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zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
Ouch. They should have just given it to anyone who owned Skyrim. I mean really, if you bought the game at any point pre-legendary (and thus with all DLC) you prolly paid full price for it, or near enough.

or, at least, the DLC-minus-Hearthfire. There really is not point to Hearthfire. It's basically a low-end mod that would have (probably is?) ranked far lower than the more substantial and extremely popular community content mods
 

[DHT]Osiris

Lifer
Dec 15, 2015
17,165
16,309
146
Pretty much, there's about a thousand 'house thingie on the lake/mountain/forest!' mods. I rank it a smidge above the horse armor from Oblivion.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
Pretty much, there's about a thousand 'house thingie on the lake/mountain/forest!' mods. I rank it a smidge above the horse armor from Oblivion.

well, you can rent children, too. But that never added anything to the game.
 

ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
or, at least, the DLC-minus-Hearthfire. There really is not point to Hearthfire. It's basically a low-end mod that would have (probably is?) ranked far lower than the more substantial and extremely popular community content mods

I'm pretty sure that's why I never got around to purchasing that particular DLC. I ended up purchasing it anyhow last night just in case the window has a little leniency. It was only $4.99 so no big deal one way or the other.
 

CrackRabbit

Lifer
Mar 30, 2001
16,642
62
91
I'm pretty sure that's why I never got around to purchasing that particular DLC. I ended up purchasing it anyhow last night just in case the window has a little leniency. It was only $4.99 so no big deal one way or the other.

Special edition was added to my account this morning after I purchased hearthfire on the 29th. Hope they give you the upgrade as well.
Now to find time to play it again.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
Ah yeah, forgot that. Nothing says 'Hero of Tamriel' like buying children off the street

And sending them back to the streets or orphanage if you don't want to be their daddy/mommy anymore. :D

(you can do that, right? I seem to recall this option, but maybe I am misremembering)
 

[DHT]Osiris

Lifer
Dec 15, 2015
17,165
16,309
146
you can do that, right?

I'm 90% sure you can swap 'em out like used cars. I think they just end up back where they came from. I like the imagery of the flower girl from Windhelm walking back through the snow with her head down, maybe a handful of wilted flowers she collected on the way. Possibly chased by bears.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
I'm 90% sure you can swap 'em out like used cars. I think they just end up back where they came from. I like the imagery of the flower girl from Windhelm walking back through the snow with her head down, maybe a handful of wilted flowers she collected on the way. Possibly chased by bears.

:D

It's easily my favorite game ever made. All the greatness outweighs the obvious flaws.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Per the process, you put on fort alch ench items, create/drink fortify resto potions and remove/readd alch items until alch doesn't increase (I guess resto increases alch abilities from gear?).... create fort ench potions, drink, then ench items with +alch, then back to beginning. The fortify resto might be the bug/clencher for the exploit.

For what it's worth, they had something similar in morrowind and oblivion I think so it's not just some weird one-off bug, or I imagine it would have been made note of and removed from future games after MW.
Up until you fortify resto, that seemed the typical process to get as close to the peak as possible, but it was more like 140%, rather than 1000%, when it came to boosting Blacksmith potions, and 33% or 34% for skills from enchanting. If they could then be stack on top of that, that was an exploit I was not aware of. I'd say the way I used it was overpowered, the exploit sounds more like a bug and ridiculously OP.

I often put on self enforced rules on using those skills to keep things in check as well.
 

[DHT]Osiris

Lifer
Dec 15, 2015
17,165
16,309
146
Up until you fortify resto, that seemed the typical process to get as close to the peak as possible, but it was more like 140%, rather than 1000%, when it came to boosting Blacksmith potions, and 33% or 34% for skills from enchanting. If they could then be stack on top of that, that was an exploit I was not aware of. I'd say the way I used it was overpowered, the exploit sounds more like a bug and ridiculously OP.

It is a bug and completely OP, but bugs similar (or the same as it) existed in MW and Obliv as well which is weird. I remember throwing together the 33-35% ench stuff as well last time I did a playthrough but by then it never mattered heh.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
Up until you fortify resto, that seemed the typical process to get as close to the peak as possible, but it was more like 140%, rather than 1000%, when it came to boosting Blacksmith potions, and 33% or 34% for skills from enchanting. If they could then be stack on top of that, that was an exploit I was not aware of. I'd say the way I used it was overpowered, the exploit sounds more like a bug and ridiculously OP.

