[/i]WDM Capture Driver version 6.13.10.6168v1 is required for capture support on ALL-IN-WONDER and VIVO products. [/i] - go to past driver releases to find the WDM drivers.
Addresses video capture and video overlay, as well as directdraw. There's no capture driver for the 3.0's, either ATI chose not to address the problem or they simply "forgot".
The third to last bullet in "fixed issues" and the second bullet in "known issues" from the 3.0's driver release notes (I guess some people don't bother to read them?) both address video overlay and directdraw issues (resulting in system hangs and graphical anomalies). This tells me that either the hardware or the drivers are having conflicts with the PCI and/or the AGP bus. Anyone familiar with how video overlay works knows it stresses the AGP/PCI bus intensely, as thats how an image captured from a PCI card is transferred to the 9700pro. Its no surprise to me, as the 9700pro and its need for bandwidth has some very well-known problems with 8X AGP and fastwrites.
No, ATI hasn't come out and admitted it, but who in their right mind would? They'll just either choose to ignore it (probable), or keep their army of monkeys they call a driver feedback team working around the clock on their next driver release (more likely).
And hendrixfan, I don't disagree that there are people out there with Nvidia problems as well, but I've never come across one that wasn't fixed by one of their plethora of driver releases. The difference I've seen between owning an ATI vs. running an Nvidia card (or even 3dfx for that matter), is that I find myself eagerly anticipating a new driver release (ATI) vs. not bothering to update b/c everything is completely stable (Nvidia). And what I meant by UDA is 2-fold, working across their entire product line (which isn't the case with ATI), but also everything you need is in the same driver release (which isn't the case either).
Unlike some in this thread, I try and keep an open mind and go with the highest performing part available considering price/performance based on my needs, and I've found an Nvidia card in my rig the last 2 generations. Looks like the release of GF FX will make it 3 in a row.
Apoppin, I tweak as much as anyone on these forums, however, I don't consider getting something to WORK tweaking. I consider getting something to WORK BETTER tweaking. Your comments simply re-emphasize my point: their drivers still are far from stable. Probably has to do with the fact that mfgs and game developers make sure their products are compatible with Nvidia, which is why I still consider them the industry leader. I had a 8500 as well, I sold it within a month and haven't regretted it for a second. Its finally performing how it should after a year's time; I'm not willing to give the 9700pro the same grace period when there are other options out there.
As for SpiceDaddy, I'll ignore that comment, but the next time I need help with beep codes, I'll make sure to ask ya...lmao.
Chiz
			
			Addresses video capture and video overlay, as well as directdraw. There's no capture driver for the 3.0's, either ATI chose not to address the problem or they simply "forgot".
The third to last bullet in "fixed issues" and the second bullet in "known issues" from the 3.0's driver release notes (I guess some people don't bother to read them?) both address video overlay and directdraw issues (resulting in system hangs and graphical anomalies). This tells me that either the hardware or the drivers are having conflicts with the PCI and/or the AGP bus. Anyone familiar with how video overlay works knows it stresses the AGP/PCI bus intensely, as thats how an image captured from a PCI card is transferred to the 9700pro. Its no surprise to me, as the 9700pro and its need for bandwidth has some very well-known problems with 8X AGP and fastwrites.
No, ATI hasn't come out and admitted it, but who in their right mind would? They'll just either choose to ignore it (probable), or keep their army of monkeys they call a driver feedback team working around the clock on their next driver release (more likely).
And hendrixfan, I don't disagree that there are people out there with Nvidia problems as well, but I've never come across one that wasn't fixed by one of their plethora of driver releases. The difference I've seen between owning an ATI vs. running an Nvidia card (or even 3dfx for that matter), is that I find myself eagerly anticipating a new driver release (ATI) vs. not bothering to update b/c everything is completely stable (Nvidia). And what I meant by UDA is 2-fold, working across their entire product line (which isn't the case with ATI), but also everything you need is in the same driver release (which isn't the case either).
Unlike some in this thread, I try and keep an open mind and go with the highest performing part available considering price/performance based on my needs, and I've found an Nvidia card in my rig the last 2 generations. Looks like the release of GF FX will make it 3 in a row.
Apoppin, I tweak as much as anyone on these forums, however, I don't consider getting something to WORK tweaking. I consider getting something to WORK BETTER tweaking. Your comments simply re-emphasize my point: their drivers still are far from stable. Probably has to do with the fact that mfgs and game developers make sure their products are compatible with Nvidia, which is why I still consider them the industry leader. I had a 8500 as well, I sold it within a month and haven't regretted it for a second. Its finally performing how it should after a year's time; I'm not willing to give the 9700pro the same grace period when there are other options out there.
As for SpiceDaddy, I'll ignore that comment, but the next time I need help with beep codes, I'll make sure to ask ya...lmao.
Chiz
 
				
		 
			 
 
		 
	 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		
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