- Feb 5, 2001
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http://www.joystiq.com/2013/04/22/homeworld-gearbox-ip-purchase/
Now we know who has it. I hope we see a rerelease of the games.
Now we know who has it. I hope we see a rerelease of the games.
I'm giving this a solid meh. I own several Gearbox games and really can't stay engrossed in them. Colonial Marines sucked hard too.
I like the Borderlands games but I don't like anything else they have done. I just want H1/H2 to be released again (GOG/Steam).
Anyone that's played Borderlands 2 should be able to recount at least one time when trying to create a God-liath where the almost-fully-upgraded Goliath just stopped moving. :\
I'm over 200 hours into that game. That's never happened to me. The worst bug I've seen is killing raid bosses that are supposed to give Seraph crystals but that didn't. Pretty rage inducing.
This is literally the WORST thing that could have happened. Sigh. Duke Nukem Forever in space anyone?
Gearbox had very little to do with DNF. The game was essentially done when they got it. Gearbox has their own screw ups, but DNF isn't the one to place blame on them.
Gearbox had very little to do with DNF. The game was essentially done when they got it. Gearbox has their own screw ups, but DNF isn't the one to place blame on them.
This is really a bizarre acquisition, for a few reasons:
1) Gearbox's only critically-successful franchise is Borderlands
2) The rest of their portfolio consists of mediocre first person shooters
3) Here is an exhaustive list of Gearbox's credentials in making RTS games:
lol
I know they had DNF for like a year before releasing it. But realistically with the clusterfuck DNF was, a lot of time was more than likely spent just trying to get it together completely with some QA/polish. Yes they deserve some of the blame, but to dump it totally on them isn't fair either.
I know they had DNF for like a year before releasing it. But realistically with the clusterfuck DNF was, a lot of time was more than likely spent just trying to get it together completely with some QA/polish. Yes they deserve some of the blame, but to dump it totally on them isn't fair either.
Anyways. I'm bummed that the runner up for the HW IP was Stardock. I could get behind them having it. As it is the best I hope for with Gearbox having it is a rerelease on GOG/Steam with it being updated a little maybe (run on modern OS, maybe Steamworks).
Didn't Gearbox choose to limit the game to the whole two-gun system? I recall hearing a lot of complaints about that ( and you still do about Bioshock Infinite).
$1.35 million from Gearbox Software, LLC, a Plano, Tex.-based developer of interactive entertainment, for Homeworld;
Yeah, what was the point in having a bunch of weird weapons, that had unique effects if you were punished for throwing away one of the weapons that you already knew the strengths and weaknesses to? It just seemed like a completely counterproductive game mechanic having only 2 weapons.Didn't Gearbox choose to limit the game to the whole two-gun system? I recall hearing a lot of complaints about that ( and you still do about Bioshock Infinite).
So... a mediocre FPS based on Homeworld... hmm...
Maybe a "board and take ships" RPG called "Homeworld: Salvage Marine?"