I often put on self enforced rules on using those skills to keep things in check as well.

Yeah, I recall hitting the 33/34% max with those potions and smithing. I had read about this bug/exploit, but the game is already broken at 34%, so it's just needless busy work to try to squeeze any more out of it. Those potions only last for one or maybe two crafts or enchants, iirc, so it really eats up time, money, sanity to further exploit something well beyond rational game play.
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
I've been fooling around with modding it and playing a bit before getting into a full blown new game.

I still have yet to decide what gameplay rebalances I want to use, or when they'll be released for the SE, but some of the aesthetic mods and visual improvements are already worthwhile and solid. The latest one I've been using is Warmth of Skyrim, which actually adds color and contrast to improve the default washed out colors.

Before:
C8482475D823CA4CEFB5CA83239D5E65F65508D5


After:
C1C134FCAC1AF5D831F6D2317183A8F957430837
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
holy crap--maybe a wee bit too "HDR" for my taste, but it looks way better than vanilla. Sometimes these things go overboard with details and forgot the art direction of the game. I think some areas in Skyrim should be lush, but not all. Even that part of the world is frigid, iirc, so one wouldn't expect flowers blooming everywhere.

Is everyone pulling mods down from Nexus and, I assume, they have a separate area for working SE mods? Steam Workshop isn't up yet on the SE load page.

I haven't logged into my Nexus account in more than a year (trying to find an old mod list from my last Skyrim playthrough, as there were some armor skin sets and companion function upgrades and various other things that I want to make sure will work/be updated)
 

BxgJ

Golden Member
Jul 27, 2015
1,054
123
106
holy crap--maybe a wee bit too "HDR" for my taste, but it looks way better than vanilla. Sometimes these things go overboard with details and forgot the art direction of the game. I think some areas in Skyrim should be lush, but not all. Even that part of the world is frigid, iirc, so one wouldn't expect flowers blooming everywhere.

Is everyone pulling mods down from Nexus and, I assume, they have a separate area for working SE mods? Steam Workshop isn't up yet on the SE load page.

I haven't logged into my Nexus account in more than a year (trying to find an old mod list from my last Skyrim playthrough, as there were some armor skin sets and companion function upgrades and various other things that I want to make sure will work/be updated)
Well Nexus was down this past weekend when I tried to get some mods from there, at least for using the mod manager, due to a high volume of traffic. I didn't try after that, figured I would wait until this weekend for more mods to be update/tested with the SE. There were quite a few mods already on the Skyrim SE Nexus page.
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
holy crap--maybe a wee bit too "HDR" for my taste, but it looks way better than vanilla. Sometimes these things go overboard with details and forgot the art direction of the game. I think some areas in Skyrim should be lush, but not all. Even that part of the world is frigid, iirc, so one wouldn't expect flowers blooming everywhere.

Is everyone pulling mods down from Nexus and, I assume, they have a separate area for working SE mods? Steam Workshop isn't up yet on the SE load page.

I haven't logged into my Nexus account in more than a year (trying to find an old mod list from my last Skyrim playthrough, as there were some armor skin sets and companion function upgrades and various other things that I want to make sure will work/be updated)

I've never used Steam Workshop, so I'm not sure.

All of the mods I use for SE (and the dozens upon dozens for the 2011 game) always came from Nexus.

Looks to be about 6-7 pages of new mods per day on the SE site. Of course, most of those are dinky little "Improved drinking mugs of skyrim!" type throwaway mods and quite a few "Italian translation" mods, but there is definitely a healthy repository and it is growing quickly.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
I've never used Steam Workshop, so I'm not sure.

All of the mods I use for SE (and the dozens upon dozens for the 2011 game) always came from Nexus.

Looks to be about 6-7 pages of new mods per day on the SE site. Of course, most of those are dinky little "Improved drinking mugs of skyrim!" type throwaway mods and quite a few "Italian translation" mods, but there is definitely a healthy repository and it is growing quickly.

