- Jan 23, 2007
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I think I have about 45 hours in this game now - been playing for about 2 and a half weeks. I decided to start all of my characters out as fighters to get quite a few hit points. I eventually wanted 3 clerics, 1 thief and 2 mages by going dual class at level 9. Right now I have 3 characters with over 100 hit points each.
I finally decided to dual class, mostly because I had run into a number of situations where a thief would be handy, and I wanted to finally be able to heal my characters with the clerics and use the mages attack magic.
I've played another few hours now, and I've gotten my "new" level 1 characters up to level 2. I must say that I'm rather disappointed with the magic users.
For example, my 3 clerics have wisdom of 18, 18 and 17 each. Once I got up to level 2, for some reason I couldn't seem to learn any level 2 spells, even after resting. I had really been counting on being able to use the more effective healing spell.
However, my greatest disappointment is in how the magic system in this game works. I didn't mind losing my great armor, or even the great weapons when my last 2 fighters became mages. I even figured that there would be a limitation on how often I would be able to cast spells in combat - I figured it would only be every other round or so, compared to the twice a round that my fighters could attack.
What I wasn't prepared for was in using my spell once, and then no more for the rest of the battle! What ??!!?? My character went from being able to hit with a blade every round of a battle (twice, actually) to being able to do a single small amount of damage ONE TIME? I also assumed that since the fighters were able to pretty much battle it out on their own, that mages would also be able to use available spells in battle without me having to micro-manage things. Evidently that's wrong too!
I'm so dejected over this that I'm considering not finishing the game at all now. Too bad, because I was close to finishing Dragon's Eye, and I think I might have been past the halfway point of the game.
I finally decided to dual class, mostly because I had run into a number of situations where a thief would be handy, and I wanted to finally be able to heal my characters with the clerics and use the mages attack magic.
I've played another few hours now, and I've gotten my "new" level 1 characters up to level 2. I must say that I'm rather disappointed with the magic users.
For example, my 3 clerics have wisdom of 18, 18 and 17 each. Once I got up to level 2, for some reason I couldn't seem to learn any level 2 spells, even after resting. I had really been counting on being able to use the more effective healing spell.
However, my greatest disappointment is in how the magic system in this game works. I didn't mind losing my great armor, or even the great weapons when my last 2 fighters became mages. I even figured that there would be a limitation on how often I would be able to cast spells in combat - I figured it would only be every other round or so, compared to the twice a round that my fighters could attack.
What I wasn't prepared for was in using my spell once, and then no more for the rest of the battle! What ??!!?? My character went from being able to hit with a blade every round of a battle (twice, actually) to being able to do a single small amount of damage ONE TIME? I also assumed that since the fighters were able to pretty much battle it out on their own, that mages would also be able to use available spells in battle without me having to micro-manage things. Evidently that's wrong too!
I'm so dejected over this that I'm considering not finishing the game at all now. Too bad, because I was close to finishing Dragon's Eye, and I think I might have been past the halfway point of the game.