http://www.guru3d.com/news-story/amd-announces-directx-12-game-engine-developer-partnerships.html
A fantasy strategy game of legendary proportions, Total War: WARHAMMER combines an addictive turn-based campaign of epic empire-building with explosive, colossal, real-time battles, all set in the vivid and incredible world of Warhammer Fantasy Battles.
Sprawling battles with high unit counts are a perfect use case for the uniquely powerful GPU multi-threading capabilities offered by Radeon graphics and DirectX 12. Additional support for DirectX 12 asynchronous compute will also encourage lightning-fast AI decision making and low-latency panning of the battle map.
Battlezone VR
Designed for the next wave of virtual reality devices, Battlezone VR gives you unrivalled battlefield awareness, a monumental sense of scale and breathless combat intensity. Your instincts and senses respond to every threat on the battlefield as enemy swarms loom over you and super-heated projectiles whistle past your ears.
Rolling into battle, AMD and Rebellion are collaborating to ensure Radeon GPU owners will be particularly advantaged by low-latency DirectX 12 rendering that's crucial to a deeply gratifying VR experience.
Ashes of the Singularity
AMD is once again collaborating with Stardock in association with Oxide to bring gamers Ashes of the Singularity. This real-time strategy game set in the far future, redefines the possibilities of RTS with the unbelievable scale provided by Oxide Games' groundbreaking Nitrous engine. The fruits of this collaboration has resulted in Ashes of the Singularity being the first game to release with DirectX 12 benchmarking capabilities.
Deus Ex: Mankind Divided
Deus Ex: Mankind Divided, the sequel to the critically acclaimed Deus Ex: Human Revolution, builds on the franchise's trademark choice and consequence, action-RPG based gameplay, to create both a memorable and highly immersive experience. AMD and Eidos-Montréal have engaged in a long term technical collaboration to build and optimize DirectX 12 in their engine including special support for GPUOpen features like PureHhair based on TressFX Hair and Radeon exclusive features like asynchronous compute.
Nitrous Engine
Radeon graphics customers the world over have benefitted from unmatched DirectX 12 performance and rendering technologies delivered in Ashes of the Singularity via the natively DirectX 12 Nitrous Engine. Most recently, Benchmark 2.0 was released with comprehensive support for DirectX 12 asynchronous compute to unquestionably dominant performance from Radeon graphics.
With massive interplanetary warfare at our backs, Stardock, Oxide and AMD announced that the Nitrous Engine will continue to serve a roster of franchises in the years ahead. Starting with Star Control and a second unannounced space strategy title, Stardock, Oxide and AMD will continue to explore the outer limits of what can be done with highly-programmable GPUs.
Closing thread due to discussion derail. This shouldn't have been a discussion regarding member CSBIN, this should have been an on topic discussion and concerns should be directed to the moderator discussion forum instead of calling the OP out.
-Rvenger
Total War: WARHAMMEROptimized for AMD Radeon Graphics
- Ashes of the Singularity by Stardock and Oxide Games
- Total War: WARHAMMER by Creative Assembly
- Battlezone VR by Rebellion
- Deus Ex: Mankind Divided by Eidos-Montréal
- Nitrous Engine by Oxide Games
A fantasy strategy game of legendary proportions, Total War: WARHAMMER combines an addictive turn-based campaign of epic empire-building with explosive, colossal, real-time battles, all set in the vivid and incredible world of Warhammer Fantasy Battles.
Sprawling battles with high unit counts are a perfect use case for the uniquely powerful GPU multi-threading capabilities offered by Radeon graphics and DirectX 12. Additional support for DirectX 12 asynchronous compute will also encourage lightning-fast AI decision making and low-latency panning of the battle map.
Battlezone VR
Designed for the next wave of virtual reality devices, Battlezone VR gives you unrivalled battlefield awareness, a monumental sense of scale and breathless combat intensity. Your instincts and senses respond to every threat on the battlefield as enemy swarms loom over you and super-heated projectiles whistle past your ears.
Rolling into battle, AMD and Rebellion are collaborating to ensure Radeon GPU owners will be particularly advantaged by low-latency DirectX 12 rendering that's crucial to a deeply gratifying VR experience.
Ashes of the Singularity
AMD is once again collaborating with Stardock in association with Oxide to bring gamers Ashes of the Singularity. This real-time strategy game set in the far future, redefines the possibilities of RTS with the unbelievable scale provided by Oxide Games' groundbreaking Nitrous engine. The fruits of this collaboration has resulted in Ashes of the Singularity being the first game to release with DirectX 12 benchmarking capabilities.
Deus Ex: Mankind Divided
Deus Ex: Mankind Divided, the sequel to the critically acclaimed Deus Ex: Human Revolution, builds on the franchise's trademark choice and consequence, action-RPG based gameplay, to create both a memorable and highly immersive experience. AMD and Eidos-Montréal have engaged in a long term technical collaboration to build and optimize DirectX 12 in their engine including special support for GPUOpen features like PureHhair based on TressFX Hair and Radeon exclusive features like asynchronous compute.
Nitrous Engine
Radeon graphics customers the world over have benefitted from unmatched DirectX 12 performance and rendering technologies delivered in Ashes of the Singularity via the natively DirectX 12 Nitrous Engine. Most recently, Benchmark 2.0 was released with comprehensive support for DirectX 12 asynchronous compute to unquestionably dominant performance from Radeon graphics.
With massive interplanetary warfare at our backs, Stardock, Oxide and AMD announced that the Nitrous Engine will continue to serve a roster of franchises in the years ahead. Starting with Star Control and a second unannounced space strategy title, Stardock, Oxide and AMD will continue to explore the outer limits of what can be done with highly-programmable GPUs.
Closing thread due to discussion derail. This shouldn't have been a discussion regarding member CSBIN, this should have been an on topic discussion and concerns should be directed to the moderator discussion forum instead of calling the OP out.
-Rvenger
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