- Jun 1, 2005
- 3,676
- 0
- 0
http://forums.hellgatelondon.com/showthread.php?t=56089
[dem0nicist]: Since I've read a lot in the forums about systems having performance issues, would you please send us a dxdiag.txt of a system that operates properly? or better yet, can we have ALL of the ones that work properly?
[Bill Roper]: There is more than one system that operates properly, and we?ve been making a lot of improvements on game performance. The biggest and best is yet yo come in patch 0.7 when we get our memory issue fixes in. There is also a new DirectX patch we?re looking at that potentially resolves a lot of issues. We?re very happy about this since some of our problems come from outside our game code.
[fpir]: What is the release date of the next single player going to be?
[Bill Roper]: The next Single Player patch is coming up VERY soon. It is currently being tested by our QA team internally and I?ve been working on the patch notes, so you know it is close. The patch will cover single player fixes equivalent to what our multiplayer gamers have seen through patch 0.6 and we?ll look at another update to single player after the holidays.
[Muchacha]: Are you going to add an auction house and mailbox soon in game? Considering it would add a lot of value to cash and items.
[Bill Roper]: We have started working on our in-game email system that is the technological foundation for the auction house. This should also address the desire for a shared stash between characters (or account stash) since you?ll be able to send items between characters. We don?t have a release date for this yet, but it is at the top of the list.
[Sp3tSnAz]: any info on the three new classes and when they are due?
[Erich Schaefer]: I'm not going to go into specifics, but the new classes will fit into the faction structure. A new Templar, new Cabalist, etc. We have a lot of the art and varying degrees of design and implementation done. We know which one is next... We want to take the factions in new directions, so expect a suprise.
[Volatile]: When will you guys be improving the Autoparty feature?
[Erich Schaefer]: Auto-party is due for a big improvement with the 0.7 patch. Now we search towns for auto-party-desiring players and group them together, instead of waiting until the jump into an instance.
[Erich Schaefer]: Much bigger improvements in Looking for Group type interfaces coming with patch 1.0
[Ilantio]: What can we expect from the December content patch, aka 1.0?
[Erich Schaefer]: Patch 1 has a lot. Most incredible to me in testing are the new backgrounds. Completely different from the base game. New monster to go in it, with new drops, or course. But below the surface is a cool new structure. In brief: it combines structured boss runs and some party-only content.
[Guest650]: What is your plan for the next SP patch? 0.6 or 0.7? When? Will the lag time between MP and SP patches be reduced in the future?
[Bill Roper]: The current single player patch is the rough equivalent of 0.6 with multiplayer only issues and items removed and other extra single player-specific issues addressed. The plan for the next patch is to get single player up to the same basic equivalency as the Stonehenge patch (1.0). We don?t have a timeline, but we want to make these happen as close to the multiplayer releases as we can.
[Naturzauberer]: Many players think that HGL Multiplayer is a "singleplayer game with a chat mode". One of the reasons would be that the stations always seem kinda empty, which is because of the instanced system. Why aren't the stations increased in size and there are simply more players (around 100-200) allowed to join the same instance?
[Erich Schaefer]: We reduced station population density to help solve memory problems. We should be able to ratchet it up. Going forward, Stonehenge will feel like more of a multi-player game, both in town design and game dynamics
[dem0nicist]: Since I've read a lot in the forums about systems having performance issues, would you please send us a dxdiag.txt of a system that operates properly? or better yet, can we have ALL of the ones that work properly?
[Bill Roper]: There is more than one system that operates properly, and we?ve been making a lot of improvements on game performance. The biggest and best is yet yo come in patch 0.7 when we get our memory issue fixes in. There is also a new DirectX patch we?re looking at that potentially resolves a lot of issues. We?re very happy about this since some of our problems come from outside our game code.
[fpir]: What is the release date of the next single player going to be?
[Bill Roper]: The next Single Player patch is coming up VERY soon. It is currently being tested by our QA team internally and I?ve been working on the patch notes, so you know it is close. The patch will cover single player fixes equivalent to what our multiplayer gamers have seen through patch 0.6 and we?ll look at another update to single player after the holidays.
[Muchacha]: Are you going to add an auction house and mailbox soon in game? Considering it would add a lot of value to cash and items.
[Bill Roper]: We have started working on our in-game email system that is the technological foundation for the auction house. This should also address the desire for a shared stash between characters (or account stash) since you?ll be able to send items between characters. We don?t have a release date for this yet, but it is at the top of the list.
[Sp3tSnAz]: any info on the three new classes and when they are due?
[Erich Schaefer]: I'm not going to go into specifics, but the new classes will fit into the faction structure. A new Templar, new Cabalist, etc. We have a lot of the art and varying degrees of design and implementation done. We know which one is next... We want to take the factions in new directions, so expect a suprise.
[Volatile]: When will you guys be improving the Autoparty feature?
[Erich Schaefer]: Auto-party is due for a big improvement with the 0.7 patch. Now we search towns for auto-party-desiring players and group them together, instead of waiting until the jump into an instance.
[Erich Schaefer]: Much bigger improvements in Looking for Group type interfaces coming with patch 1.0
[Ilantio]: What can we expect from the December content patch, aka 1.0?
[Erich Schaefer]: Patch 1 has a lot. Most incredible to me in testing are the new backgrounds. Completely different from the base game. New monster to go in it, with new drops, or course. But below the surface is a cool new structure. In brief: it combines structured boss runs and some party-only content.
[Guest650]: What is your plan for the next SP patch? 0.6 or 0.7? When? Will the lag time between MP and SP patches be reduced in the future?
[Bill Roper]: The current single player patch is the rough equivalent of 0.6 with multiplayer only issues and items removed and other extra single player-specific issues addressed. The plan for the next patch is to get single player up to the same basic equivalency as the Stonehenge patch (1.0). We don?t have a timeline, but we want to make these happen as close to the multiplayer releases as we can.
[Naturzauberer]: Many players think that HGL Multiplayer is a "singleplayer game with a chat mode". One of the reasons would be that the stations always seem kinda empty, which is because of the instanced system. Why aren't the stations increased in size and there are simply more players (around 100-200) allowed to join the same instance?
[Erich Schaefer]: We reduced station population density to help solve memory problems. We should be able to ratchet it up. Going forward, Stonehenge will feel like more of a multi-player game, both in town design and game dynamics