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What's up with this game choking so badly whenever there are people around? It has very inconsistent performance and when I check using HWINFO and RTSS it just pegs the GPU at 100% when there are people around.

My CPU usage never exceeds 60-70%. There is something very poorly optimized here. Same thing happened with Absolution I remember. I didn't really find it playable for almost a year after release.

If a Titan X at 1453MHz can't hold 60fps at 1080p on that boat scene in the training mission something is up. Meanwhile the Final test mission runs at 1440p maxed out just fine. I don't know what effects to turn down to get a consistent 60fps. I already turned off SSAO.

The worst thing about this engine is how even the slightest deviation from 60fps causes bad stutters. Some games can triple buffer and then there is this.

I can't fully explain this game/engine's performance but it has multiple issues that just make it useless. Very inconsistent performance depending on the scene, can't hide frame dips, aliased like crazy unless DSR or resolution scaling is used, SMAA almost worthless. It seems to need work. It's pretty nice looking but unplayable when it dips and stutters like it does.

There is really no set it and forget it playable setting unless maybe I open my mind to the idea having a Titan X at 1453MHz render it out at 720p like a console.
 
This game is a Gaming Evolved title. First job for those developers is to unoptimized everything for nVidia user:
DX12 is broken and brings my card right to a crash. On the other hand i can play Gears of War and Rise of the Tomb Raider for hours without a problem...

"Shadow resolution" is just there to load the graphics card with literally no visual difference. Turn it down from "high" to "medium" and your FPS will jump. Dont believe me? Look for yourself:
High:Medium:


High:Medium:

The first training mission is the worst. "Shadow resolution" is mostly responsible for the performance problems on nVidia hardware...
 
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This game is a Gaming Evolved title. First job for those developers is to unoptimized everything for nVidia user:
DX12 is broken and brings my card right to a crash. On the other hand i can play Gears of War and Rise of the Tomb Raider for hours without a problem...

"Shadow resolution" is just there to load the graphics card with literally no visual difference. Turn it down from "high" to "medium" and your FPS will jump. Dont believe me? Look for yourself:
High:Medium:


High:Medium:

The first training mission is the worst. "Shadow resolution" is mostly responsible for the performance problems on nVidia hardware...

Source? Or are you just using "guilt by association" as your evidence?
 
Source? Or are you just using "guilt by association" as your evidence?

DX12 is broken on my nVidia card. Obviously IO Interactive hasnt cared one bit about users like me. And the performance for the graphic is laughable. "Shadow resolution" costs more performance than nVidia's HFTS in The Division...
 
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DX12 is broken on my nVidia card. Obviously IO Interactive hasnt cared one bit about users like me. And the performance for the graphic is laughable. "Shadow resolution" costs more performance than nVidia's HFTS in The Division...

Pretty weak sauce for your sweeping statement, ":First job for those developers is to unoptimized everything for nVidia user:"

You are saying their first job (first job now!) is to unoptimize everything for nVidia users. First job??? Everything??? What Oxide said, for example, was they just write the DX12 code as MSFT says to and it runs on AMD. On nVidia it's a disaster. Seems like they don't really have to do anything one way or the other. It just happens because nVidia's DX12 implementation isn't optimized as it should be.
 
Just Cause 3 was broken on my AMD card, as was Gears of War. Guess their first priority was to screw over AMD users.

Of course, you'd say that those problems are just "driver issues". Maybe Hitman crashing on NV is a driver issue too? Or is that not possible?

The line between driver issues and game issues is a huge blur regardless; drivers are often tailored to fixing broken games just as much as bad drivers break the game, maybe more to the former.
 
This game is a Gaming Evolved title. First job for those developers is to unoptimized everything for nVidia user: DX12 is broken and brings my card right to a crash. On the other hand i can play Gears of War and Rise of the Tomb Raider for hours without a problem...

Just because Gimpworks games work that way doesn't mean Gaming Evolved titles do also. You really should stop and think at least twice before you post such silly things.
 
This game is a Gaming Evolved title. First job for those developers is to unoptimized everything for nVidia user:
DX12 is broken and brings my card right to a crash. On the other hand i can play Gears of War and Rise of the Tomb Raider for hours without a problem...

