Guild Wars, MMORPG or just a RPG with online abilities?

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Feb 3, 2001
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Originally posted by: spunkz
the pvp is awesome and the game as a whole definately has promise, but after playing WoW, the movement feels very restricting and buggy.

You've *got* to be kidding. The movement in GW has been better than WoW since the *January* beta :)

Jason
 

torpid

Lifer
Sep 14, 2003
11,631
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Originally posted by: DragonMasterAlex
Originally posted by: spunkz
the pvp is awesome and the game as a whole definately has promise, but after playing WoW, the movement feels very restricting and buggy.

You've *got* to be kidding. The movement in GW has been better than WoW since the *January* beta :)

Jason

Huh? You can't jump, climb up for fall down most steep terrain, walk through sparse brush, etc. It feels like I'm wearing gravity boots when I walk.
 

Malak

Lifer
Dec 4, 2004
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Originally posted by: torpid
Originally posted by: DragonMasterAlex
Originally posted by: spunkz
the pvp is awesome and the game as a whole definately has promise, but after playing WoW, the movement feels very restricting and buggy.

You've *got* to be kidding. The movement in GW has been better than WoW since the *January* beta :)

Jason

Huh? You can't jump, climb up for fall down most steep terrain, walk through sparse brush, etc. It feels like I'm wearing gravity boots when I walk.

Name one instance where juming is really necessary. It may feel restricted, but often games that lack jumping don't need it either.
 

torpid

Lifer
Sep 14, 2003
11,631
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Originally posted by: KruptosAngelos
Originally posted by: torpid
Originally posted by: DragonMasterAlex
Originally posted by: spunkz
the pvp is awesome and the game as a whole definately has promise, but after playing WoW, the movement feels very restricting and buggy.

You've *got* to be kidding. The movement in GW has been better than WoW since the *January* beta :)

Jason

Huh? You can't jump, climb up for fall down most steep terrain, walk through sparse brush, etc. It feels like I'm wearing gravity boots when I walk.

Name one instance where juming is really necessary. It may feel restricted, but often games that lack jumping don't need it either.

There are a lot of little things on the ground that block your way; it would be nice to be able to jump over them. The bigger problem is the severely movement-restricted terrain. When you combine all the above things together, I don't have any clue how someone would say that the movement in GW is better than WoW.
 

dc

Diamond Member
Nov 26, 1999
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Originally posted by: Litchfield285
I picked it up yesterday on a whim and only played for like an hour. So far everything seems ok, but it just has an empty feeling to me. It definetly feels like dungeon siege or an updated version of diablo II - the fun...

I don't know, hopefully it'll grow on me... the good part about it is since its easy to get to the cap and there are no monthly fees I can play it super casually while I still spend most of my free time with WoW... I'm still indifferent about it though, I'm going to give it about 10-15 hours of total playtime, and if I dont like it at that point I'm going to give it to a buddy of mine...

seconded
 

TantrumusMaximus

Senior member
Dec 27, 2004
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Originally posted by: Bateluer
Just what we need, another Diablo clone. :(

Give it a rest already people. Diablo 1 was good for the RPG market because it distilled the genre down to the bare essentials. Diablo 2 was bad for the RPG genre because it pretty much sucked. No dialogue, no story, lousy visuals(D1 looked better), took 3 patches for online play to be feasible, God, I hate that game! You can't even call D2 an RPG. It bears more in common with Quake than an RPG.

I want more BG2s, more PS:Ts, more Fallouts! If you must make an action RPG, then make it like the IWD series. Both games actually had dialogue and story telling. And with a 6 person party, the battles were awesome, unlike the click fests of D1 and 2.

/rant


Oh god do I disagree with you 1000%! Diablo 2 destroyed our Quake 3 clan at the time... we were top 10 clan on OGL and nobody would show up to practices.... I was on a D2 kick for about 6 months probably played through 20 times with buds!
 

