yep I mentioned that in the thread over there. sometimes its amazing that they miss such obvious stuff.I don't mean to rag on HardOCP unnecessarily, but they're idiots who didn't do their research.
http://www.hardocp.com/image.html?image=MTMxODgyNTI4NmQwb1lRSUFnU1JfNl8xM19sLmpwZw==
That corruption happens because they forced 16x AF in their drivers. Tech5 can't handle forced AF, it doesn't work across texture tiles. It also has some pretty serious performance repercussions at times as a result.
CUDA GPU transcoding is GPU assisted transcoding of the heavily compressed megatextures used in Rage basically.
Anandtech had a bit of a write up about it:
Source..
ID also tried to use OpenCL to do the same thing on the Radeons, but the performance apparently wasn't good enough to justify including it in the final release.
H is not biased, their reviews are top notch. It is true that NV cards are much faster in Rage than AMDs. You won't see it if you test at low res or low AA, because Rage has a 60 fps max limit.
But so what, NV cards are a lot faster than AMD in LP2, Hawx 2, Crysis 2 etc..
There's a theme here. You may know what it is.
Geez... I think that we need a third major video card manufacturer, just so the ATI fanboys and Nvidia fanboys both have something to rally against.
Oh, and I mean a Competitive video card manufacturer, not Intel or Matrox!
This blanket statement is not always correct. Ive seen numerous instances where driver controls produced better performance and/or IQ than in-game settings.Most people are aware, you should never do this because the performance penalty for driver effects is severe compared to ingame IQ effects. You should always use "let application decide" because the driver applies effects to an entire viewable area, but an ingame option applies it where its needed - the performance penalty for using a driver IQ effect can be severe.
You might have a point if Dead Space has an in-game 16xQ setting to compare with. Does it?A good example that comes to mind is Dead Space. If you enable 16Q AA in nvidia inspector, the game slows horribly in areas with lighting....this is despite the fact that Dead Space isn't graphically demanding at all.
Pretty sure it is correct. Do you understand how the driver applies IQ settings versus how a game does it? The driver IQ setting does MUCH more work to accomplish the same thing. The driver method is always slower, period. So I take it you're one of the ones who apply IQ settings through the driver?This blanket statement is not always correct. I’ve seen numerous instances where driver controls produced better performance and/or IQ than in-game settings.

You might have a point if Dead Space has an in-game 16xQ setting to compare with. Does it?
It isnt. Two examples off the top of my head:Pretty sure it is correct.
Youre making blanket statements which arent accurate. If the driver always behaves the same way, why do we have AA flags? Do you understand what application specific optimizations are?Do you understand how the driver applies IQ settings versus how a game does it? The driver IQ setting does MUCH more work to accomplish the same thing. The driver method is always slower, period.
It depends on the game and the setting. Certainly, one would be foolish to stick to only one option given different games behave differently.So I take it you're one of the ones who apply IQ settings through the driver?
Whats your point of reference to compare? No AA? Thats a logical fallacy.Nah bro you tell me, do you think Dead Space 1 is graphically demanding enough to dip to 30 fps? Because it does dip that low in heavily lighted areas despite looking like a game using the half life engine. On a GTX 580.
Thats great but it doesnt prove anything other than its costly to run MSAA on a deferred render while filtering all polygon edges. But we already knew that.Actually, while i'm at it I just tested 8x AA in the nvidia inspector and the game dipped the 30 fps in the heavily lighted scene where they approach the IG ishamura. It also takes a nosedive to 25 fps in areas where you go to zero gravity. Now you tell me, do you think a game that looks like half life 2 at release _really_ wouldn't do this better with an ingame option?
So they provided an example of a glitch in the Rage renderer.. great, now people know not to force quality IQ settings through the driver.
Really, it was a good bench review, clearly shows NV being superior, especially with their CUDA texture transcoding.
Ultimately, Rage is a crap game that will be forgotten very soon, similar to Crysis 2. Both have terrible sales on the PC, and their devs will use the poor sales # to once again claim pc gaming is dead blah blah. You know its bad when even Carmack thinks its pointless to develop games for the PC.
So they provided an example of a glitch in the Rage renderer.. great, now people know not to force quality IQ settings through the driver.
Really, it was a good bench review, clearly shows NV being superior, especially with their CUDA texture transcoding.
Ultimately, Rage is a crap game that will be forgotten very soon, similar to Crysis 2. Both have terrible sales on the PC, and their devs will use the poor sales # to once again claim pc gaming is dead blah blah. You know its bad when even Carmack thinks its pointless to develop games for the PC.
No one knows how Rage is selling on PC
There's a fear that bringing something new to gaming is filled with much risk as gamers are quite the fickle bunch. But as with the recent Dead Island and now RAGE it seems new IPs are making waves amongst gaming communities.
RAGE released recently under the wings of publisher Bethesda, and it's now suggested by chart tracking data from VGChartz that RAGE sold well over half a million units in its first week, which must be encouraging for developer id Software.
The estimated data suggests that in week 1 RAGE sold just over 400K units on Xbox 360 and a further 240K units on PS3 (with some 60K on traceable PC platforms). That's great for a new IP and hopefully means that over time the game sells well over the 1 million mark if it hasn't already. The figures certainly prove that providing the content gamers are after and a bit of clever marketing can go a long way in making new ideas reach out to gamers and their spending habits.
We do know some numbers from the first week, and it's not looking all that well.
http://www.msxbox-world.com/news/ar...f-million-in-first-week-new-ips-not-dead.html
Sarcasm? I'd say near a million in sales the first week isn't a disappointment. 300k ps3, nearly 500k xbox 360, yeah, that sounds pretty damn good to me.
Is it because nVidia may have a hardware/software advantage -- instantly a crap game?
Sarcasm? I'd say near a million in sales the first week isn't a disappointment. 300k ps3, nearly 500k xbox 360, yeah, that sounds pretty damn good to me.
Not that I like the game. I'd say wait for a steam sale, because for a 10 hour single player experience I wasn't impressed. Thats just me though. You can easily get better
single player entertainment through batman: AA, dead space 1/2, among others.
