PhatoseAlpha
Platinum Member
- Apr 10, 2005
- 2,131
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If 1-10 ratings are a percentile, it's easily a 10. Better then every RPG I've played in quite some time.
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So of the literally thousands of games that have been released over the last decade or two, the top 20% of the rating spectrum is filled by 8 and 5 games respectively? There's nothing wrong with basing your ratings on the subset of good games that you decided to buy each year, but if you don't take that into account when working backwards you get silly results like this.
Perhaps it's just your definitions that are annoying me but exactly half of the games that are released each year are average or better... so they "finally" come around every other release or so. I would LOVE it if Dragon Age was truly an average release this year because that would mean we would have 60 titles that were as good or better.
So of the literally thousands of games that have been released over the last decade or two, the top 20% of the rating spectrum is filled by 8 and 5 games respectively? There's nothing wrong with basing your ratings on the subset of good games that you decided to buy each year, but if you don't take that into account when working backwards you get silly results like this.
You do not play every game that is released but specifically attempt to play the good ones and avoid the bad ones. This clearly creates a biased sample and you should be cognizant of that when you rate games.You're assuming I play every game that's released and that's it's a percentage system, which it's not.
I agree that the ability to write a paragraph of thoughts is far superior as it lets you explain the background of why you liked the game and make direct comparisons to similar games. Discussions of likes and dislikes are hugely helpful for gamers in general because most people already have strong opinions on how they prioritize graphics, gameplay and story. The problem with this is that people love scoring metrics and thus there is a need for an absolute scoring system that can attempt to capture that paragraph in a consistent method without requiring that paragraph of gaming history to interpret.Given my doubts and perspective, I'd stay away from ratings all together and prefer to rate games based on a single paragraph of thoughts on a game. This would keep time in context and not leave all these questions of scale and what's appropriate.
I believe this is the case, and games should be scored against all available games. That game that was a 10/10 in 1995 and a 4/10 today can still be featured on "most influential" and "greatest games of their time" lists, but I don't see why you would rank an inferior game above a superior game just because it came first. What people care about is how the current game they are looking at compares to all games, and if they happen to be looking at an old game like Secret of Monkey Island then they will be well served to know about the modern remake.Obsoleet said:So ratings would need to change unless the context of time is always kept in mind. Games from 1995 certainly deserve a 10, but there are newer games that do the same thing, with a lot better AI and graphics today.. so does that drop the original game that started it all to a 4?
You do not play every game that is released but specifically attempt to play the good ones and avoid the bad ones. This clearly creates a biased sample and you should be cognizant of that when you rate games.
There's nothing wrong with having your own personal rating scale for whatever, but any attempt to compare ratings with others (such as this thread) dictates that you start from the same base case. Our base case could very well be "the games that AyashiKaibutsu played" but you can see how that gets a lot more awkward than simply "PC games".
As far as the percentage system goes, I think relative ranking is a much more useful metric than an absolute scale based on only a subset of games that you have played which is unknowable to the other participants.
My argument makes a lot more sense than you're acting. What is the point of you giving a score to a game if there is no context to place it in? "Favorite RPG of the year" conveys your opinion clearly to anybody on these forums reading it while "7" does not if you insist on disassociating your score from the other titles released this year.Who is the single person that has played all games every and is thus where you get your ratings from? Otherwise, you carry the same bias. Everyones ratings are personal. You're pretty much just been rambling and not making sense in your replies.
My argument makes a lot more sense than you're acting. What is the point of you giving a score to a game if there is no context to place it in? "Favorite RPG of the year" conveys your opinion clearly to anybody on these forums reading it while "7" does not if you insist on disassociating your score from the other titles released this year.
If "7" to you means a game that is mostly fun but irritates you with marketing in this case, then it's your explanation of what 7 means to you that is useful to others rather than your score. Your scoring system might as well not exist in that case.
