ThinClient
Diamond Member
- Jan 28, 2013
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Well, a few things, one I don't see it as irrational, two that's not exactly a fallacy, and three he said 5-10% would buy, which seems pretty reasonable.
Read the post immediately above yours.
Well, a few things, one I don't see it as irrational, two that's not exactly a fallacy, and three he said 5-10% would buy, which seems pretty reasonable.
@Lonyo: Hmm... that analysis isn't quite right. Let's say every month you have $100 to spend on entertainment, which is more realistic budgeting than a flat "I have $100 for games only." In a world without pirating, if you wanted to get games, you'd have to spend that $100 to get games. Most people want more than 2 games. I know I have a large backlog I'd like to get (Assassin's Creed Revelations, Far Cry 3, Crysis 3, Shogun Total War, and so on). I'd have to spend $200 across two months to get all those games.
But if I pirate, I can now get all those games immediately for $0. Then I can spend it on other forms of entertainment like going out with friends. That's $200 that the gaming industry lost.
Few people budget exclusively for games. Your argument is flawed because you assume that all $100 for gaming MUST be spent on games, which is untrue. It's more like this: in a world without pirating, I would have eventually spent $200 on games this year. But because I can pirate, I spent $0 and put that money somewhere else.
A look at pirating needs to factor in many ideas. Some people pirate as a trial version. Some pirate now and buy later when they have the money for it. Some pirate because it's not available otherwise. And some pirate because they just don't have a strong moral compass and like to save money a bit overmuch.
Only that last category, I would say, really takes away from sales.
Probably the most misunderstood and misrepresented issue in all of gaming.
*snipped*
Piracy doesn't effect sales much, as many studies have already proven.
People will spend what they are willing to on entertainment and then pirate anything above that. Eliminating piracy doesn't change how much people are willing to spend, though.
Many studies? Given the rate of piracy in the PC market even a low conversion rate would substantially change the amount of units sold. Crysis 2 had something like a 10:1 ratio. Even if only 5% of the pirates bought it, that would have been 50% more sales. Granted thats an extreme case, but with piracy rates even small changes do matter. Margins are thin on most games.
Why not sell games for $30 instead of $50 or $60? That would surely net a heck of a lot more sales. Do you guys really think most of those people that got Crysis 3 or Tombraider for cheap because of people selling off the AMD bundles included with vid cards would of purchased those games at full price?
I know I´d buy a heck of a lot more games if they were all $30 bucks at release. This would indirectly increase competition between devs (lower margins) forcing tham to deliver better content... ok so maybe I over simplified but still...
I'm sorry, but the moment I read somebody either defending piracy (in any way) or declaring that their 'studies' suggest it's not a big factor regarding sales, I immidiately conclude that this person does alot of pirating themselves.
Yes, but that's because you're an imbecile.
I'm sorry, but the moment I read somebody either defending piracy (in any way) or declaring that their 'studies' suggest it's not a big factor regarding sales, I immidiately conclude that this person does alot of pirating themselves.
While this might seem true, it would never work. Only established bans or people wealthy enough to take 6 months to a year off to write and record entire albums, not to mention be able to pay for studio time, producers, sound engineers, marketing to package the product and such, would be able to make music.
I'm sorry, but the moment I read somebody either defending piracy (in any way) or declaring that their 'studies' suggest it's not a big factor regarding sales, I immidiately conclude that this person does alot of pirating themselves.
Why ? Because as humans we need to try and justify ourselves for doing things that go against our moral compass. You don't just do something because it is bad for the sake of it, or do something wrong because it is wrong, you do it because it is 'good' for yourself, and then make excuses why it 'isn't hurting anybody else' etc.
Stop making excuses, for yourself, or for the other criminals.
Not trying to antagonize you, but the laws regarding copyright are vastly different depending on where you live. In some countries it's illegal in all circumstances, in others it's only illegal when done for profit or exhibition and in others there are no laws against it.
Copying copyright material is not as black and white as you believe it to be. An individual being aware of the circumstances regarding it and discussing it in a context that goes beyond 'you're a criminal' does not amount to that person being some sort of piracy mogul.
You are very, very wrong.
Do you have 13 minutes?
http://www.ted.com/talks/amanda_palmer_the_art_of_asking.html
Edit:
I see Smogzinn beat me to it.
I couldn't even watch the whole video. The sheer idea that this story translates to how the industry should work is ludicrous. So she leeched off of her fans for awhile, got signed and hated it, then turned to kickstarter. She forgot to mention who her band got money up front so they could stop being homeless when they signed and the record company most likely paid for the recording and promotion of her album is laughable.
The idea that these big evil entities that are willing to give artists money to create art that may or may not sell should be done away with is stupid. You lose a ton of literature, music, art. You think that all these start up "indie" developers don't have real jobs? They do, or they are so far in debt they can only pray to ever get out.
This entire argument about hoping for "the people" to pay artists, who have never created ANYTHING worth mentioning, to make some art they may or may not end up liking is also stupid. The kickstarter bandwagon will die soon enough. Once one of these bigger ones fail, people will think twice. I still don't have my Pebble Smart Watch, and that made how much again?
I can guarantee you everyone in this thread has pirated something in their life.
I couldn't even watch the whole video.
You are very, very wrong.
Do you have 13 minutes?
http://www.ted.com/talks/amanda_palmer_the_art_of_asking.html
Edit:
I see Smogzinn beat me to it.
We live in a world where people can take your digital content for free and there's nothing you can do about it. Those who embrace that will survive and those who try and fight it are doomed to fail.
