that sounds fine diesbut--it seems no one is too keen on leading this thing
I do have several ATers saved as friends, I just don't specifically remember which in-game name is tied to which ATer. I know I've played with you and worthington, and zerocool? or, at least, the ATer I always mistake with zerocool. And Kidniki and others.
There are at least 5 or 6 people that I know through ToR (guild or otherwise) that will be looking for a guild.
I'm perfectly happy to contribute an above-ave. amount of silvers or gold or whatever it takes to get the guild rolling--but I wonder if it makes sense for everyone to hold off for several days to use their deluxe edition bonuses? I would hate for anyone to waste them if we eventually start reshuffling, and once we learn how this multi-guild, multi-server thing works in practice.
For those that are new, here is what I found to work best in getting started:
1. as mentioned and mposted earlier, if you are unsure of class, create a dummy character and head to WvW to test it out. Your name will be saved for 24 hours if that is your main concern
PvE, leveling:
1. acquire all your classes weapon sets as soon as you can--there are weapon vendors, usually, for each race just outside your starting zone (you usually begin the game outside your capital, in a small outpost). You can simply purchase from them, when you can afford it, or just wait for drops. I believe HoM bonuses from GW1 are just "skins" which you can apply to anything...so you will still need to acquire weapons?
2. money: once you hit level 11, you will gain access to class traits. You need to purchase a book, which costs 10 silver (1k copper). The game can be quite expensive starting out, as you will be dying constantly, and needing repairs, as you learn the mechanics. Don't be shy about selling just about everything that drops from mobs. You will often get decent leveled gear from completing class quests and completing achievements in each zone.
3. crafting: start crafting asap! (find trainers inside your capital area. You can start with 2 crafting disciplines, I believe, and can potentially max all crafting on each character if you want). You can gain some serious levels while crafting, so if you are feeling out-matched in certain areas, take some time to craft for quick levels. (exploring is also a great way to passively level). I recommend your classes armor discipline, and perhaps whatever weapon discipline is best for your class. the armor classes (tailor, leatherworking, armoring) offer a great number of recipes to start and as mentioned--use discovery as often as you can. It is quite simple once you figure out the mechanics and components involved in each piece. components sell pretty well on the market, too.
the armoring classes allow you to make bags with more slots than standard. Obviously, this is quite useful, and something that should sell well on the market
3. money balance--just about anything can be salvaged in GW2. It doens't depend on your discipline--you can salvage anything. For this reason, I tend to save all my karma points from Heart missions for salvage kits. the gems and relics you get with karma in the starter zones are something of a waste. I find it best to wait until you open up the second zone (level 15+), as those karma vendors will offer dual-traited gear. I'm honestly not sure how that works--and how to craft them, yet, but it is the first time that I found gear that was better than what I could craft for myself.
so, to this end--try to balance between the items you salvage for crafting, and those you just merch for cash.
4. Events Vs Heart events: Hearts are not events. You will see the Heart missions as one of the achievements for each zone, and you can find them on your map. In my experience, directly doing them is a slow way to complete them. Oftentimes, random world events will spawn in the area, and completing those events will often complete the hearts for you, and much sooner. Once you complete one, the NPC that offers the Heart event then becomes a Karma merchant (the merchants that I suggested to spend most of your karma for salvage kits, or even some decent weapons--perhaps you can craft better). Also, upon completion, these NPCs will send you a mail, with copper or silver attached to it. DO NOT IGNORE THESE! you need all the money you can get.
I find that actually completing the specific heart tasks is the most grindy traditional MMOish experience that you find in GW2--which is why I learned to avoid them.