If THIS is the best HDR can do...

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jasonja

Golden Member
Feb 22, 2001
1,864
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Originally posted by: rbV5
Originally posted by: jasonja
since when does stone reflect glare like that?

You might want to look at Lambert's Law



What does this have to do with my post? My point was that materials play a major role in lighting the scene. This is obviously a brick building (come on Rollo, have you ever seen marble used on the exterior of a building?) and brick does not reflect light.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
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So even the 7800 GTX still can't do AA simultaneously for HDR?
Nope, and no AF with soft shadows either. Until both of these problems are rectified then neither features are viable since you have to use backwards settings to run them.

They're a good glimpse into the future though.
 

Drayvn

Golden Member
Jun 23, 2004
1,008
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Originally posted by: BFG10K
So even the 7800 GTX still can't do AA simultaneously for HDR?
Nope, and no AF with soft shadows either. Until both of these problems are rectified then neither features are viable since you have to use backwards settings to run them.

They're a good glimpse into the future though.


????? No AF with soft shadows????

When did that happen?

 

Drayvn

Golden Member
Jun 23, 2004
1,008
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So why does in every game that has soft shadows i can run AF as well then....
 

Gamingphreek

Lifer
Mar 31, 2003
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I have never heard about no AF with softshadows.

However, i made a thread on HDR and AA. I believe BFG, Ben, and Matthias answered the question. They can "fix" it but it would take an enormous amount more of transistors and some other stuff.

Additionally, sure ATI can do HDR; but they have to do it through the Pixel Shaders which incurs a HUGE penalty AFAIK. ATI however cannot use FP-Blending to create HDR, only Nvidia can do that right now (i guess until R520).

-Kevin
 

nRollo

Banned
Jan 11, 2002
10,460
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Last I checked, there is no law that you have to be able to use AA with HDR or AF with soft shadows. The people who make a big deal about this usually have no soft shadows or HDR- funny how that works.

All four are image quality enhancing features, it's clearly better to have the ability to choose between them than not.

It's also interesting how some review sites post benchmarks that say soft shadows and AF are running simultaneously:
http://www.hardocp.com/article.html?art=ODAwLDc=
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
126
The people who make a big deal about this usually have no soft shadows or HDR- funny how that works.
I never used them on a 6800U and I doubt I'd use them on a 7800/R520 when/if I eventually get one.

It's also interesting how some review sites post benchmarks that say soft shadows and AF are running simultaneously:
I'd be interested in seeing the following:

(1) Performance before and after AF is applied when soft shadows are enabled, in case AF is not being applied at all.
(2) Screenshots of the shadows with and without AF, in case the shadows are reverting to a more primitive state when AF is enabled.
 

magomago

Lifer
Sep 28, 2002
10,973
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http://www.unrealtechnology.com/screens/HDRGlow.jpg

While the screenshot looks nice and I can think of LIMITED instances where you get stones to glow...its nowhere near that intensity and I think that HDR is going to be pimped in an ugly way for a while. Hopefully later on we will see more subtle uses of HDR, where we can't tell it exists (unless we compare to a non HDR version).

 

Ackmed

Diamond Member
Oct 1, 2003
8,498
560
126
Originally posted by: Rollo
Last I checked, there is no law that you have to be able to use AA with HDR or AF with soft shadows. The people who make a big deal about this usually have no soft shadows or HDR- funny how that works.

Perhaps these people you speak of, dont have a NV card, for that very reason? They dont think having HDR is worth losing AA? Makes sense to me.
 

McArra

Diamond Member
May 21, 2003
3,295
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I love HDR, for me in a HDR game it is the only lighting option I consider, I rather lower res if needed than leave HDR out...
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
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People have different preferences. To many (myself included) the shot without HDR looks better. It looks too fake, too bright, and just not as good to me. Your attitude makes you look foolish and ignorant.

My attitude concerning reality? Light scatter is part of reality- reflective surfaces are a part of reality- non HDR failing to have the range required to portray these accurately in 3D calculations is reality. If you don't like reality- don't blame me or try and insinuate that it somehow makes me look foolish. You may not enjoy reality- that is fine- but you should try and realize what it is that constitutes it and not confuse that with how you would rather see things.

HDR is a DX feature, but OpenEXR is an nV feature that does the HDR.

OpenEXR is ILM- not nVidia. I'm sure nV would love to be able to take credit for that one- but HDR has been around longer then nVidia the company has.
 

Ackmed

Diamond Member
Oct 1, 2003
8,498
560
126
Its not reality. Its too fake. Dont try to pass of your opinion, as a fact. The fact is, a lot of people dont like how it looks, and you trying to insult them for it, makes you look ignorant.

/end
 

nRollo

Banned
Jan 11, 2002
10,460
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Originally posted by: magomago
http://www.unrealtechnology.com/screens/HDRGlow.jpg

While the screenshot looks nice and I can think of LIMITED instances where you get stones to glow...its nowhere near that intensity and I think that HDR is going to be pimped in an ugly way for a while. Hopefully later on we will see more subtle uses of HDR, where we can't tell it exists (unless we compare to a non HDR version).

