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Hearthstone

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hmmm... that sucks. So if people don't have the classic cards now, they will never get them in a new pack, and will simply have to craft them?

I mean, I have a bunch of the useful legendaries, but I don't think I have any of the class specific legendaries (almost all of which are very useful cards). But I know I want the legendary for Paladin, Priest, Rogue, Warlock, and Druid, at a minimum, as well as the black knight and possibly the 3 mana 5/5 give 2 +1/1 bananas to the other player (which I think is also a beast), and maybe the Hunter legendary.

I also wouldn't mind getting the +5 magic 4/12 dragon either, but that is much more situational since it costs so much mana to play that you can't take advantage of it until the next turn.
 
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You'll be able to buy expert packs for gold, but won't get them as arena awards. So you won't have to craft expert set cards if you use gold to buy packs.
 
Essentially, the issue is that it punishes players who prefer getting packs through Arena instead of buying them directly (through gold or real money). As long as you make over 50g in your arena run, you've come out ahead of buying a pack directly, and that doesn't include the worth of any other bonuses that you could get.
 
Uggh was playing in arena as rogue against a priest. I was doing OK in the beginning.
He used thoughtsteal and immediately used eviscerate on a minion. Next play was mindgames which got him spiteful smith - a good minion by himself but then he plays assasin's blade!!!. I couldn't recover after that. He used a 2nd thoughtsteal and again eviscerated me to finish me off... Worst thing was I had already played my 1 ooze on turn 2.
 
I think i'm gonna get back in the game, didn't played once in november...

Gonna try a Druid deck that I won't netbuild this time (rarely play Druid) and lose a lot...
 
I've received Lorewalker Cho from a pack. Does this card have any practical use at all?
Or should I just dust it for upcoming GvG cards?
 
I've received Lorewalker Cho from a pack. Does this card have any practical use at all?
Or should I just dust it for upcoming GvG cards?

Generally the the idea is that you should dust cards just to get other cards. So if there is something you need to craft to finish a deck dust away, but otherwise you should just hold it rather then stockpiling dust.

Cho is a pretty useless legendary, the only mildly decent deck I've seen him in is Mill Rogue, a deck designed to flood the opponents hand with useless cards and make them overdraw. Not a really practical deck for most people.
 
Thanks for the info. Since I play shaman the most, i figured that card was useless.
I will hold off for now, since I've got 640 gold and 2700+ dust. I'll dust it when I actually need it.
 
Cho is a pretty useless legendary, the only mildly decent deck I've seen him in is Mill Rogue, a deck designed to flood the opponents hand with useless cards and make them overdraw. Not a really practical deck for most people.

Just agreeing on this point - Cho has no use in any practical competitive deck. It's greatest value is in providing 'WTF' moments when you play it at the wrong time and your opponent just eats you alive out of nowhere because of it. Funny, but not very useful.
 
Just agreeing on this point - Cho has no use in any practical competitive deck. It's greatest value is in providing 'WTF' moments when you play it at the wrong time and your opponent just eats you alive out of nowhere because of it. Funny, but not very useful.

I've actually been using it in my warlock zoo deck. Not very spell heavy, and can produce some fairly lulz moments.
 
Blizzard has added the GvG cards to arena and is giving everyone a free arena entry between now and GvG launch (Dec 8th, I think).
 
Got a Sneed's Old Shredder in my arena run lol. The rest of my hunter deck is shit. But I've got that one card going for me.
 
some card changes


Flare now costs 2 mana, up from 1.
Flare allowed the Hunter an advantage versus decks that revolve around Secrets, while also allowing the Hunter to draw a card for little cost. We want to encourage a variety of decks in Hearthstone. With this change, Flare will continue to be useful against Secrets decks, but will be weaker against other decks.

Gadgetzan Auctioneer now costs 6 mana, up from 5.
Gadgetzan Auctioneer’s ability allows for a player to potentially draw many cards for little cost. Card draw and card advantage are important to the game – overall, games are less interesting when a player draws their entire deck. This change brings Gadgetzan Auctioneer’s cost more in line with its power level.


Soulfire now costs 1 mana, up from 0.
Soulfire, along with fast and powerful minions, allowed Warlock rush decks to get ahead on the board and stay ahead. We’ve upped Soulfire’s mana cost by 1 to slow down the Warlock rush deck just a bit and allow more players time to react and interact against the Warlock.
 
Dusted my flares and gadgetzans with the changes... I think I have received like 20 gadgetzans over the course of playing (I think it has/had a much higher drop rate for a rare than other rares). I think I have used flare one time, against a mage... Otherwise, there were plenty of better cards to have in a hunter deck, as there are really only 1/2 the opponents that can even have secrets. With the change to 6 mana on the gadgetzan, it just isn't worth it unless you can hide it somehow. It is too easy to kill before you can take advantage of it at 6 cost for only 4hp. If you don't get at least 2 cards out of it, there are plenty of other 6 cost minions that are much better to be played in almost every deck.
 
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ugh... having the soulfire change go live before GvG is kind of rough. planning on replacing it with darkbomb
 
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This sneak peak arena was a genius move on their part. The reward is not GvG cards yet. This gives people a who saved up a bunch of gold a sink. Of course people will be curious about the cards and play a much in arena for the next few days.
 
Dusted my flares and gadgetzans with the changes... I think I have received like 20 gadgetzans over the course of playing (I think it has/had a much higher drop rate for a rare than other rares). I think I have used flare one time, against a mage... Otherwise, there were plenty of better cards to have in a hunter deck, as there are really only 1/2 the opponents that can even have secrets. With the change to 6 mana on the gadgetzan, it just isn't worth it unless you can hide it somehow. It is too easy to kill before you can take advantage of it at 6 cost for only 4hp. If you don't get at least 2 cards out of it, there are plenty of other 6 cost minions that are much better to be played in almost every deck.

ooh, forgot about the dusting of changed cards. The only Gadgetzan I have is gold...

My most dropped > common card (at least from memory) has to be Gorehowl. I think I've gotten 4 of them, including 1 gold.
 
Weird, I somehow got 2 arena runs for free.

I'm kind of annoyed that they nerfed auctioneer. I don't think it was a problem and noone was complaining about it. If anything is broken and needs a nerf it's Undertaker.
 
If I start the free GvG arena today, and finish it after the 8th, does that mean I get GvG pack for the reward? Or do I still get regular expert pack because I started before 8th?
 
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