Hands on w/ Rage (id's new shooter)

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motsm

Golden Member
Jan 20, 2010
1,822
2
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I think it looks bad because of the horrible controls. The movement of the character is so unnatural it throws off the rest of the game visuals. Is this just because he is using an xbox, so it is hard to control the character?
First person shooters always look silly on a console, fumbling about like they are in a row boat or something.
No, he was reffering to the fact that Doom 3 wasnt much of a video game but it was a very impressive tech demo. Shame you had to pay 50 bucks to see it.
I'll never understand why so many people bash shooters that are just shooters. Does every shooter really need to innovate? I thoroughly enjoy simplistic shooters that know the fundamentals of the genre through and through, much more than innovative shooters that have no idea of the genre's roots, and can't make just the act of shooting entertaining.

Don't like it? fine. The nonsense of everyone calling games like Doom 3 and Crysis tech demos is just old and pointless however.
 
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StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
Slighty OT:

In my opinion, Id failed to realise gamers simply wanted Doom 3 to be just a engine update to the classic Doom 2. Instead, they made it into a campy survival horror FPS instead of sheer awesomeness of blowing up millions of imps into ludicrous gibs while running at the speed of sound.

And even until now, they still don't get it.
 
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Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Slighty OT:

In my opinion, Id failed to realise gamers simply wanted Doom 3 to be just a engine update to the classic Doom 2. Instead, they made it into a campy survival horror FPS instead of sheer awesomeness of blowing up millions of imps into ludicrous gibs while running at the speed of sound.

And even until now, they still don't get it.

Doom was a campy survival horror FPS. The biggest difference is that their new engine couldn't handle huge numbers of enemies at the same time like Doom had (in parts).

I actually really enjoyed the game, and Doom 3 did recapture the feeling I got when I first played through Doom ~20 years ago. I had more fun playing Doom 3 than I did Half-Life 2, but that was fun as well.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Slighty OT:

In my opinion, Id failed to realise gamers simply wanted Doom 3 to be just a engine update to the classic Doom 2. Instead, they made it into a campy survival horror FPS instead of sheer awesomeness of blowing up millions of imps into ludicrous gibs while running at the speed of sound.

And even until now, they still don't get it.
I don't know if they "get it" or not, but why would it matter if they did? Game developers should make what they want, not what we want. If they just try to bend and cram their idea's into what other people want, you'll just end up with a mangled Frankensteinian mess like so many of the triple AAA titles we have been getting lately. I think games would be miles better if developers stuck to their own vision, and ignored everything the fans wanted, or whatever the current trend was at the time that may conflict with that vision.
 

skace

Lifer
Jan 23, 2001
14,488
7
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Doom was a campy survival horror FPS. The biggest difference is that their new engine couldn't handle huge numbers of enemies at the same time like Doom had (in parts).

I actually really enjoyed the game, and Doom 3 did recapture the feeling I got when I first played through Doom ~20 years ago. I had more fun playing Doom 3 than I did Half-Life 2, but that was fun as well.

Doom was campy survival horror, if you consider Evil Dead and Army of Darkness "survival horror". It was about a badass motherfucker kicking ass and taking names. The levels were non nonsensical mazes of destruction.

Doom's fun came from 2 things: 1. learning and surviving the level (each level was a bit of a mindfuck in many ways and none of them really shared much in common). 2. Co-op.

In Doom3 they threw Co-op right out the window and if I had been on the dev team that would have been mistake # fucking 1. Because seriously how do you have a Doom game that doesn't have coop? That was it's bread and butter. Doom is the original coop. Then their second mistake was making the levels realistic. When they became realistic they also became incredibly boring. Doom 3 had some cool graphics, but at the end of the day nobody gives a shit if a pipe gives off steam when shot or if they can see the reflection of a computer in a glass window. They care about whether a level is genuinely fun to play and whether it presents a challenge time and time again. A level that even after you've beat it you want to go back and try it again because you think you could do better.

I remember playing some levels in Doom 2 for hours, just running around trying to survive shit. Serious Sam had a lot more in common to Doom 2 than Doom 3 did. Unfortunately Serious Sam (as good as it was) also never did combat as well as Doom 2.

My understanding of Doom 4 is that Doom 1 and Doom 3 are related and Doom 2 and Doom 4 are related (or maybe that was just a rumor). If that is the case, then Doom 4 should have some amazing levels full of monsters and I really hope so.

As for Rage, jury is completely out.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
My understanding of Doom 4 is that Doom 1 and Doom 3 are related and Doom 2 and Doom 4 are related (or maybe that was just a rumor). If that is the case, then Doom 4 should have some amazing levels full of monsters and I really hope so.

Doom 1 was set on the moons of Mars like Doom 3 was. Doom 2 was set on earth and in Hell, so I would hazard to guess that Doom 4 would be as well.

I think that is how they are linked. Unless Doom 4 is a PC exclusive, I don't think they will have large numbers of enemies like you saw in Doom 2. I feel this way, because one of the drawbacks of both consoles is the extreme lack of RAM that is shared by both the CPU and GPU, which I hear from a developer really cuts down on the number of AI units they can have at once.

