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Half-Life: Lost Coast

More facts:

HDR & You...

To be able to experience the Best Quality setting, you will need a graphics processor that is capable of 16-bit Floating Point filtered textures, 16-bit Floating Point targets with alpha bend support, and Shader Model 3.0. The lower quality mode will require 16-bit Fixed Point filtered textures and Shader Model 2.0 support.

This means that the preferred cards to run HDR are as follows:

Low Quality HDR:

* ATi 9600 Series cards
* ATi 9700/9800 Series cards
* ATi X600 Series cards
* ATi X700/X800 Series cards
* ATi X850 Series cards
* nVidia 6600 Series Cards
* nVidia 6800 Series Cards
* nVidia 7800 Series Cards



High Quality HDR:

* nVidia 6600 Series Cards
* nVidia 6800 Series Cards
* nVidia 7800 Series Cards

Terra - Wonder what the visual difference will be...
 
Originally posted by: compgeek89
I wonder about the visual difference too...

i also wonder what the performance hit of high quality will be...for those lucky to have that issue...i can't imagine it'll be free...

can't wait tho 😀
 
Originally posted by: Ackmed
Ugh, the HDR is some of those shots looks pretty bad. Too "glowy", for lack of better word.

nowhere near the massive fvck-up of HDR in AOE3 tho...at least in the demo it looks awful 😛

FTR i am very impressed with most of that stuff, although that shot of the wall 'glowing in the afternoon sun' as they put it, looked to bright and glowy for me...but the rest was awesome 🙂

 
Originally posted by: Ackmed
Ugh, the HDR is some of those shots looks pretty bad. Too "glowy", for lack of better word.

In shots being the main point.
With the camera adjusting for over exposure on the fly, it will be interesting to see what it's like in game, in motion, and not just in screenshots that can't really express that kind of feature.
 
Originally posted by: Lonyo
Originally posted by: Ackmed
Ugh, the HDR is some of those shots looks pretty bad. Too "glowy", for lack of better word.

In shots being the main point.
With the camera adjusting for over exposure on the fly, it will be interesting to see what it's like in game, in motion, and not just in screenshots that can't really express that kind of feature.


I know this. It looked bad to me in the AOE stills, and in game too. Its too over the top.

Hopefully, this version wont be.

edit, and hopefully it wont cut the frames in half like Farcry's HDR does.
 
Personally, I LOVE the bloom effect in AOE. Gives everything a mystical apperance, and takes the edge off the "RTS" graphics.
 
guys, I saw this in person at E3 in the 'Games for Windows' booth...it's very impressive...screenshots do NOT do this justice...
 
"By the fourth interation, the lads had cracked it: MSAA worked; it worked on all DX9 hardware, with reasonable performance on even a Radeon 9600; indeed the performance was the best of the four methods, with only a small performance hit over Half-Life 2's LDR solution.

To clarify, then: the HDR works on Shader Model 2 and Shader Model 3 hardware, and you can run it with anti-aliasing on."

Im guessing no one read that bit.

The fact that HDR works with AA on in HL2 is pretty amazing and works on low end-mainstream cards.
 
If only all game developers could code like engines like valve

I love being CPU limited at 130-140fps at 4AA,16AF, all details High, high resolution textures mod, 1680x1050 resolution 😀
 
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