No, giving developers money does not "only" encourages this behavior. The thing is the money goes in part to the publishers and the developers. The developers who receive your money gets it because they are paid to imagine a landscape, to create meshes and models, to create a color pallet to use on textures they make to fit their game's context(s). The developers create games, they don't only create anti-piracy measures. The money they receive from the consumers don't "only" serve to pay for anti-piracy measures. They need our money so their employers can pay them to make their games, if we don't give 'em our money then from what are they going to bring the bread and butter on the table? SecuROM? The publishers? And then without the gamer's money the publishers will get their finances to pay their own employees from money-growing trees?
Most of the developers don't HAVE to get anti-piracy measures, I mean anti-piracy companies like SecuROM don't point a gun at their heads to force them to use their methods, do they? The developers usually think that by doing that they help increase legitimate sales and help discourage the pirates from pirating, and that's the big problem, because it's actually the opposite, it encourages the pirates to pirate the games. I know, it doesn't seem to make sense, but that's how it works in this context. The more screwy measures there are, and the more people will tend to bypass them, not avoid them. Some people say that the best thing they can do not to support anti-piracy is to not buy the games, and I AGREE with that. The problem with THAT, however, is that if you don't buy the games you don't support the actual artists behind the actual game-play and art of the game itself, excluding the measures taken to allow the game to technically launch legitimately.
Basically, buying games has two effects, it helps the developers create their games, and it helps anti-piracy companies to put their crap in the developer's games often causing us gamers troubles. And since we want to play the game but not get frustrated by screwed-up anti-piracy measures then what usually happens? Either you buy it to support the developers but end up using a crack to launch it successfully, or you download it because you (and I'm not pointing at your personally ShawnD1, just in case, I mean the collective, it's figurative but I'm sure you got the point by now) believe that buying it is giving your money to a company like SecuROM only and no one else.
Not buying the games won't help getting rid of SecuROM but at least it will give at least some of that money to the good persons, to the ones who actually made the game, made the models, the coding, the art of and in it, the marketing, the guys responsible for the instruction booklet, the cover art of the box, the box itself, everything that's physically real and virtually real about it is being paid from the gamer's money in the end, no gamers, no gaming market. The point of all this is simply what the guy said in the video, and even though he doesn't support what he's doing, he's basically... well, no, not basically, he IS forced, yes, FORCED to use piracy methods to play a game that's supposedly being piracy-proofed, and not only it IS so, but it is also legitimacy-proofed, and if SecuROM and other anti-piracy companies don't understand that message then they are the ones who are not helping the situation getting better. Yes, you can continue using anti-piracy measures but for Christ's sake, make it more efficient, make it working, that's the guy's message and it's a message I fully support.