- Jan 29, 2007
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Originally posted by: CP5670
Originally posted by: Tempered81
That's the catch, No NV vendor ID, no MSAA.Originally posted by: CP5670
UE3 games have worked with driver-forced MSAA on both Nvidia and AMD cards for a long time now, on both DX9 and DX10. Does that not work in this game by default?
So does that mean no MSAA even with driver forcing? I don't care whether the game natively supports it or not, but there is no reason for it not to work if the driver forces it on. This works in all other UE3 games regardless of the DX version. In that case it's obviously an intentional lockout, and Eidos is as much at fault as Nvidia for it.
In fact, I have only ever come across 3 or 4 games (all of which are several years old now) that don't work with driver-forced AA. 99% of games work with it.
"That's right, NVIDIA (TM) MSAA requires an NVIDIA (TM) 8000+ card. And when the AA is activated via the .ini (the game being an UE3 game) the game tells you to shove it, you and your unworthy Canadian MSAA capable hardware.
All in all, I love this neverending trend where ISVs add stupid limitations into the code of their product only to insult a part of their future buyers and please one IHV over another. Good stuff!
Now, with that said... The game itself is actually pretty good."
This is from the thread I started called "how to enable nvidia physx with ati in batman" further down on the first page of this sub-forum. That quote is from a fellow at Beyond3d after trying to get AA & physx to work on ati cards in the Batman Demo.
