Originally posted by: Idontcare
Originally posted by: munky
Originally posted by: Idontcare
Originally posted by: munky
No, it either means 1) the devs are incompetent and can't get AA working without help from NV, or more likely 2) the devs got paid off to enable a AA only for NV
What makes option 2 "more likely"?
Mostly because I can't remember any other game which required a HW vendor to help the developers implement AA in a modern game engine. So, to me, that leaves option 2 more likely.
Hanlon's razor:
Never attribute to malice that which can be adequately explained by stupidity.
So given the choice, and you did select those two options as the choices, you are arguing that malice is the more likely explanation here versus stupidity?
Yes. Given Nvidia's track record (such as blocking gpu physx if an AMD card is also installed), it makes option 2 more likely IMO. Also, I'd like to think if the game studio can afford to license UE3 tech, it can probably afford to hire developers who know how to make AA work. Why is it that some dev studios like CSG Gameworld can implement a deferred renderer with DX10.1 features on most likely a fraction of the budget, but Eidos can't even get AA working on an expensive engine they licensed? Just smells fishy to me.
