- May 9, 2001
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it just strikes me odd how this seems to have happened so quickly. nvidia was king, but now a joke to many and it's now "in" to bash nvidia. remember when people used to make fun of ati's drivers and swear to never buy ati cards because of bad support? the conspiracy side of me tends to think there's something more that happened behind the scenes. and the thing that comes to mind is that msft played a hand in nvidia's downturn.
specifically xbox. 2 things happened that left msft with a bad taste in their mouth from dealing with nvidia. first they went into arbitration over chip prices. and the second more recent thing is that nvidia refused to give msft certain rights to their chips. msft could have used the rights to make a smaller more efficient xbox to lower costs (as sony continually does with their consoles), and also could have used the rights to make a backward compatible xbox2 but now it's questionable if that will be possible.
in the article about nvidia's fx architecture, it was mentioned that part of the problem was how the directx sdk did certain operations and that if updated could give more favorable results for nvidia cards.
with the shortcuts nvidia is taking with their new drivers, it'll be interesting to see if it doesn't get whql certified as punishment from msft (although i dunno how much of an effect that could have). if valve spent 5x time to make their game work with nvidia cards and are being public about their anger over it, how's msft gonna feel about it while making their dx OS, longhorn? joe consumer buys a new $200 3d OS, goes home and installs it, but it shows up dark and blurry with smudged shadow effects around the window boxes? who's joe gonna blame for the low quality? and this happens because nvidia didn't follow msft dx spec (which i'm dying to know why)
shoot, even S3 is back
also nvidia could wait out the current mess until dx gets updated to FP32, or if msft is truly trying to do nvidia in then msft could make some variation on fp32 or skip it altogether.
and i'll just end by again asking the million dollar question (which maybe some reviewer will ask): why didn't nvidia follow the dx9 spec
another million dollar question is: what hand did msft play in nvidia's current mess
specifically xbox. 2 things happened that left msft with a bad taste in their mouth from dealing with nvidia. first they went into arbitration over chip prices. and the second more recent thing is that nvidia refused to give msft certain rights to their chips. msft could have used the rights to make a smaller more efficient xbox to lower costs (as sony continually does with their consoles), and also could have used the rights to make a backward compatible xbox2 but now it's questionable if that will be possible.
in the article about nvidia's fx architecture, it was mentioned that part of the problem was how the directx sdk did certain operations and that if updated could give more favorable results for nvidia cards.
with the shortcuts nvidia is taking with their new drivers, it'll be interesting to see if it doesn't get whql certified as punishment from msft (although i dunno how much of an effect that could have). if valve spent 5x time to make their game work with nvidia cards and are being public about their anger over it, how's msft gonna feel about it while making their dx OS, longhorn? joe consumer buys a new $200 3d OS, goes home and installs it, but it shows up dark and blurry with smudged shadow effects around the window boxes? who's joe gonna blame for the low quality? and this happens because nvidia didn't follow msft dx spec (which i'm dying to know why)
shoot, even S3 is back
also nvidia could wait out the current mess until dx gets updated to FP32, or if msft is truly trying to do nvidia in then msft could make some variation on fp32 or skip it altogether.
and i'll just end by again asking the million dollar question (which maybe some reviewer will ask): why didn't nvidia follow the dx9 spec
another million dollar question is: what hand did msft play in nvidia's current mess