HTC Vive PC specs + SteamVR performance test tool

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xthetenth

Golden Member
Oct 14, 2014
1,800
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It tries to automatically scale up the settings to take advantage of power. So framerates aren't everything.
 

Face2Face

Diamond Member
Jun 6, 2001
4,100
215
106
Big Kepler ain't looking so hot in Steam VR...

Qw2JCEm.png
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,329
4,913
136
Single Radeon R9 290:

SteamVR_zpsqafdzfvg.png


Mahalo, Hawai'i!
 

Kenmitch

Diamond Member
Oct 10, 1999
8,505
2,249
136
This test seems to be somewhat not consistent at times. I've scored anywhere from 9.2-10.2 in it so far. It might have to do when I've ran it as far as fresh boot, wake from sleep, rig sleeping overnight etc.

Never really tried using FRAPS much but figured out how it works.

Test run was for 1 minute after the room was populated with stuff.

No expert but looks decent to me for multi-gpu.

VR%20Fraps.png
 

Kenmitch

Diamond Member
Oct 10, 1999
8,505
2,249
136
Single card vs crossfire comparison.

R9%20390_Single.png


R9%20390_Crossfire.png


Although it looks to be fully funcitonal it's not living up to it's true potential currently. Not much of a boost it looks like as far as fps go. Running 4790k at 4.4GHz currently. Tried bumping up to 4.6GHz to see if it was cpu limited which it wasn't. Guess it's better than nothing and doesn't really look to effect user experience at all.

Edit: Just read Crossfire/SLI are disable by default....AMD is using LiquidVR during the test. Sounds correct? Guess it explains why the results are very similar except overall score and a fps boost.
 
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cytg111

Lifer
Mar 17, 2008
23,175
12,837
136
Be running an almost idle vbox in the background

haswell 4770 + 780gtx == 4.4

:-/ .. stil on the 'right' side of "Capable" ..
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
Edit: Just read Crossfire/SLI are disable by default....AMD is using LiquidVR during the test. Sounds correct? Guess it explains why the results are very similar except overall score and a fps boost.

Lol. I was having a "Discussion" on this board not longer than a couple of weeks ago and some very "well informed" forumites were insisting that LiquidVR and Gameworks VR weren't going to make any difference and they wouldnt be in in time. I said SteamVR would make use of them.

Lo and behold.
 

clamum

Lifer
Feb 13, 2003
26,255
403
126
I ran the Steam benchmark last night cause I'm seriously thinking about picking up the HTC Vive and my i7 6700, Radeon R390, SSDs, and 16GB RAM got a score of 7.5 with no frames below 90, and the graph looked to be an average between high and very high. The FPS counter mostly hovered somewhere near 105-110.

I guess I'd have to set it up in my living room and I'm not sure where exactly the room tracking laser things would go but I'm assuming it would work. I told myself, though, that I'd have to sell some of the crap I have laying around (computer parts, laptops, humidifier, etc) before I can purchase it. It would be nice to get it off a sale; I should put an alert on Slickdeals for it now that I think of it.
 
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