- Sep 9, 2010
- 2,574
- 252
- 126
actually, the game is not final, and the benchmark is not final neither.Meh, Barts losing in a single mediocre game means little. Probably be addressed with some driver releases regardless.
The Barts cards offer fantastic bang for the buck right now.
its there noxius
This sholdnt surprise anybody. AMDs own graph shows their tesselation performance above factor 10ish starts to arrive near the 5000 series with these chips. In other words the tesselator is still weak compared to Nvidia's 400 series. It should be interesting to see if the 6900 series fixes this issue. But considering Tessealation was one of the 3 big additions in DX11 it is disappointing AMD didnt address this issue with these cards.
well, AMD said they showed to the Ubi programmer that 6800 can do much better, but Ubi refused to implement the codes.
I heard nVidia sponsored Ubisoft...does that matter?
This sholdnt surprise anybody. AMDs own graph shows their tesselation performance above factor 10ish starts to arrive near the 5000 series with these chips. In other words the tesselator is still weak compared to Nvidia's 400 series. It should be interesting to see if the 6900 series fixes this issue. But considering Tessealation was one of the 3 big additions in DX11 it is disappointing AMD didnt address this issue with these cards.
I would like to hear your theory about how AMD's implementation is bad for gamers.Nope, doesn't matter. AMD wants to water down DX11 so it "appears" faster.
If Nvidia was using the same die area (255mm^2), their tesselator power would be reduced accordingly because it scales with shaders for them.
So in a heavily tessellation limited benchmark like this, in order to make comparisons on the tesselator being weak/strong you should actually be testing a GTS 450 against the 6870. Similar die sizes means a fair fight.
I'm sure if AMD was allowed a 366mm^2 die like the GTX 460 where the extra area was just tesselator units it would own that benchmark.
I would like to hear your theory about how AMD's implementation is bad for gamers.
Nope, doesn't matter. AMD wants to water down DX11 so it "appears" faster.
It's bad for an "apples to apples" comparison between competing discreet graphics solutions.