Hawx 2 bechmark program officially released

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AtenRa

Lifer
Feb 2, 2009
14,003
3,362
136
Orriginal letter @
http://hardocp.com/news/2010/10/20/benchmark_wars


We suggest you do not use this benchmark at present as it has known issues with its implementation of DirectX® 11 tessellation and does not serve as a useful indicator of performance for the AMD Radeon™ HD 6800 series.

What I understand is, that the benchmark is not optimized for AMDs 6800 series hardware. That’s fine by me, its not the first game nor will be the last one that it is optimized for AMD or NV. The same happens in CPUs Reviews, one benchmark favours one architecture over the other (like sysmark favours Intels CPUs) but they still using it, you know why ?? Because people using all those programmes Sysmark incorporate, same goes for Games.

AMD has demonstrated to Ubisoft tessellation performance improvements that benefit all GPUs,

Then the performance delta will remain the same for both AMD and NV hardware if both benefit from it. Then what’s the point of the comment about the performance difference ???

For that reason, we are working on a driver-based solution in time for the final release of the game that improves performance without sacrificing image quality.

Well done, that’s the correct attitude. Make the necessary arraignments in your drivers and stop crying that Ubisoft didn’t incorporated your code. People buying your hardware because it delivers and expecting from you to make all you can in order to have good drivers too and fix bugs in games.

In the meantime we recommend you hold off using the benchmark as it will not provide a useful measure of performance relative to other DirectX® 11 games using tessellation.

We dont want to see the performance relative to other DX-11 games, but we want to see the performance difference between AMDs hardware vs NVs hardware. Just because Metro 2033 gets 20fps it doesn’t mean that all games should get the same fps. Im sorry but that is a capital PR BS.
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
We dont want to see the performance relative to other DX-11 games, but we want to see the performance difference between AMDs hardware vs NVs hardware. Just because Metro 2033 gets 20fps it doesn’t mean that all games should get the same fps. Im sorry but that is a capital PR BS.

Key word there was relative.
 

notty22

Diamond Member
Jan 1, 2010
3,375
0
0
Does anyone else have this issue ?

When the jet goes out of sight on the right hand of the screen, it comes back and does a roll, there are a couple white flashes on the right side of the screen over the jet.
Does this at stock and o/c speeds.
edit: NvM, with Vsync on, its 3 missile explosions or so it seems.
I'm running the 260.99 driver @ 1920x1080
 
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Idontcare

Elite Member
Oct 10, 1999
21,110
64
91
Just for you. Look at the outlines across the span of the mountains. These shots aren't exactly screaming of massive quality improvements, but in game (i.e. in motion) it is readily noticeable and does improve the visual quality. Now I want to take some Civ 5 screen shots to see if I can tell a difference like this.

TESSELLATION OFF
tessOFF_2.jpg


TESSELLATION ON
tessON_2.jpg


TESSELLATION OFF
tessOFF_1.jpg


TESSELLATION ON
tessON_1.jpg

The terrain in those images looks so real, amazing to me how far gaming tech has come since the days of carmageddon and Baldur's gate.
 

Arkadrel

Diamond Member
Oct 19, 2010
3,681
2
0
Hahha I loved Carmageddon :)

I remember there was a robot version with green blood, because some market (germany?) thought it was too boody or offensive to be driveing people down on the streets and splatter blood as you do it while scoreing points for doing so.

The shape of the mountains in hawx2 look fantastic.. the textures though if you look close enough arnt good enough to trick the eye, so still room for improvements (if the aim is photo realistic game play). I do love all those small trees, that they did that for the terrain is amasing.

I like how the tessellation provides a visual impact in this game, in some of the other games I hardly notice the tessellation. Here you can see a noticeable differnce with the mountains.
 
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Attic

Diamond Member
Jan 9, 2010
4,282
2
76
I can not tell a difference between those screen shots. Looks incredible though.

Will not buy though.
 

Arkadrel

Diamond Member
Oct 19, 2010
3,681
2
0
@Attic,

enlarge the two last pictures... Look at the same spot above and below. You ll notice how in the off picture, the mountain top is very sharp and looks like they just planted a pyramid on the terrian or something. Then look at the one with it turned on... its alot smoother, the shape of the mountain is differnt and more realistic.

