft never made even an optional BluRay drive for the Xbox 360.
I think adding more RAM to both of the consoles would have benefited games enormously. Because of that minuscule amount of RAM, all games looked flat and bland since they didn't have space for good textures.
I'm curious myself, both MS and Sony contracted to ATI & Nvidia respectively, to build GPUs for these boxes. If, instead of going with odd ball CPU architectures, they'd gone with x86? If they'd used the same AMD Jaguar parts for the Xbone and PS4, they'd both be fully backwards compatible. In the case of MS, fully compatible all the way to the original Xbox. Thats a big advantage. But, what x86 designs around at the time that would have been ideal for these? I doubt the Pentium D would have been a good fit for either, with its heat problems. That would have been a thorn in Intel's side as they tried to phase out Netburst from their product line. The Pentium D didn't make its debut until 2005, and well after AMD's own Athlon 64 X2 design.