all those wipes in Blackrock Depths
Better yet... "ALRIGHT! Who the hell talked to Windsor!?" :biggrin:
But I really would like to have back the old talent system. This new one is a complete joke..
While I don't play anymore, I did play during the new talent introduction. Frankly, I think it's a fantastic idea. Maybe they're doing a bit of a disservice in calling them "talents", but I think their reasoning is fairly sound. Pretty much ever since TBC, people were either provided builds (that someone got from EJ) or they got them from EJ.The "talents" are grouped based on providing the same sort of utility, and arguably, certain talents are better than others for certain encounters. For example, on my Rogue, I was always super jealous of the Feral Druid for getting to pounce back in after having to run out. That was lost DPS time for me! With the new talents, I got Shadowstep, which was previously unavailable to me, and I could do the same. Albeit, he could do it far more often.
Who doesn't love 45 minute trash respawn timers? (I think that's right.) Also, said trash is necessary for crafting epic fire resistance gear needed for the final boss, but if you kill a specific optional boss (Magmadar for Core Hounds, Garr for Lava Surgers) to try to get loot, they'll never respawn.
Vaelastrasz The Guild Killer?
Honestly, we never really found him to be that hard, and we did it prior to the release of KTHM. The only class that could consistently pull aggro was the Rogue, and that's one of the classes with a full threat dump. So, what did we do? We had all Rogues vanish right when the first tank got Burning Adrenaline. Easy mode.
Oh, and being an Assassination Rogue on that fight was
awesome.
The community was different back then. The servers were much more closely knit and reputation meant everything. Now that doesn't exist, which sucks. But the game was a grindfest in that state and could not survive keeping it that way.
I think that's the biggest difference. I used to play on Lightning's Blade, and we had a great community. There was a ton of activity on our realm forum, and we had an IRC chat room setup that was filled with Horde and Alliance alike! I don't know if that was stymied by Blizzard reducing the necessary communication between players through automated systems, the huge influx in players, or a mix of both.
There is one thing that I can attest to though... MMOs are more fun when you are doing something just to have fun. As soon as you tie a reward to it, it goes from "let's mess around" to "we need to do this as efficiently as possible" because let's face it... MMOs are a time sink, and you need to not waste tons of time. People loved 24-hour Alterac Valleys. I
hated 24-hour Alterac Valleys. Why? Because it was a waste of time. For awhile, you only got honor for killing the same player up to four times in a day, and I'm pretty sure that you would meet all 40 players enough times in a 24-hour period.

Not to mention, there's only a static amount of honor that you could earn from AV, so it ended up boiling down to killing each other at some choke point for hours (
THE BRIDGE!). The Honor System introduced the ideas of ranks, which pretty much meant that you needed a certain amount of honor in a week to not backslide and ruin your progression. It was tough, and it meant that you
typically needed a group (or way too much spare time) that would propel people to Rank 15.
EDIT:
3) They do not copy the code. This game is ment to go forward, and thus it was edited on with BC, than Wotlk. No going back, they do not have the code, the same people to build it from scratch, and wouldn't be worth the funds to impress 2% of the population for only a few weeks.
Are you telling me that Blizzard has no Configuration Management for their code or that they clear it randomly? Who does that?