The most noticeable differnce is the mountains in the background though, the tessellation on pic looks alot more better.
 
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Idontcare

Elite Member
Oct 10, 1999
21,110
64
91
@Attic,

enlarge the two last pictures... Look at the same spot above and below. You ll notice how in the off picture, the mountain top is very sharp and looks like they just planted a pyramid on the terrian or something. Then look at the one with it turned on... its alot smoother, the shape of the mountain is differnt and more realistic.

The most noticeable differnce is the mountains in the background though, the tessellation on pic looks alot more better.

Oh yeah, I see it now, I wasn't expanding the images before. Yeah you can totally see the edge line of the mountain ranges are more like big triangles when tessellation is off, when it is on the triangles become a lot more realistic and less "faceted".
 

Aristotelian

Golden Member
Jan 30, 2010
1,246
11
76
I'm not really spotting a huge difference in these pictures. Perhaps we need some HD videos.

I don't know about 'huge', but the differences are certainly noticeable, especially on the mountain slopes. I definitely prefer the 'tessellation on' shots.
 

Tsavo

Platinum Member
Sep 29, 2009
2,645
37
91
I'm not buying this game, either. Only because Nvidia was kind enough to give one away with the GTX 460/1GB I ordered. :) I had no intention of buying it, but it should be great for the price.

I ran this on my Core i5/750 with a stock clocked ATI 4850/512 and got 82 FPS max, 58 average at 1080 with 4x AA.
 

Tsavo

Platinum Member
Sep 29, 2009
2,645
37
91
Laff. My E3200 @ 3 GHz with an old 3850/256 at 1680: Max 65 FPS, average 46 FPS.
 

cusideabelincoln

Diamond Member
Aug 3, 2008
3,275
46
91
I don't know about 'huge', but the differences are certainly noticeable, especially on the mountain slopes. I definitely prefer the 'tessellation on' shots.

To make myself clearer: I'm having trouble spotting the differences. I have to ctrl+tab several times to see it.

The faded mountains in the distance do look different, but from these screenshots it's actually hard for me to tell exactly what's going on with the close up mountains. I think the images being taken at slightly different angles is throwing me off.
 

BathroomFeeling

Senior member
Apr 26, 2007
210
0
0
In the first row, the distant mountains are angular and sharp, but appearing more like real random-jagged mountains when tess is on.

In the second row, the closer mountain ridge (darker region) are once again angular and polygonal, whereas when tess is on, it appears much more in line with realistic terrain.

In the third row, the polygonal mountains both in the distance and closer to the viewer are extremely apparent and almost reminiscent of primitive looking games of the last decade. When tess on, things become significantly better.

In the last row, a view of the mountain closeup reveals sharp angular features both at the summit, as well as in the lower part of the picture. This is clearly shown with sudden breaks of texture angles. With tess on, these sharp angles disappear, giving the mountain a natural and solid form.

About the only thing that looks off are the stretched textures in parts of the mountain.
15811683.jpg
 

tviceman

Diamond Member
Mar 25, 2008
6,734
514
126
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To make myself clearer: I'm having trouble spotting the differences. I have to ctrl+tab several times to see it.

The faded mountains in the distance do look different, but from these screenshots it's actually hard for me to tell exactly what's going on with the close up mountains. I think the images being taken at slightly different angles is throwing me off.

Like I said originally, the differences don't jump out as readily in screenshots as it does in game. When animated in real time, the smoothness of the mountains with tessellation on vs. the the blockiness with tessellation off is readily noticeable. However it's not a game breaker when turned off.
 

Arkadrel

Diamond Member
Oct 19, 2010
3,681
2
0
Tviceman, thats odd everyone always says the oppersite about tessellation. That you only notice it if you look at still photos.
 

NoQuarter

Golden Member
Jan 1, 2001
1,006
0
76
Tviceman, thats odd everyone always says the oppersite about tessellation. That you only notice it if you look at still photos.

I always felt the same as tviceman, the smoothness of the edges is more noticeable as you move around the tessellated object and it remains smooth from every angle.