Originally posted by: Genx87
This is interesting, a game company with an Agenda. Looks like Valve has a possible problem on thier hands.
If the top end card is getting 60 FPS at 1024X768 and all the rest are horrible then who is going to buy the game?!?!?!?!?!?
I just got a 5900 and no way in hell am I going to be buying a new card to play a 60 dollar game. And there are lots of people out there who are in the same boat.
Will be interesting to see what happens here.
MANY games have been released that have had sub-par performance on current hardware. It's called pushing the envelope, and it has done very well for the video card industry in the past. I see no "agenda" here. Valve stated the problem over and over again (slow Pixel Shaders on NV3x hardware).
Here are just a few of the many examples:
-Quake ran decently on the Voodoo cards, but didn't really fly until the Voodoo2 (and even better - Voodoo2 SLI), with it's massive specs came into existance.
-Unreal had pretty "unreal" requirements at the time of launch. It ran decently on the Voodoo2 and pretty well on the Voodoo 3 cards, but again it ran so much faster with later hardware.
-I believe the same was with Quake 3. It took the brute force of the awesome GeForce 2 to really kick that game up into sizzling framerates.
-Giants: Citizen Kabuto needed top-notch hardware to run it properly, with full bump-mapping on at high framerates.
-Unreal 2 had some slow spots, even on Radeon 9700's.
Other games such as Aquanox, which was actually a pretty decent game, ran terribly on launch hardware.
You can see, there's a pretty general (and obvious) tendency of games needing top-notch PC hardware to run. Do you think Doom3 will fly on GeForce DDR cards when it's released? 1024 resolution with full DX9 effects on? I don't think so!