"Shadow resolution" is just there to load the graphics card with literally no visual difference. Turn it down from "high" to "medium" and your FPS will jump. Dont believe me? Look for yourself:
High:Medium:


High:Medium:

The first training mission is the worst. "Shadow resolution" is mostly responsible for the performance problems on nVidia hardware...
http://www.overclock-and-game.com/news/pc-gaming/42-hitman-directx-12-fury-x-benchmarks

The Paris level is huge and there's tons of things going on. There are plenty of NPCs scattered across the level and definitely gives any card a run at 4K. In this case the Fury X performs well, but there was more noticeable micro stuttering. This could be due to the engine loading different areas as you progress forward. There was no input lag and the game was very playable aside from a few hiccups. I will be digging deeper into this when I get all of the data available. Unlike the previous level above, Paris really shows what this title can throw at your system. I'm sure when patches are released the minor micro-stuttering will be addressed. I was able to get more performance out of my Fury X by simply lowering one setting. I lowered the "Shadow Resolution" settings from High to Medium while leaving all other settings maxed out

Yeah, it affects AMD the same way. So no, it isn't a conspiracy.
 
All the talk about Gaming Evolved aside, this game does look like a dud. Glitches, meh performance for looks, always online, episodic, more of the same, (compared to other Hitman games) and a mediocre DX12 implementation. Not a good game for AMD to put its name on, especially when many GE games in the recent past were very good technically.
 
If it was bandwidth the 960 wouldn't be where it is. And VRAM isn't the issue either 🙂

Comparing the 960 and 970 framerates, they appear to scale almost identically to their respective raw compute capabilities, the 960 having 33% less shader power than the 970, and the framerate seems to reflects this.

This indicates that Maxwell's raw compute abilities are being fully utilized in this game, also where it happens to be where it's weakest at.

Edit: Maxwell does not appear to have been designed for obscene amounts of compute, rather makes it easier for the drivers to extract all of what's there, improving performance and framerate in older DX11 titles compared to Kepler (Maxwell was probably just a tweaked version of Kepler). Now that developers are actively improving upon keeping the shaders fed in their engines, GPUs with higher theoretical Gflops are edging out front.
 
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All the talk about Gaming Evolved aside, this game does look like a dud. Glitches, meh performance for looks, always online, episodic, more of the same, (compared to other Hitman games) and a mediocre DX12 implementation. Not a good game for AMD to put its name on, especially when many GE games in the recent past were very good technically.

I'll say the SAME thing I've said against Gameworks. If you want to associate with a title, be SURE it works. Because this game has horrendous reviews on steam. Hitman, Rotr, GoW, they ALL have issues. So so far, we're 0/3 on a good DX12 title.
 
This game is a Gaming Evolved title. First job for those developers is to unoptimized everything for nVidia user:
DX12 is broken and brings my card right to a crash. On the other hand i can play Gears of War and Rise of the Tomb Raider for hours without a problem...

"Shadow resolution" is just there to load the graphics card with literally no visual difference. Turn it down from "high" to "medium" and your FPS will jump. Dont believe me? Look for yourself:
High:Medium:


High:Medium:

The first training mission is the worst. "Shadow resolution" is mostly responsible for the performance problems on nVidia hardware...

I thought Nvidia was supposed to work with developers... What happened?
 
All the talk about Gaming Evolved aside, this game does look like a dud. Glitches, meh performance for looks, always online, episodic, more of the same, (compared to other Hitman games) and a mediocre DX12 implementation. Not a good game for AMD to put its name on, especially when many GE games in the recent past were very good technically.

I'll say the SAME thing I've said against Gameworks. If you want to associate with a title, be SURE it works. Because this game has horrendous reviews on steam. Hitman, Rotr, GoW, they ALL have issues. So so far, we're 0/3 on a good DX12 title.

I didn't even know this game was $15 until I saw it on the Steam advert. (I'm not a Hitman fan). Interesting that this game is not being recommended even by long time Hitman fans for $15.

This DX12 revolution is off to a horrendous start.
 
I didn't even know this game was $15 until I saw it on the Steam advert. (I'm not a Hitman fan). Interesting that this game is not being recommended even by long time Hitman fans for $15.