I also played through each Doom 2 level dozens of times when I was a kid. I even made quite a few WAD files for it. This is mostly because it was the first game I had for the Pentium 60 my family had just bought. I still really enjoyed Doom 3, and felt that it recreated some of the dark corridor, always needing to peek behind you feel that Doom 2 had (since a Hellknight might have spawned behind you). I rarely played it in co-op mode though. I usually played Deathmatch or solo.

EDIT: Sorry for getting so far off topic. I forgot this was a RAGE thread, not a DOOM thread.
 
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nitromullet

Diamond Member
Jan 7, 2004
9,031
36
91
With Rage they've shown us what looks like to be open world driving/vehicle combat, corridor FPS action, and a hub city. Borderlands has all of these, but the hook there was the character stats and gear looting. Rage looks interesting, but I'm not really quite sure what will set it apart from other games except the id/Carmack legacy.
 

Lazlo Panaflex

Platinum Member
Jun 12, 2006
2,355
0
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I love Doom 3; it has one of my favorite SP campaigns of all time.

+1

Just played through it again on Nightmare difficulty. Now onto Resurrection of Evil on Nightmare... :eek:

(ran the timedemo for kicks on the Main system; 1600x1200 Ultra Quality 4xAA/16xAF = ~104 FPS after 3 runs.)
 
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skace

Lifer
Jan 23, 2001
14,488
7
81
With Rage they've shown us what looks like to be open world driving/vehicle combat, corridor FPS action, and a hub city. Borderlands has all of these, but the hook there was the character stats and gear looting. Rage looks interesting, but I'm not really quite sure what will set it apart from other games except the id/Carmack legacy.

Borderlands was fun, but it was also extremely gimmicky. I don't think it filled any desire I had for a wasteland game. It was more of an FPS Diablo than anything else and really all it did was make me want Diablo 3 more.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
+1

Just played through it again on Nightmare difficulty. Now onto Resurrection of Evil on Nightmare... :eek:

(ran the timedemo for kicks on the Main system; 1600x1200 Ultra Quality 4xAA/16xAF = ~104 FPS after 3 runs.)

I just realized I never finished resurrection of evil... another backlog game argh
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
Slighty OT:

In my opinion, Id failed to realise gamers simply wanted Doom 3 to be just a engine update to the classic Doom 2. Instead, they made it into a campy survival horror FPS instead of sheer awesomeness of blowing up millions of imps into ludicrous gibs while running at the speed of sound.

And even until now, they still don't get it.

I totally agree with this. I forget the name of the mod, but someone remade the original Doom shareware levels using Q3 engine, and it kicked ass.

EDIT:
Classic Doom was the name.
 
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nitromullet

Diamond Member
Jan 7, 2004
9,031
36
91
Borderlands was fun, but it was also extremely gimmicky. I don't think it filled any desire I had for a wasteland game. It was more of an FPS Diablo than anything else and really all it did was make me want Diablo 3 more.

I agree about Borderlands, but we still really don't know what Rage brings to the table. Everything in that E3 Rage video in terms of game play has been done before in other FPSes. It's possible that id is being coy with some of the details about the vehicle aspects of the game on purpose, so I guess we'll just have to see.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
I agree about Borderlands, but we still really don't know what Rage brings to the table. Everything in that E3 Rage video in terms of game play has been done before in other FPSes. It's possible that id is being coy with some of the details about the vehicle aspects of the game on purpose, so I guess we'll just have to see.
I don't think it needs to do anything new, it just has to do what it does, well.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
I totally agree with this. I forget the name of the mod, but someone remade the original Doom shareware levels using Q3 engine, and it kicked ass.

EDIT:
Classic Doom was the name.

The Classic Doom addon was about 50x more fun than Doom3. I played it co-op with a group of people, absolutely amazing. However it was also damn short.
 

ginfest

Golden Member
Feb 22, 2000
1,927
3
81
This is looking really sweet :)
There are a few games I'd like to see made with this engine-it actually blows away Bethesdas own ES/FO/FO3 engine
 

simonizor

Golden Member
Feb 8, 2010
1,312
0
0
It certainly looks good, and fun. Lately with Bulletstorm and now Rage I wonder how many other Borderlands-inspired games we'll see out there, which wouldn't be bad I guess, I liked and still do appreciate Borderlands (I just think that its multi-player mode is basically crap unless you have good friends to play with, similarly to Left 4 Dead), it seems more grittier and serious than Borderlands though, and less frantic than Bulletstorm, kind of a middle ground between them. Well, time will tell, I never actually disliked any id Software games to date at least from the ones I have played, they're always decent at worst so I might just blindly buy it and then live with the consequences, good or bad, they got me interested, and I'm pretty easy on games with that theme (post-apocalyptic stuff, in major part thanks to Fallout 2 back in the days).

Boarderlands inspired games? Dude, sorry, but Boarderlands is pretty much just fallout without most of the RPG elements and the plot. I highly doubt that anyone would want to admit that their game was inspired by a mindless game like Boarderlands.