4xAA/2xAF
That had better be a typo or driverbug, because otherwise we are back to year 2000 :\
So, typically how long from the time the press gets their hands on something to end of NDA? 1wk. - 2wk. - 1mo. ??? Can someone who knows NDA's, but possibly isn't under one at this point give us some enlightenment, please?
I think it's great, and as was said in the article, it's real... it works... and they've got it in their hot little hands! No worries that it's just a mock up.
That had better be a typo or driverbug, because otherwise we are back to year 2000 :\
From there, we wanted to see how AA and AF faired in this game. One would think that Anisotropic Filtering should be a given with today's graphics cards and games. However, in this game, we actually found Anisotropic filtering to affect performance to a large degree. We don't know if it's just a driver bug, or game bug, or something that needs optimization in, or if it's just really that demanding for this game.
Whatever the case, moving from No AF to 16X AF in this game caused a large hit. We have informed AMD of this, so hopefully it can figure the issue out. Again this is just the demo; it's entirely possible this is not affected in the full version game. We must also mention the terrain is detailed in this game as there is a high degree of texture quality. This game also has a vast landscape of textures in play, therefore Anisotropic Filtering does have a lot to do in this game, and does go a long way to improving the image quality. We found that the performance hit occurs at 16X, 8X and 4X AF. At 2X AF there is not a big hit, so the best option for image quality and performance right now is to use 2X AF.
That had better be a typo or driverbug, because otherwise we are back to year 2000 :\
Haha as are the graphics in those screen shots on the last page. The rendering looks horrible for a modern game. Not bashing the hardware in any way but the game just does not do any justice.
THIS.dx 11 codepath was a slideshow for me with my i7 rig. the demo code is several months old, they should have waited for the full game or used a different game entirely.
dx 11 codepath was a slideshow for me with my i7 rig. the demo code is several months old, they should have waited for the full game or used a different game entirely.
THIS.
It's great they got an early sample, confirmation the cards are out there is well and good, but...come ON. If Bioware/EA dropped the ball and didn't get a copy of promised software to you, use something else, NOT a demo with unsupported features and performance nothing like anyone will be getting next week once retail copies hit.
I get that it's not a proper review, but if you're basically just gonna say "man, it feels faster than a 6970" what's the point either way.
Now we just need AMD to launch the darn hardware.
Demo runs fine for me apart from the bit where Flemeth (sp?) appears and breaths fire everywhere.
Thats with everything turned up as far as the demo allows and 2xAA and a much weaker computer than you guys (c2q@3gz and an HD6950).
Argh!!! You could have used a spoiler alert or something. I didn't know Flemeth would be back.
Argh!!! You could have used a spoiler alert or something. I didn't know Flemeth would be back.
Dude, how could you possibly not know that Flemeth would be back? I mean Morrigan only freaken mentioned that nothing you did would actually kill her, that it would only set her back a spell before she returned. I mean, you knew that, right?
it should be "peek"