and post the link)-most of that is over our heads, but is sounds like bs to me because no one at b3d or anand or dig or ID is posting the line you just did (and they are the ones making the game, and the ones that are sent the betas and alphas).
Your .plan indicates that the NV30-path that you use implements only 16-bits floating-point (FP), i.e. half precision FP, for most computation, which should be sufficient for most pixel shading. The ARB2-path does not have 16-bits FP, and so all computation are done with 32-bits FP on the NV30. With regards to the R300, there shouldn't be a difference since it is always 24-bits FP on the R300. According to your .plan, NV30 is twice as slow on 32-bits FP - that is why the NV30 is slower than the R300 on the ARB2-path, but faster on the NV30-path. The question is what sort of quality difference are we talking about (in DOOM3) for such a difference between FP formats?
There is no discernable quality difference, because everything is going into an 8 bit per component framebuffer. Few graphics calculations really need 32 bit accuracy. I would have been happy to have just 16 bit, but some texture calculations have already been done in 24 bit, so it would have been sort of a step back in some cases. Going to full 32 bit will allow sharing the functional units between the vertex and pixel hardware in future generations, which will be a good thing.
My interpretation from your .plan :
In terms of Performance :
NV30+NV30-path is faster than NV30+ARB2
NV30+NV30-path is faster than R300+ARB2
R300+ARB2 is faster than NV30+ARB2
R300+R200-path is faster than R300+ARB2
In terms of Quality :
NV30+ARB2 is better than NV30+NV30-path
NV30+ARB2 is better than R300+ARB2
R300+ARB2 is better than NV30+NV30-path
R300+ARB2 is better than R300+R200-path
Am I correct?
Correct.
Comments that Carmack passes along include the following:
The GeForce FX is currently the fastest card we've benchmarked the Doom technology on and that's largely due to NVIDIA's close cooperation with us during the development of the algorithms that were used in Doom. They knew that the shadow rendering techniques we're using were going to be very important in a wide variety of games and they made some particular optimizations in their hardware strategy to take advantage of this and that served them well.
LOL BFG. But...but...Doom3 is a "significant" DX9 game, and John Carmack (a somewhat significant programmer) says the FXs will run it faster than R350s?!?!!?This is the concrete proof we need to show that even a 9600 Pro totally dominates nVidia's DX9 hardware. Even a Ti4600 is better for Halflife2 than any of nVidia's newer cards.
Doom3 is not a significant DX9 game or DX at all for that matter. It is an OpenGL game.Originally posted by: Rollo
LOL BFG. But...but...Doom3 is a "significant" DX9 game, ......This is the concrete proof we need to show that even a 9600 Pro totally dominates nVidia's DX9 hardware. Even a Ti4600 is better for Halflife2 than any of nVidia's newer cards.
HL1 graphics were pretty decent for its day. I never played Doom 1 or 2. I did play Q1/2/3. As a singleplayer game, none of them were even close to being in the same league as HL. That goes without saying.HL2? Pfft. HL grahics suxored, I thought the game was waaaayyy overrated. Didn't even come close to finishing. Doom3? Well, I played Doom 1 and 2 all the way through more than once. I played Quake 1 and Quake 2 all the way through. I played Quake 3 online a LOT
3. Aquamark is a DX9 game that FXs seem to run fine.
Originally posted by: HigherGround
on the same note...
3. Aquamark is a DX9 game that FXs seem to run fine.
Aquamark (3) is not a game, it's a benchmark.
Originally posted by: element®
Originally posted by: HigherGround
on the same note...
3. Aquamark is a DX9 game that FXs seem to run fine.
Aquamark (3) is not a game, it's a benchmark.
And what exactly is the difference between a game and a benchmark? Not polling the input devices (keyboard, mouse joystick, wheel, whatever) for input? Collision detection? Last time I checked video cards didn't play a part in those.
LOL @ myself Old Fart. Good point, I forgot. Actually I'd say my OGl games outnumber my DX games at least 5X1, if not more. They're all based on Quake engines, except for the Mechs, Unreals, and Max Payne. (and even the Unreals go OGl)Doom3 is not a significant DX9 game or DX at all for that matter. It is an OpenGL game.
We'll have to agree to disagree there. Everything was pretty angular, and the lighting effects were cheesy. All it really had for me was the fun of interacting with the characters. Didn't think the monsters were scary. The Fiend in Q1 was a damn fine monster, when those things first jumped you and started slicing away, pretty tense. The chainsaw ogres were good to, as was the shambler.HL1 graphics were pretty decent for its day.
True, but Aquanox2 and Spellforce will be games with the same engine, so is there any difference in this case?Aquamark (3) is not a game, it's a benchmark.
Don't do it Parrothead! I'll trade you a superior 9600Pro for it, unopened also! You'll be all set for DX9 and better off, just like BFG says! He is wise and respected, listen to him. PM we'll exchange addresses and Heat, and I'll set you up right with some (POS) ATI 9600 goodness!Returning my new unopened GeForce 5900 Ultra. Today the last day to return this thing.
