happy medium
Lifer
- Jun 8, 2003
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Not true, the biggest performance killer by far is shader quality, by a factor of 3-4 times. The two you mentioned arent even close.
I thought it was DOF? or is that just in some games?
Not true, the biggest performance killer by far is shader quality, by a factor of 3-4 times. The two you mentioned arent even close.
I agree, adding GPGPU tasks such as bitcoin mining or F@H numbers would be an excellent supplement to 3D results.
I believe this would give our bench an edge over competition as these GPGPU applications have significantly been rising in popularity in the past year.
I realise that for both F@H and Bitcoin, one of the two brands is at a disadvantage. But if this is ment for a future GPU bench, i think stuff like that should be considered as the cherry on top of all the other good stuff.
For 28nm, AMDs GCN architecture and Nvdias Kepler might improve or balance the scores for applications such as these.
Bitcoin mining i dont think can be done really as Nvidia is getting really bad performance. And there is no standardized client etc. etc.
I'm afraid I don't know much about milkyway@home. Could you please tell me more?Is milkyway@home any more or less valid then? GPGPU is already the direction amd/nv are going, whether it is for deferred rendering performance or double precision distributed computing.
By "canned benchmarks" I assume you mean timedemos and the like? If so, that's not a request I'm going to be able to meet.
Our (AnandTech's) principle testing methodology is to stick to the scientific method as close as humanly possible. That means running the same exact test on the same exact hardware and only varying the hardware being tested. And that means timedemos and other automated forms of testing when possible. Anything where I can influence the results of a test by my actions is used as a last resort.
There's a place for such testing and I'm not disparaging it, but it's not a methodology we consider suitable for our needs.
Could you please go into more detail and what you mean with regards to sound and heat characteristics? As for surround gaming, you will be seeing more of it. It's a specialty setup though, so it won't be in every article.
The last I heard of Arma was that it was incredibly buggy. I don't play it myself, so I'm curious to hear as to whether this is still the case.
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So if you guys have any games or GPGPU applications that you'd like to see on our next GPU benchmark suite, now's the chance to speak up; we're interested in what you guys think. With that said if you could please provide a basic rationale/reason behind your request it would help the process a lot. And on a side note, for GPGPU benchmarks they need to be cross-platform (e.g. F@H is out because they don't have a proper AMD client right now).
And one more game suggestion would be DiRT 3 or soon to be releasing F1 - 2011.
I think they should mostly be DX11 games, and be games that dont favor one maker to much over the other.
As it is now, you only seem to test DX11 GPUs in the DX11 games...I would like to see one or two DX10/10.1 GPUs in there, to see how the older generation's performance in DX10/10.1 compares to the modern generation's performance in DX11
i also think there should not be any Unreal Engine 3 based games, as any high end card can do 100+ FPS at those without AA. its getting old.
lol @ 400FPS in Street Fighter IV. you know who i'm talking about.
It probably goes without saying that the IDTech 5 game, Rage, should be included.
I'm curious as to how it will perform on PC seeing that it is still only DX9 based and will probably be the last big / huge DX9 focused title.
It may have been poorly worded on my part. What I meant is that object detail and shadow detail can throw a spanner in the works when you're benchmarking a GPU.Not true, the biggest performance killer by far is shader quality, by a factor of 3-4 times. The two you mentioned arent even close.
Humm, that's an interesting request. I'll have to talk to our other editors and see what we can put together. I'm not sure what we can do with regards to subjective evaluation (we try to avoid subjectiveness as much as possible), but audio recordings may be possible.i'm not sure what the other poster was referring to, but with spcr possibly shutting down there might be a real dearth of quality sound related discussion from review sites. recording dB levels from inside your own lab without much real control of the sound floor isn't the same, and frankly, that wasn't the most useful info spcr provided. good quality recordings of the noise and a good subjective evaluation of the sound are a useful purchasing tool.
I sympathize with the request, but doing so would greatly limit what we can benchmark. Many game demos are out of date and/or lack their benchmarking tools, and other free tools are synthetic benchmarks (which we avoid). Gamers are using these GPUs with retail games, and our tests need to include those games.Use free benchmarks that anyone can get easily so we can compare with our systems.
I'm focusing on games that are out at the moment. Battlefield has been a good benchmark for us in the past, and being the first major DX10+ game makes it a significant entry, but it's far too early to say if we're going to use it. It's not even in beta yet.Battlefield 3: Its the most breathtakeing game going by looks so far. Game can kick modern GPUs in the nuts.
This is actually an interesting perspective since I have the opposite point of view - I'm currently looking for a new UE3 title to keep in the suite. UE3 is used in so many games that I'm hesitant to ignore it, but you're right in that the framerate on most games is rather ridiculous on high-end cards.i also think there should not be any Unreal Engine 3 based games, as any high end card can do 100+ FPS at those without AA. its getting old.
Rage right now is on the short-list for future inclusion, so long as we don't find any problems when vetting it. As long as games are still using OpenGL I believe it's important to have an OpenGL benchmark as part of the suite, and as the first commercial OpenGL 3.x title it's going to be a much more challenging game than the current collection of id Tech 4 games.It probably goes without saying that the IDTech 5 game, Rage, should be included.
I'm curious as to how it will perform on PC seeing that it is still only DX9 based and will probably be the last big / huge DX9 focused title.
So let me ask you guys this: do you play many UE3 games (i.e. am I overestimating its importance?), and given that we largely use the same benchmark suite from top to bottom, would you be okay with UE3 not showing up in mainstream/low-end video card reviews?
