Inspector Jihad
Lifer
- Apr 17, 2005
- 13,465
- 3
- 81
no ... that is NOT the kind of immersion i am talking about it ... where you are so *overwhelmed* you enjoy it ... uh, no.Originally posted by: AbAbber2k
And personally, I think immersion is a big load of crap that marketers use to push games. There are different kinds, and IMHO, the kind you're talking about is a load of horsesh1t. Getting caught up in the story is one thing... feeling like you're "in the game" because it's so beautiful or some crap is idiotic. FPS can come close if they're intense enough and really draw you into the graphics... but I've never felt "immersed" in the sense that I think you're trying to convey.
Originally posted by: Imp
Find yourself a crappy 15" monitor, then the dot pitch will be so damn small it might look good!
Originally posted by: apoppin
and it is *much Worse* starting a fUgly old game that is brand new to me ...
--i just hate to put the effort into learning it ... especially RPG like PS:T ... where it is more of a *commitment*
Originally posted by: apoppin
actually the reverse of it
where the game/story/combat is good but the graphics so *jarring* you notice and it takes you *out* of the game
why is it Unfair? Both Unreal and PS:T came out the same year *EDIT* Unreal is 18 months older ... one is fUgly as hell and the other *much nicer* ... why should i *limit* my choices to make Unreal also uglier then it was intended?Originally posted by: AbAbber2k
Originally posted by: Imp
Find yourself a crappy 15" monitor, then the dot pitch will be so damn small it might look good!
It's funny you mention this. apoppin compared PS:T to Unreal early... which is silly. Unreal has the benefit of being playable at a variety of resolutions, whereas PS:T, due to it's nature, is stuck at one or two. Try playing Unreal on a 20" monitor at 640x480 or 800x600 and THEN tell me it's that much more beautiful than PS:T. :roll:
Originally posted by: apoppin
and it is *much Worse* starting a fUgly old game that is brand new to me ...
--i just hate to put the effort into learning it ... especially RPG like PS:T ... where it is more of a *commitment*
Originally posted by: apoppin
actually the reverse of it
where the game/story/combat is good but the graphics so *jarring* you notice and it takes you *out* of the game
Originally posted by: Schadenfroh
Originally posted by: apoppin
i *already* knew that
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i looked it up ... and then forgot what i posted.Originally posted by: apoppin
it says '99 on the Disk
and 'top notch' for RPG .. not FPS
... wasn't Unreal also '99
Nope ... '98 ... na pali was '99
i believe thief and SS2 were '99 ... but Unreal blew them away, graphically
there is no comparison
Edited: 03/10/2007 at 12:30 PM by apoppin
Originally posted by: apoppin
I forgot what i posted.
i did ... uninstalled itOriginally posted by: PhatoseAlpha
Eh. Graphics are important, yes, to an extent. But I'll forgive them if it's made up for in other aspects. Torment makes up in storyline and audio.
The Unreal versus torment comparison isn't entirely fair though. Unreal was meant to be a beautiful world. Torment...well, isn't. Sigil, even if it were done at a zillion polies at 2560x1600, would still be the bland, gray, oppressiveness it is, because Sigil is meant to be bland, gray and oppressive. It's the armpit of multiverse, after all.
At any rate, if graphics are that important to you, give up. Really. Nobody is keeping score, and 99% of what makes torment great is plain text anyway.
Just mark it up to different strokes. Lots of people tell me HL2 is brilliant, but playing through it for the first time now, it's so far been mediocre at best. Some games just aren't your thing. Move on dude.
Originally posted by: Inspector Jihad
why do you people type like that.![]()