Open world seems to be an excuse for having a weak plot these days. "Lets just give them so much trivial crap they won't notice there isn't a story!"
Seems like every game is open world now. I'm sure they're great games but I just can't stand playing them. I don't know what is it about them that I just find horrendously boring and just can't commit the time to play it through. Every open world game i've try feels like a virtual walking simulator where you're wasting most of your time getting from place to another. In between the time wasted from A to B, you're getting sidetracked with stupid mini quests.
By the time I got through some stupid side quest, I'm like WTF am I supposed to do again (main objective wise)?
So far I've try playing:
Far Cry 4
Metal Gear Solid 5
Witcher 3
Firewatch
EVERY single freaking game is Open World now and I have 0 interest in them.
GTA 5
Far Cry Primal
The Division
Fall out 4
Skyrim
I don't mind playing games like Tomb Raider and I've sunk 100+ hours into Bloodborne and loves it so...it's not because i'm not patience or don't have the time to play.
Wait, u dislike witcher 3? How could u possibly dislike that game??? It's epic on every level!
U don't have to play open world games in an open world style. U can just do the main storyline & be done with it. What's the problem in that?
Me too. Hate hate hate hate hate open world games. Probably the only one's I've ever finished are Crysis and some of the Batman's ...if u consider those open world.
Open World = fetch quests galore.
I'm not sure which generation of those games you're talking about, but a bunch of the games you listed are very linear. Ghost Recon? Splinter Cell? Hitman? Mass Effect? I don't consider the choice to kill someone with a knife vs a gun, or moving through a building upstairs vs downstairs to be all that large of an option. They're still small levels, with relatively concrete goals designed to usher you from one level of the game to the next.
Thank you for your opinion.
You don't have to do side quests. There are main story arcs in those open world games that you can focus on if you so desire. In Skyrim, nothing and nobody is forcing you to get lost in the open world only to end up forgetting what you were "supposed" to do, the exact same applies to all open world games. Obviously, if you don't explore them, you'll miss on a lot. If you think that the rest, beyond the main story quests, is a waste of time, then don't do it.
I'm just being honest, and maybe blunt, but it's the truth. Stop making it complicated for you, only to blame it on the open world nature of the game itself. If you want a straightforward game, it is there for you, follow the main missions, ignore the rest, complete the game, look at the credits, call it a night, uninstall, and voila, you finished the game. Simple huh?
So, you've listed a lot of AAA open world games.
What are examples of AAA "on rails" games ( release in the last year or two ?)
For the record, I prefer rails.
I don't mind open world games as a concept, but I hate how EVERYTHING has to be open world or is isn't a AAA game. Like Metal Gear Solid 5, it is by far my least favorite Metal Gear because of the open world. I ended up just killing everyone because it was easier and there was no consequence because I could always run away in the open world. Sneaking was useless outside of scoring, which means it wasn't a Metal Gear Solid game anymore. The rails kept me honest.
Same thing with RPGs, I hate how all RPGs HAVE TO be action RPGs because WOW. Turn based RPGs are completely different animals than action RPGs- most of the fun is preparing for big battles not actually fighting them. An action RPG is just an action game where the character can get better over time, there is no strategy to preparation.
Thank god Steam has a lot of indie games that scratch niches that major game developers don't want to touch anymore.
I don't mind open world games as a concept, but I hate how EVERYTHING has to be open world or is isn't a AAA game. Like Metal Gear Solid 5, it is by far my least favorite Metal Gear because of the open world. I ended up just killing everyone because it was easier and there was no consequence because I could always run away in the open world. Sneaking was useless outside of scoring, which means it wasn't a Metal Gear Solid game anymore. The rails kept me honest.
Same thing with RPGs, I hate how all RPGs HAVE TO be action RPGs because WOW. Turn based RPGs are completely different animals than action RPGs- most of the fun is preparing for big battles not actually fighting them. An action RPG is just an action game where the character can get better over time, there is no strategy to preparation.
Thank god Steam has a lot of indie games that scratch niches that major game developers don't want to touch anymore.
That's exactly how i felt about Metal Gear 5, yet the game get a perfect score. And at the same time, the same guys who gave it a perfect score made a video ragging on the game (IGN) LOL.
https://www.youtube.com/watch?v=JEknCMxJ6Fo
They shouldn't even call it final fantasy 7 with how the game looks (gameplay wise).