I know there's a sticky on top, but I am still not sure which one is better. I've 2 cards at home right now, and I want to install the better one in my system, which one I should use?
9600 or Ti4200?
Thanks
SAPPHIRE ATI RADEON 9600 Video Card, 128MB DDR, 128-bit, DVI/TV-Out, 8X AGP
Specifications:
Chipset/Core Speed: ATI RADEON 9600/325MHz
Memory/Effective Speed: 128MB DDR/400MHz
BUS: AGP 4X/8X
Ports: VGA Out(15 Pin D-Sub)+TV-Out(S-Video Out/Composite Out)+DVI
Support 3D API: DirectX®9, OpenGL®2.0
Cable/Accessories: 1 Cable, Driver CD
Max Resolution@32bit Color: 2048X1536@85Hz
PNY Verto Ti 4200, 64MB DDR, 8X AGP
# 64MB DDR memory (500MHz memory clock) provides increased frame rates for faster game play
# 8.0GB/sec. memory bandwidth
# Unique maroon-colored card
# Lightspeed Memory Architecture? (LMA) II - Delivers twice the memory bandwidth of GeForce3 graphics cards
# NVIDIA nfiniteFX? II engine
# Enhanced Vertex and Pixel shaders, with new Z-Correct Bump Mapping technology
# Accuview? Antialiasing
# Dual Vertex Shaders
# Advanced Pixel Shaders
# 3D textures
# Shadow buffers
# Z-Correct Bump
# Lossless Z Compression
# Unified Driver Architecture (UDA)
# High-Definition Video Processor (HDVP)
# TV-Out and Video
# Microsoft® DirectX®, 8.X and OpenGL
9600 or Ti4200?
Thanks
SAPPHIRE ATI RADEON 9600 Video Card, 128MB DDR, 128-bit, DVI/TV-Out, 8X AGP
Specifications:
Chipset/Core Speed: ATI RADEON 9600/325MHz
Memory/Effective Speed: 128MB DDR/400MHz
BUS: AGP 4X/8X
Ports: VGA Out(15 Pin D-Sub)+TV-Out(S-Video Out/Composite Out)+DVI
Support 3D API: DirectX®9, OpenGL®2.0
Cable/Accessories: 1 Cable, Driver CD
Max Resolution@32bit Color: 2048X1536@85Hz
PNY Verto Ti 4200, 64MB DDR, 8X AGP
# 64MB DDR memory (500MHz memory clock) provides increased frame rates for faster game play
# 8.0GB/sec. memory bandwidth
# Unique maroon-colored card
# Lightspeed Memory Architecture? (LMA) II - Delivers twice the memory bandwidth of GeForce3 graphics cards
# NVIDIA nfiniteFX? II engine
# Enhanced Vertex and Pixel shaders, with new Z-Correct Bump Mapping technology
# Accuview? Antialiasing
# Dual Vertex Shaders
# Advanced Pixel Shaders
# 3D textures
# Shadow buffers
# Z-Correct Bump
# Lossless Z Compression
# Unified Driver Architecture (UDA)
# High-Definition Video Processor (HDVP)
# TV-Out and Video
# Microsoft® DirectX®, 8.X and OpenGL