I don't know- that fountain-esque thing could be glowing like that.

A. We don't know what the material of the wings is. What if they are metal?
B. Stone can reflect light as well. It can be polished like a tombstone. It can be weathered smooth to be more reflective. It can be wet/shiny. etc.
 

rbV5

Lifer
Dec 10, 2000
12,632
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Originally posted by: jasonja
Originally posted by: rbV5
Originally posted by: jasonja
since when does stone reflect glare like that?

You might want to look at Lambert's Law



What does this have to do with my post? My point was that materials play a major role in lighting the scene. This is obviously a brick building (come on Rollo, have you ever seen marble used on the exterior of a building?) and brick does not reflect light.

Brick definately reflects light, it certainly does not absorb all the light. Diffuse reflection means that light is scattered from an irregular surface (like stone) in different directions rather than a specular reflection like a mirror surface which reflects the light based on the angle of incidence. Lamberts law simply describes how the stone would reflect glare when the sun is at a particular spot in the sky no matter where you might view the stone from. Anybody who has seen headlights "shine" off a building or object knows that most everything you can see reflects light to some degree.

Obviously, like I stated before, "Bloom" is being used in a dramatic way(overused) to "show-off" the HDR effect in gaming graphics, I guess so that the user can "see" the effect. I certainly doubt we've seen more than just a taste of what HDR will bring to game graphics.
 

Drayvn

Golden Member
Jun 23, 2004
1,008
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Originally posted by: BenSkywalker
HDR is a DX feature, but OpenEXR is an nV feature that does the HDR.

OpenEXR is ILM- not nVidia. I'm sure nV would love to be able to take credit for that one- but HDR has been around longer then nVidia the company has.

Sorry mate, i know its an ILM feature, i was just saying nV uses it as their feature to produce HDR. I didnt word it properly. I didnt mean it as nV made it or anything.
 

archcommus

Diamond Member
Sep 14, 2003
8,115
0
76
Originally posted by: TheSnowman
Originally posted by: BFG10K
Nope, and no AF with soft shadows either.

soft shadows
soft shadows with af

I have no clue where that silly myth came from but it needs to die already.
Wow, that difference is way too minute to be worth any frame drop.

I'm confused about what I'm going to be able to run. Everyone says you'll need dual-core and likely a PPU card to be able to run UE3 stuff well, but the first UE3-based game will be out this year? Uh, I don't think MOST people will have dual core CPUs anytime this year, let alone a PPU card, let alone a next-gen graphics card.

Then, with ANY game with HDR, will my X800 XL run it at all? Run it but poorly? Run it okay? Or does it just depend on the game and its methods?

 

rbV5

Lifer
Dec 10, 2000
12,632
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Originally posted by: archcommus
Originally posted by: TheSnowman
Originally posted by: BFG10K
Nope, and no AF with soft shadows either.

soft shadows
soft shadows with af

I have no clue where that silly myth came from but it needs to die already.
Wow, that difference is way too minute to be worth any frame drop.

I'm confused about what I'm going to be able to run. Everyone says you'll need dual-core and likely a PPU card to be able to run UE3 stuff well, but the first UE3-based game will be out this year? Uh, I don't think MOST people will have dual core CPUs anytime this year, let alone a PPU card, let alone a next-gen graphics card.

Then, with ANY game with HDR, will my X800 XL run it at all? Run it but poorly? Run it okay? Or does it just depend on the game and its methods?

Judging AF IQ with that static screenshot is akin to judging HDR from your OP screenshot:roll: You can really tell from that shot that its not worth the penalty?

You'll know what it takes to run software when it comes out..untill then its all BS speculation. Chances are you'll be running advanced features of future software at less than than the highest settings with your X800 XL, and HDR implementations will probably run poorly.

Although my experience with Unreal engines is that it runs pretty good on a lot less hardware than pre-launch speculation makes it out.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Its not reality. Its too fake.

The lighting is far more realistic in the original screenshot post with HDR- to imply anything else shows an absolute denial of the basic properties of light.

Dont try to pass of your opinion, as a fact.

I'm not, I'm pointing out reality versus fanatical ATi support- huge difference. ATi will be supporting HDR with their upcoming parts anyway and then those rabid illogical ones can drop all of this assinine foolishness.

The fact is, a lot of people dont like how it looks, and you trying to insult them for it, makes you look ignorant.

You are the one throwing insults- I asked if they liked basic software rasterization over more realistic rendering as they are implying they aren't big fans of progress. They may prefer cell shaded over photo realism- that is up to them. Saying that cell shading looks better then FFTSW is still foolish though. I would not second guess those who stated they were in favor of the artistic direction taken with more primitive rendering, but to say it is better without disclaiming it is a choice based on artisitc merit isn't accurate.

Speaking of NV and their quality...

Ouch, looks like nVidia is as bad as ATi now in terms of low end crap filtering. Too bad ATi had so many supporters of inferior IQ for superior performance- here's hoping somebody someday will make a part that can match the NV2X for filtering quality.