You guys can be bitter all you want, and wait for Doom III, just know that you'll be missing a better game in Half-Life 2. I guess some people prefer mindless action and stuff, that's on you.
Originally posted by: Rollo
LOL @ myself Old Fart. Good point, I forgot. Actually I'd say my OGl games outnumber my DX games at least 5X1, if not more. They're all based on Quake engines, except for the Mechs, Unreals, and Max Payne. (and even the Unreals go OGl)Doom3 is not a significant DX9 game or DX at all for that matter. It is an OpenGL game.
This is a VERY interesting point the more I think about it. How relevant is DX9 for the fps player? Everyone uses Carmack's game engines. Damn. I better cancel my "superior 9600 Pro" order.
We'll have to agree to disagree there. Everything was pretty angular, and the lighting effects were cheesy. All it really had for me was the fun of interacting with the characters. Didn't think the monsters were scary. The Fiend in Q1 was a damn fine monster, when those things first jumped you and started slicing away, pretty tense. The chainsaw ogres were good to, as was the shambler.HL1 graphics were pretty decent for its day.
I was pointing out they are all just "mindless action". The poster seemed to be saying HL2 is something more.I dont see your point about them not being "cerebral".
Unreal looked a lot better, and was more fun.And what game had better graphics at that time? Q2 and Unreal were also games of that same era. HL certainly looked better than Q2.
You poor nvidia people are getting so defensive when you find out that a big name game is gonna run considerably better on another platform. Its rather amusing.
You are lumping all of them into one category. Its interesting the games that are the most "mindless action" types are the ones you prefer. Q1/2/3/Doom/unreal were far more mindless than Half-Life. Half-Life was the only one that actually had a plot. The others were just shoot/find secret key/button/go to next level. No thinking at all.Originally posted by: Rollo
I was pointing out they are all just "mindless action". The poster seemed to be saying HL2 is something more.I dont see your point about them not being "cerebral".
Unreal looked a lot better, and was more fun.[/quote]And what game had better graphics at that time? Q2 and Unreal were also games of that same era. HL certainly looked better than Q2.
Err, sure. The kind of "thinking" involved in HL is still just doing what the characters have told you to do, and a variation on the find key/open door theme. What's the difference in finding a key to open a door and "turn on power so train can take you to next level"? Yep, Einstein himself would get lost in HL.Half-Life was the only one that actually had a plot. The others were just shoot/find secret key/button/go to next level. No thinking at all.
Originally posted by: Deeko
You poor nvidia people are getting so defensive when you find out that a big name game is gonna run considerably better on another platform. Its rather amusing.
<- former-3dfx fanboy
Again, we will agree to disagree on this. Me and the vast majority of the gaming community dont agree with you, but you are entitled to your opinion.Originally posted by: Rollo
Err, sure. The kind of "thinking" involved in HL is still just doing what the characters have told you to do, and a variation on the find key/open door theme. What's the difference in finding a key to open a door and "turn on power so train can take you to next level"? Yep, Einstein himself would get lost in HL.Half-Life was the only one that actually had a plot. The others were just shoot/find secret key/button/go to next level. No thinking at all.
No actually, it isn't. Doom III utilises a DX7 featureset as a base and but also uses a few PS1.3 shaders via extensions for a few of the lighting effects. Doom III is not an indication of DX9 games, not by a longshot.LOL BFG. But...but...Doom3 is a "significant" DX9 game,
Oh dear, not this clown show again. We all know what happened to Rollo's "upgrade" path last time.I will trade any and all of you NIB 9600Pros of your choice for GF FX5900Us that are NIB. Want to do 1? Let's go. Want to do 100? Let's go.
And precisely how is your opinion relevant to any of the issues at hand? How does it disprove any of the technical information that has been coming for the last 6-12 months about nVidia's horrible PS/VS performance?2. HL2? Pfft. HL grahics suxored, I thought the game was waaaayyy overrated.
No actually, it isn't. Doom III utilises a DX7 featureset as a base and but also uses a few PS1.3 shaders via extension for a few of the lighting effects. Doom III is not an indication of DX9 games, not by a longshot.
At the end of the Nvidia announcement, John Carmack took the stage and demoed Doom III on a Mac equipped with Mac OS X and a GeForce 3. The Doom III footage shows a number of incredibly detailed character models in action as well as environments that use sophisticated lighting and shadowing techniques. Carmack's long-term commitment to OpenGL means that the new effects were handled by revisions to OpenGL rather than by DirectX 8.Where did you see Doom 4 is using DX7?
As for the rest of your usual bluster, "blahblahblah". Who cares? Anyone who posts something as totally inane as "the 9600 Pro is even superior to the 5900Ultra" just becasue it may run some games that aren't out yet better is in no position to talk about "clueless".
BTW- no one has taken me up on the trade.
I don't care what you think about why I switched to a 9800 Pro. It was amusing listening to goofs slam me for a while when I had the 5800, but it was also amusing to rejoin your little ATI circle jerk when nVidia snubbed me.
Still using that 9700 eh, BFG? It's worth the cost of a 9800 to me just to have a better card than you, given how rude you are.