This DX12 revolution is off to a horrendous start.
Isn't $15 just for intro pack?
On steam the "full experience" is $60
 
It's an episodic release. Each episode is $15 and I think there are 5 or 6 episodes. Alternatively, you can pre-purchase all episodes for $60. I think there's an "upgrade" option too if you buy the first episode and decide you want to buy all of the rest.
 
Isn't $15 just for intro pack?
On steam the "full experience" is $60

It's an episodic release. Each episode is $15 and I think there are 5 or 6 episodes. Alternatively, you can pre-purchase all episodes for $60. I think there's an "upgrade" option too if you buy the first episode and decide you want to buy all of the rest.

Well this explains some of the comments I read. Also, it's single player but with always on-line connection?

That's how you bury your franchise.
 
It's an episodic release. Each episode is $15 and I think there are 5 or 6 episodes. Alternatively, you can pre-purchase all episodes for $60. I think there's an "upgrade" option too if you buy the first episode and decide you want to buy all of the rest.

I got it and it's fun, but that's the problem with it, episodic is just another Early Access in a way. Paris is a stunning level though, look forward to more content.

The performance I'm getting is very accurate compared to benchmarks on review sites, DX12 is very fast during crowds with much higher min FPS. But it crashed after 12 minutes or so.. -_-

Went back to DX11. Clearly the game should have had an Early Access tag cos it's lacking in content and performance polish for a prime-time release.
 
Well this explains some of the comments I read. Also, it's single player but with always on-line connection?

That's how you bury your franchise.

It's not always online. If you start an mission online and lose connection you get back to the start screen. But you can play offline, too. Offline and online savegames are apparently not compatible. Most likely the devs wanted to avoid leaderboard cheating. But it's definitely not a good solution.


This game is a Gaming Evolved title. First job for those developers is to unoptimized everything for nVidia user:
If a Fury X is 10% faster than a 980ti devs sabotaged Nvidia but if a 980ti is 50% faster than a Fury X it's AMDs fault, right?
 
"Shadow resolution" is just there to load the graphics card with literally no visual difference. Turn it down from "high" to "medium" and your FPS will jump. Dont believe me? Look for yourself:

...snip...

The first training mission is the worst. "Shadow resolution" is mostly responsible for the performance problems on nVidia hardware...

The reason why you're not seeing any difference is probably because you're not standing in a spot that features any (or very few) dynamic shadows.

PCGH tested shadow resolution and saw a very clear difference between low and high (unfortunately they didn't test medium):
low:
Hitman-lowest-shadow-resolution-pcgh.jpg

high:
Hitman-max.-shadow-resolution-pcgh.jpg


Try and see if you can find the same spot (or a spot with a similar amount of dynamic shadows), and you will probably have a much better chance of seeing a difference between medium and high.
 
It's not always online. If you start an mission online and lose connection you get back to the start screen. But you can play offline, too. Offline and online savegames are apparently not compatible. Most likely the devs wanted to avoid leaderboard cheating. But it's definitely not a good solution.



If a Fury X is 10% faster than a 980ti devs sabotaged Nvidia but if a 980ti is 50% faster than a Fury X it's AMDs fault, right?
What you posted makes it even worse....
 
The reason why you're not seeing any difference is probably because you're not standing in a spot that features any (or very few) dynamic shadows.

PCGH tested shadow resolution and saw a very clear difference between low and high (unfortunately they didn't test medium):
low:
Hitman-lowest-shadow-resolution-pcgh.jpg

high:
Hitman-max.-shadow-resolution-pcgh.jpg


Try and see if you can find the same spot (or a spot with a similar amount of dynamic shadows), and you will probably have a much better chance of seeing a difference between medium and high.

Wouldn't that defeat/debunk his statements? Why would he want to do that? On another note decreasing the shadows if needed to get higher fps doesn't really look to take away from the gameplay aspect.
 
It's not always online. If you start an mission online and lose connection you get back to the start screen. But you can play offline, too. Offline and online savegames are apparently not compatible. Most likely the devs wanted to avoid leaderboard cheating. But it's definitely not a good solution.

I've just been reading a lot of mixed things for this title. The always on claim seems to revolve around the console versions.

Unless the PC version is different, I read just about all progression requires an online connection. You can do missions offline but it won't count towards anything, I assume unlocking new gear or something.

Just a bunch of complaints I've read.
 
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