You can't have it both ways. AMD is already at the whim of the industry, what's the difference?
You say we need both companies to have more integrated PhysX, and as such more titles that support it since everyone will have access to it. Thus it wouldn't be a dozen games over the next six years given a basic understanding of why people want it opened up in the first place.
Tiny bit 🙄 Why is it that this and every other PhysX thread turns into a super massive 10+ page thread? It's so bad, yet anytime it's brought up people come out of the woodwork to bash it.
I see future all over that sentence, future denial, cap locking, and insults imminent.
lol... what other kind of support is there? Isn't it all just software? Don't you mean accelerated PhysX? The kind that is currently coded in CUDA? They advance the gaming of anyone using their products :thumbsup:
Nvidia, like AMD is a cooperation, with R&D costs, share holders, and an overall agenda to make money. We're not discussing charities, which is what you're asking for. You want someone else to do the leg work, then give AMD access to it for nothing. Welcome to the real world I guess, things don't work that way in competitive cooperate America.
Most of the code uses the CPU, this isn't news at all. They even have settings to enable some PhysX effects for people not using Nvidia cards :thumbsup:
Hopefully it does more than a ponytail for 40% performance hits.
I'm sure Nvidia is aware of the stakes, so far nobody can touch it, nobody else as a GPU accelerated physics system for PCs. I'm sure they've all ready run the gambit of hashing this out internally, most likely PhysX has already paid for itself.
A contract...
AMD is at the whim of the industry.NV isn't the industry, it's their competitor. pretty big difference, anyone can understand that.
Yes, games give an understanding of why people want it opened up, so do long threads.
But NV is the one who needs to do the opening up, or soon PhysX will become irrelevant because someone else WILL make something that works on AMD GPUs because then they can sell it to all the PS4 and Xbox 720 developers and say "hey, our physics is awesome".
Pretty sure you're the one doing a personal attack. I clearly indicated I wasn't talking about Intel's current GPUs in my original post.
and were looking at the future, they would see a time when Intel GPUs can somewhat capably perform OpenCL and DirectCompute calculations
Not the use of the world future, and a discussion of a time when Intel IGP can run OpenCL and DC. Pretty clear from that, surely, that I am not talking about current Intel hardware. And then you say I will resort to personal attacks because you didn't read what I wrote?
Playing semantics about hardware vs software is irrelevant and doesn't help the discussion.
If you really want, most graphics engines are software too, they require the CPU in order to do lots of things, so hey, they are just like PhysX so lets say all graphics engines are software.
Going back to the old "PhysX runs on everything" is getting stale. Clearly in these threads the discussion is about GPU accelerated PhysX, so why bother talking about the CPU element which people know exists, and is only comparable to other offerings on the market, and doesn't offer anything extra?
I already said, various times, that NV is in it to make money, including in the post you quoted, so I'm not sure why you're telling me what I already said, but that's another reason these threads go to 10 pages. People tell each other what they have already said, or people have to say things over and over because others don't read, like the future part.
I've also already said the TressFX hit is ridiculous, bu they, it will probably run on PS4 and Xbox 720, as well as an AMD PC GPU or an NV PC GPU! So that's +1 point over PhysX.
As far as the stakes and what people can touch, the next gen consoles use AMD GPUs. NV seem to be going CPU only with PhysX for the PS4 at least. Let's see what can touch what in 3 more years (after another 4 PhysX games have been released).