Head tracking with the Wii

Trogdor91

Senior member
Sep 22, 2004
905
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This is awesome! Next step, you'll need a empty room to use for gaming so you can run around while you play Goldeneye!
Thanks a bunch for the link OP, I think I'm gonna mess around with this when I get some time.
 

mugs

Lifer
Apr 29, 2003
48,920
46
91
That is... awesome. Sucks that developers probably won't use it. :(

Edit: I wonder if it's even possible for Wii developers to create that kind of functionality. The side to side movement would work, but I don't think the forward/backward movement would work unless Nintendo updated the Wii system software.
 

nakedfrog

No Lifer
Apr 3, 2001
61,929
17,690
136
Originally posted by: mugs
That is... awesome. Sucks that developers probably won't use it. :(

Edit: I wonder if it's even possible for Wii developers to create that kind of functionality. The side to side movement would work, but I don't think the forward/backward movement would work unless Nintendo updated the Wii system software.

There's forward/backward for the pool cue in Wii Play, I'm pretty sure.
 

mugs

Lifer
Apr 29, 2003
48,920
46
91
Originally posted by: nakedfrog
Originally posted by: mugs
That is... awesome. Sucks that developers probably won't use it. :(

Edit: I wonder if it's even possible for Wii developers to create that kind of functionality. The side to side movement would work, but I don't think the forward/backward movement would work unless Nintendo updated the Wii system software.

There's forward/backward for the pool cue in Wii Play, I'm pretty sure.

There is, but I think it uses the motion sensor to detect forward/backward movement. What this guy came up with is possible with full access to what the remote's camera sees; I'm assuming that Nintendo has a layer of abstraction that tells the game the position of the pointer on the screen and its orientation, but the details such as the distance between the dots are hidden. Of course as I noted, even if that functionality isn't there now that doesn't mean it can't be added.

It's a novel concept, but it's a recipe for an unsuccessful game at this point I think.
1. It only works with one player
2. It requires additional hardware (the head sensor)
3. It requires two remotes for one player
 

Trogdor91

Senior member
Sep 22, 2004
905
0
0
Originally posted by: mugs
Originally posted by: nakedfrog
Originally posted by: mugs
That is... awesome. Sucks that developers probably won't use it. :(

Edit: I wonder if it's even possible for Wii developers to create that kind of functionality. The side to side movement would work, but I don't think the forward/backward movement would work unless Nintendo updated the Wii system software.

There's forward/backward for the pool cue in Wii Play, I'm pretty sure.

There is, but I think it uses the motion sensor to detect forward/backward movement. What this guy came up with is possible with full access to what the remote's camera sees; I'm assuming that Nintendo has a layer of abstraction that tells the game the position of the pointer on the screen and its orientation, but the details such as the distance between the dots are hidden. Of course as I noted, even if that functionality isn't there now that doesn't mean it can't be added.

It's a novel concept, but it's a recipe for an unsuccessful game at this point I think.
1. It only works with one player
2. It requires additional hardware (the head sensor)
3. It requires two remotes for one player

I'm pretty sure I read that the wiimote can sense depth based on how big the dots from the IR are.
For example, if you are holding the wiimote 6 feet from the ir dots, the wiimote sees them as size x. If you move forward or back, the wiimote can recognize the change in the size of the IR dots it sees. I don't remember exactly what I read, as it was a while ago, but there were something like 10 sizes it could differentiate between.
Any more info or corrections are appreciated, as this is a super cool idea.
 

randomlinh

Lifer
Oct 9, 1999
20,846
2
0
linh.wordpress.com
Originally posted by: mugs
It's a novel concept, but it's a recipe for an unsuccessful game at this point I think.
1. It only works with one player
2. It requires additional hardware (the head sensor)
3. It requires two remotes for one player

1) chance to make online play mean something. if you go the FPS route, that would be amazing. We don't need multiplayer for this.. it has it's place though.

2) bundle with game? it's pretty cheap, heh. but I see your point.

3) doesn't everyone already have at least two?


But yeah, I don't see anyone taking advantage of this mainly because of the cost involved. It would be damn cool to see in homebrew though...
 

NFS4

No Lifer
Oct 9, 1999
72,636
47
91
Originally posted by: mugs

It's a novel concept, but it's a recipe for an unsuccessful game at this point I think.
2. It requires additional hardware (the head sensor)
3. It requires two remotes for one player

I guess you've never heard of a little game called Guitar Hero...
 

beat mania

Platinum Member
Jan 23, 2000
2,451
0
76
Originally posted by: Trogdor91
Originally posted by: mugs
Originally posted by: nakedfrog
Originally posted by: mugs
That is... awesome. Sucks that developers probably won't use it. :(

Edit: I wonder if it's even possible for Wii developers to create that kind of functionality. The side to side movement would work, but I don't think the forward/backward movement would work unless Nintendo updated the Wii system software.

There's forward/backward for the pool cue in Wii Play, I'm pretty sure.

There is, but I think it uses the motion sensor to detect forward/backward movement. What this guy came up with is possible with full access to what the remote's camera sees; I'm assuming that Nintendo has a layer of abstraction that tells the game the position of the pointer on the screen and its orientation, but the details such as the distance between the dots are hidden. Of course as I noted, even if that functionality isn't there now that doesn't mean it can't be added.

It's a novel concept, but it's a recipe for an unsuccessful game at this point I think.
1. It only works with one player
2. It requires additional hardware (the head sensor)
3. It requires two remotes for one player

I'm pretty sure I read that the wiimote can sense depth based on how big the dots from the IR are.
For example, if you are holding the wiimote 6 feet from the ir dots, the wiimote sees them as size x. If you move forward or back, the wiimote can recognize the change in the size of the IR dots it sees. I don't remember exactly what I read, as it was a while ago, but there were something like 10 sizes it could differentiate between.
Any more info or corrections are appreciated, as this is a super cool idea.

Its easy to tell depth. Seeing that it looks at the 2 IR sources from the bar on the TV, all it needs to know is that the distance between them gets smaller the farther it gets.