If I were to design a console

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Rakehellion

Lifer
Jan 15, 2013
12,181
35
91
I don't think I "know better" than Mark Cerny. Where do I say that?

The part where you think this monstrosity is better than anything on the market.

Also, literally all of your responses in this thread have been cherry picking a handful of statements to reply to while repeatedly ignoring posts that point out glaring technicals flaws in your design.
 

ChronoReverse

Platinum Member
Mar 4, 2004
2,562
31
91
Yeah, I'm not convinced.

The BoM for the PS4 is $381 on a retail price of $399 and this is even before you consider RD costs of the console and its software. There's no way you're fitting what you're proposing into a budget under that especially since things like motherboard costs are higher as well since it's no longer a simple unified design.


We don't even need to discuss the things you've been denying to see that this isn't going to cut it.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
The part where you think this monstrosity is better than anything on the market.

Also, literally all of your responses in this thread have been cherry picking a handful of statements to reply to while repeatedly ignoring posts that point out glaring technicals flaws in your design.

There are no glaring techical flaws in my design.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
You should take an operating systems class.

1) operating system running on the same cpu and address space isn't "using up" anything while it's suspended and the game is in the foreground.

The "overhead" you're thinking of is API/driver abstraction while, necessary on a PC , is much thinner and lighter on a console. You aren't gaining anything on a lightweight console OS by running it on a separate platform, just making things more obnoxious for no particular reason.

2) Running the OS and games together with the OS arbitrating hardware access via APIs is necessary for the proper operation of multitasking, preemption, etc.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
You should take an operating systems class.

1) operating system running on the same cpu and address space isn't "using up" anything while it's suspended and the game is in the foreground.

The "overhead" you're thinking of is API/driver abstraction while, necessary on a PC , is much thinner and lighter on a console. You aren't gaining anything on a lightweight console OS by running it on a separate platform, just making things more obnoxious for no particular reason.

2) Running the OS and games together with the OS arbitrating hardware access via APIs is necessary for the proper operation of multitasking, preemption, etc.

See Rakellion, this is a constructive comments, whereas yours seem like an angry person throwing a tantrum.
 

TreVader

Platinum Member
Oct 28, 2013
2,057
2
0
The stupid thing people do when designing consoles, is designing consoles.



All games should run on my iPad. In fact, there should be no other kinds of devices, just iPads of different colors. Actually, no different colors. And Only I get one. Nobody gets one.