I haven't used Steam workshop, either, but it seems like an easier way to keep track of things you have installed in the past if you ever want to load an old save that otherwise won't work. Some of the better Nexus mods exist there, but from what I have seen Steam Workshop is primarily garbage from people teaching themselves how to do this stuff and, like you said, uploading crap like better drinking mugs and "Premier League Scarves of Skyrim!" to update your home decor. :D
 

[DHT]Osiris

Lifer
Dec 15, 2015
17,165
16,309
146
Is everyone pulling mods down from Nexus and, I assume, they have a separate area for working SE mods? Steam Workshop isn't up yet on the SE load page.

As sulaco said, there's been a very very rapid release of mods via the Nexus, and while a lot are trash, a lot are quite good. I'm already using a few graphics/texture mods (some ported from Oldrim (old skyrim) and some are actually SSE proper), and a few gameplay mods to give myself a fresh playthrough. Basically like you'd do in the past, sort by downloads/upvotes and work your way from there.

If you have issues with mods not downloading through NMM, remember that you can either a) pause/restart failed downloads to get them kickstarted into submission (might take a few times), or b) download manually and just add them via the NMM interface.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
holy crap--maybe a wee bit too "HDR" for my taste, but it looks way better than vanilla. Sometimes these things go overboard with details and forgot the art direction of the game. I think some areas in Skyrim should be lush, but not all. Even that part of the world is frigid, iirc, so one wouldn't expect flowers blooming everywhere.

Is everyone pulling mods down from Nexus and, I assume, they have a separate area for working SE mods? Steam Workshop isn't up yet on the SE load page.

I haven't logged into my Nexus account in more than a year (trying to find an old mod list from my last Skyrim playthrough, as there were some armor skin sets and companion function upgrades and various other things that I want to make sure will work/be updated)
The Steam Workshop is available from the in game menu. It requires you to log into Bethesda's website and create an account with them. It is unfortunate, because the in game menu for the workshop is a bit clunky.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
As sulaco said, there's been a very very rapid release of mods via the Nexus, and while a lot are trash, a lot are quite good.

Unfortunately the big limitation for a lot of mods is waiting for SKSE64. The word from the SKSE team is that it's probably going to take a while and they have no ETA yet. Obviously you can still do a lot without it, but at this point in the game most of your larger and more complex mods tend to depend on SKSE. SkyUI being the big one for us PC folks...

I'm still debating whether to go ahead and start a game with just a handful of basic mods, or wait until next year sometime for the full gamut of mods to be ported.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
Unfortunately the big limitation for a lot of mods is waiting for SKSE64. The word from the SKSE team is that it's probably going to take a while and they have no ETA yet. Obviously you can still do a lot without it, but at this point in the game most of your larger and more complex mods tend to depend on SKSE. SkyUI being the big one for us PC folks...

I'm still debating whether to go ahead and start a game with just a handful of basic mods, or wait until next year sometime for the full gamut of mods to be ported.

What about Frostfall and similar? But yeah: I won't be able to touch this until SkyUI is fully functional. (I mean, I already have enough playthroughs--so I can wait. :D Otherwise, I wouldn't wait, nor would I recommend others do that)
 

[DHT]Osiris

Lifer
Dec 15, 2015
17,165
16,309
146
Unfortunately the big limitation for a lot of mods is waiting for SKSE64. The word from the SKSE team is that it's probably going to take a while and they have no ETA yet. Obviously you can still do a lot without it, but at this point in the game most of your larger and more complex mods tend to depend on SKSE. SkyUI being the big one for us PC folks...

I'm still debating whether to go ahead and start a game with just a handful of basic mods, or wait until next year sometime for the full gamut of mods to be ported.

Indeed, any mods requiring script extensions (specifically the SKSE script extensions) are DOA until they get done. Luckily most mods which do not require them (a lot of the graphics ones) either a) work as a straight install from Oldrim, or b) as a relatively quick port, if the early mods reveal anything.

Btw SkyUI 2.2 works as-is. Just download it from the files section of the nexus and drop it on in through NMM. Gives an angry message about no SKSE installed but it functions. A few menus are reportedly still vanilla and some of the mod-specific functions (like in-game menus for other mods which are hooked into skyui) don't work, but most of those mods have been released with a spellbook-style on/off switch system.