I miss original ultima online

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Bulldog13

Golden Member
Jul 18, 2002
1,655
1
81
Can anyone find a working link to Soul Harvestor's Farewell (from pk-hq.com) ?

It should pretty well sum up how most of us feel about this thread :)
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
I got into UO at the Reneissance period. I played the "carebear" side. I liked it but was still on dial-up at the time and dying too many times due to lag and then having to go after your body, with lag and no equipment, sucked ass. the final straw was when I died due to lag, died 4 times trying to get back to my body, only to find that it had decomposed or something and I lost everything on it.
 

Vortex22

Diamond Member
Sep 6, 2000
4,976
1
81
UO was the best, and there will sadly never be anything like it again. I played from shortly after launch to a little while after the tram/fel split. Right around the release of T2A was UO at its best.
 

insect9

Senior member
Jun 19, 2004
954
0
76
I sure miss UO. I had more fun on that game than any I've played. I was on Baja and Siege Perilous.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Originally posted by: Vortex22
UO was the best, and there will sadly never be anything like it again. I played from shortly after launch to a little while after the tram/fel split. Right around the release of T2A was UO at its best.

Yeah, T2A was a new and exciting place to get ganked. :D The flash video in this thread made me sad. I played on both sides of the law, played RP and not, crafted and PvPed... After trying so many, I feel there will never be another game like UO.
 

Sahakiel

Golden Member
Oct 19, 2001
1,746
0
86
I can sort of understand why UO eventually got supplanted. Its initial success was primarily due to critical mass: it was the only game in town for a long time. Everquest appealed to a wider audience and WoW appealed to even more. WoW's success indicates that the large majority of gamers simply prefer easy games without the constant threat of other players.
 

AbAbber2k

Diamond Member
Mar 1, 2005
6,474
1
0
Atlantic Shard, Pre UO:R/Trammel. Dread Alliance vs the Anti-PK Unified Council (two massive guild alliances). Hundreds of Reds and Blues clashing in battle daily. Some of the most fun I've ever had gaming.
 

Xed

Golden Member
Nov 15, 2003
1,452
0
71
I miss the old red vs blue battles in towns (chaos and order? forget what they were called)
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
lol

Just fired up the 14 day free trial (don't even have to enter in a credit card # ;) )

I emailed uo support to see if my old account is still there, i doubt it
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
UO sucks now, and it's more than just the Trammel/Feluca split. They've made it too much like everything else. Armor sets, resistances, etc. It's all crap. The simplicity of the item system is what gave UO it's charm. They've completely ruined it, though.
 

Vortex22

Diamond Member
Sep 6, 2000
4,976
1
81
Originally posted by: drebo
UO sucks now, and it's more than just the Trammel/Feluca split. They've made it too much like everything else. Armor sets, resistances, etc. It's all crap. The simplicity of the item system is what gave UO it's charm. They've completely ruined it, though.

Yes, the ability to completely regear yourself from a vendor, or by cheap GM crafted stuff is what made it so awesome. Got ganked and looted, no problem just hit the bank (or your stash at your house) and grab another set of cheap gear, and you're back out there fighting in a few minutes. None of this item binding garbage that exists today.
 

insect9

Senior member
Jun 19, 2004
954
0
76
Originally posted by: drebo
UO sucks now, and it's more than just the Trammel/Feluca split. They've made it too much like everything else. Armor sets, resistances, etc. It's all crap. The simplicity of the item system is what gave UO it's charm. They've completely ruined it, though.

Agreed. It was about your skill as a player, not how long you had to farm gear.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Originally posted by: Vortex22
Originally posted by: drebo
UO sucks now, and it's more than just the Trammel/Feluca split. They've made it too much like everything else. Armor sets, resistances, etc. It's all crap. The simplicity of the item system is what gave UO it's charm. They've completely ruined it, though.

Yes, the ability to completely regear yourself from a vendor, or by cheap GM crafted stuff is what made it so awesome. Got ganked and looted, no problem just hit the bank (or your stash at your house) and grab another set of cheap gear, and you're back out there fighting in a few minutes. None of this item binding garbage that exists today.

Yup, all of the soul bound equipment, and sets of armor and resistances... makes UO into another gear oriented grind fest.
 

Jaskalas

Lifer
Jun 23, 2004
36,320
10,635
136
MMO should be an online world. Living, thriving, driven by the players. Created and destroyed, molded by the players. Not a treadmill of levels and gear.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Originally posted by: Jaskalas
MMO should be an online world. Living, thriving, driven by the players. Created and destroyed, molded by the players. Not a treadmill of levels and gear.

Remember the player run cities in UO? Where you could walk around town and find cooks cooking, and blacksmiths repairing armor? Siiiiggghhh.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
I miss being able to beat up kids at school for their lunch money [and anything else I could loot when they were knocked out cold] without any consequences for my actions [what are they gonna do - go home and tell mommy?] /smirk

I really wasn't impressed with the 2d isometric view of UO - but if you did enjoy the game - awesome. It would be interesting to see how well a 3d version of the original UO would do...
 

skace

Lifer
Jan 23, 2001
14,488
7
81
The only, only problem with UO was exploits. People should not have been able to evade the town guards as easily as some could, bard taming was broken, breaking into houses, etc.
 

Saulbadguy

Diamond Member
Jan 27, 2003
5,573
12
81
Originally posted by: skace
The only, only problem with UO was exploits. People should not have been able to evade the town guards as easily as some could, bard taming was broken, breaking into houses, etc.

Bards were hilarious. I remember getting my Music, Peacemaking and Provocation skills up to %100.00 just with making sheep attack each other.
 

Saulbadguy

Diamond Member
Jan 27, 2003
5,573
12
81
Originally posted by: dhcloud
Originally posted by: drebo
UO sucks now, and it's more than just the Trammel/Feluca split. They've made it too much like everything else. Armor sets, resistances, etc. It's all crap. The simplicity of the item system is what gave UO it's charm. They've completely ruined it, though.

Agreed. It was about your skill as a player, not how long you had to farm gear.

Or what add-on's you had...
 

Saulbadguy

Diamond Member
Jan 27, 2003
5,573
12
81
Originally posted by: Nebor
Originally posted by: Jaskalas
MMO should be an online world. Living, thriving, driven by the players. Created and destroyed, molded by the players. Not a treadmill of levels and gear.

Remember the player run cities in UO? Where you could walk around town and find cooks cooking, and blacksmiths repairing armor? Siiiiggghhh.

Yep - if you found a nice area that was always well stocked, you'd mark a rune and visit it later.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Originally posted by: MStele
Originally posted by: drebo
Originally posted by: Beev
UO was one of the few MMOs I didn't play actually, but its subscriptions peaked at 250,000. Not exactly anything to write home about.

People cite this all the time, but what they don't realize when they do cite this is that UO came before its time. Back then, not as many people had an internet connection. UO was a path-setter, and a game that would have done exceptionally well had it not been the first mass-market MMO.

Hell, I think it DID do exceptionally well for its time. The percentage of total online gamers that it claimed was enormous.

I second that. Your talking about a time when most people were still playing over modems and MMOs weren't even mainstream yet. 250,000 is considered a success today, and back then it was unheard of.

Apologies for not replying sooner.

The 250,000 peak happened AFTER FFXI came out.