Gikaseixas
Platinum Member
- Jul 1, 2004
- 2,836
- 218
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Fury was a bad seller
And deservedly so, GTX 980TI is a monster card but i advise you to not use that for the entire line up where AMD has beat Nvidia by larger margins
Fury was a bad seller
ShintaiDK even your buddy here admits it, just give up.
I have 5 PC's in my household and i took the survey once. I have mostly AMD GPU's powered machines an none was offered a survey.
It is, but that's point I was making.The only way you are going to get more graphics performance via the API is to go something like FP16 instead of FP32. Something that is coming soon.
DX12 is mainly for the CPU part.
And someone else with 5 opposite machines got the same as you.
When the statistical base is big enough, it becomes irrelevant. Steam is so immensely big today that its just a defacto view how it is. Only Microsoft with their telemetry got better numbers.
The only people I'd ever trust making good use of DX12 are the Epic Games, Unity and Frostbite folks. These are middle ware providers, and they're not going to screw over either hardware vendor. To the remaining bulk of game development, DX11 will remain king for a long time simply due to the ease of use and reliability.
To the remaining bulk of game development, DX11 will remain king for a long time simply due to the ease of use and reliability.
ShintaiDK even your buddy here admits it, just give up.
I have 5 PC's in my household and i took the survey once. I have mostly AMD GPU's powered machines an none was offered a survey.
And someone else with 5 opposite machines got the same as you.
When the statistical base is big enough, it becomes irrelevant. Steam is so immensely big today that its just a defacto view how it is. Only Microsoft with their telemetry got better numbers.
*sigh*
Engines built for DX11 and then moved onto DX12 can expect performance issues as per AMD and NVIDIA's joint talk during GDC.
Does Ashes of the Singularity suffer performance issues moving from DX11 to DX12? Only on NVIDIA hardware.
What about Quantum Break? Issues only with NVIDIA hardware. It's the same for any DX12 only title, NVIDIA hardware takes a hit.
Therefore we can conclude that...
DX11 games moved to DX12 may suffer a performance penalty on AMD hardware but always suffer a performance penalty on NVIDIA hardware.
DX12 only engines work great on AMD hardware but always suffer a performance penalty on NVIDIA hardware.
Conclusion, current NV hardware doesn't handle DX12 well. Current AMD hardware handles DX12 very well.
End of discussion.
And someone else with 5 opposite machines got the same as you.
When the statistical base is big enough, it becomes irrelevant. Steam is so immensely big today that its just a defacto view how it is. Only Microsoft with their telemetry got better numbers.
Are you a game developer? This goes against everything game devs say.
Tinfoil time:
Amd Cheapskates can't afford games on steam
*sigh*
Engines built for DX11 and then moved onto DX12 can expect performance issues as per AMD and NVIDIA's joint talk during GDC.
Does Ashes of the Singularity suffer performance issues moving from DX11 to DX12? Only on NVIDIA hardware.
What about Quantum Break? Issues only with NVIDIA hardware. It's the same for any DX12 only title, NVIDIA hardware takes a hit.
Therefore we can conclude that...
DX11 games moved to DX12 may suffer a performance penalty on AMD hardware but always suffer a performance penalty on NVIDIA hardware.
DX12 only engines work great on AMD hardware but always suffer a performance penalty on NVIDIA hardware.
Conclusion, current NV hardware doesn't handle DX12 well. Current AMD hardware handles DX12 very well.
End of discussion.
Did you post the wrong chart?Nope.
http://forums.anandtech.com/showthread.php?t=2465194
Nvidia gets a nice boost from dx12 in ashes,as long as you are on a core that can't drive the dx11 graphics thread fast enough.
Isn't that the whole point of dx12?
Of course on an o/c i7 going from single thread optimized dx11 to multihreaded dx12 adds (unnecessary for the i7) overhead and makes it slower.
We had this discussion before...
Nope.
http://forums.anandtech.com/showthread.php?t=2465194
Nvidia gets a nice boost from dx12 in ashes,as long as you are on a core that can't drive the dx11 graphics thread fast enough.
Isn't that the whole point of dx12?
Of course on an o/c i7 going from single thread optimized dx11 to multihreaded dx12 adds (unnecessary for the i7) overhead and makes it slower.
We had this discussion before...
truth is simple tho
Truth is that both show unplayable framerates, but perhaps you prefer to play these "games" with choppy framerates...
Truth is that both show unplayable framerates, but perhaps you prefer to play these "games" with choppy framerates...
Truth is that both show unplayable framerates, but perhaps you prefer to play these "games" with choppy framerates...
Clearly you dont own the game.
30 is cinematic 35 is 3d 60 is 4dNo, I don't spend money on benchmarks with a game slapped on top of it as an afterthought, and 35 fps are unacceptable, RTS or not.