zinfamous
No Lifer
- Jul 12, 2006
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There are a couple of magic overhauls that should help with that. Not that I have tried any, as I am usually a sword and board person anyway
Yeah, I have tried them, but that's my point, really: you have to compare the vanilla design intent in this game when considering base classes. Skyrim is a world of hardy viking-types that don't really trust anything beyond ale and cold hard steel. Magic is, by default, a relative non-presence in this part of the world. It is and should be a very different type of world from that Morrowind. If you're into the whole immersion thing with these games, sword and board is the more typical way to experience this world. Not to discount being the "outsider" mage, it's just that the game wasn't really set up to favor magic, and it shows.
I certainly tried one of the more popular spell mods--at the time, anyway (the one where you find new books and craft spells with gold bars and such)--and it definitely opens up the play for casters...but it also isn't balanced very well. I know, funny argument to make when you can essentially shield bash the alarmingly weak dragons to death, playing max difficulty and vanilla skill progression done correctly.