Schadenfroh

Elite Member
Mar 8, 2003
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I just bought guild wars and have been playing it for an hour.....

how can anyone think that this is an MMO?

Everything but the cities are instanced and the only person i find outside of them is myself and group.
 

luigi1

Senior member
Mar 26, 2005
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qouted
There are a lot of little things on the ground that block your way; it would be nice to be able to jump over them. The bigger problem is the severely movement-restricted terrain. When you combine all the above things together, I don't have any clue how someone would say that the movement in GW is better than WoW.
/quote

true enough, but its something to get used to

quoted
I just bought guild wars and have been playing it for an hour.....

how can anyone think that this is an MMO?
/qoute

been trying to say this, youll never see anyone in zone but your group, thats different

Guys your first hour or two isnt going to overly impress you, get to level 10 and go to the arena, and thats not the game, thats just a hint of the game, join/form a guild and coordinate your builds for the best you can think of. Now youve started to play guild wars. This game really brings a lot of new things to the gender in my opinion. What is flooring me is I quit wow not because I didnt like it, but because of the community, the kiddies. There are certanly kiddies in guild wars, but as you level the game gets tougher and they get wasted, there still here to be sure, but they get a little quieter, not to mention fewer. I may tire of this as well but I'm having a blast as of yet, just dinged 16 on my monk and you couldnt scrub the grin off of my face with a wet brick.
 

Seeruk

Senior member
Nov 16, 2003
986
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You need a third vote option of

This is a dumbed dowm, played on rails, boring sucky pile of suxxdom.

Ive given this game till level 13 (cap is 20) and I have still only fought about 3 different mobs.

Freaking hate it and given it to my 8 year old cousin. Maybe he will think its deep :D
 

HumblePie

Lifer
Oct 30, 2000
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Well, I'm a vet of all things RPG and MMORPG and whatever, blah blah blah. Been there, done that. The semantics arguements here are tedious and serve no purpose except to stroke a few ego's. So, I'll give people here what they really want and stay on topic.

Guildwars is an RPG. While the game design was originally done as a PVP game, the PVE aspect, which makes it roleplaying, was not done as an afterside. Many other RPG games that are online through in PVP as an afterthought, such as EQ, AC, CoH, and many more. As such, the PvP aspect of those games STNK. They are awkward, imbalanced, and if you don't make the "uber" build correctly from scratch you are gimped.

Guildwars designed the character system with PvP in mind. As such, pvp gameplay is VERY balanced. It's PvP that is part strategy on many different levels and twitchines. The strategy is knowing which skills to use and how to build your team with friends. Since there is no 1 on 1 combat, the smallest fights are 4 on 4 with the biggest being 8 teams of 8 players per team royal rumbles.

PvP match types are also random and different depending on which "tier" you play.

Arena style is the small battles. 2 teams of 4 on 4 battles. Nothing is ranked and it is good practice and a place to get your feet wet. Chances are, you will get your butt handed to you many times so don't get discouraged. The key here is practice and learning your playstyle to find the right combonation of class and skills that suit you along with team mates.

The next Tier of PvP is the Hall of Heroes. These are "ranked" matches. While you still practice, doing well counts as your character gains Fame and your Guild gains rank. All of which can be viewed from the official website for all to see. The other side benefit to winning in the Hall of Heroes is gaining favor for your "Country." This game is pitched for America vs Korea vs Europe. Why Europe gets to compete as a whole I have no idea. The point to the favor is that winning in PvP DOES have a small effect on PvE. If your country has is currently the champs in pvp then your country can go into the "specialty" dungeons found currently at the temple of ages for the PVE side of the game. Now, there is no STORY based need to go there. It's like the Cow level in Diablo. It's a fun, difficult, and item rewarding dungeon.

That's it for PvP, now for the PVE or RPG aspects of this game.

Despite this game being built originally from the ground up for PVP, the developers were no slouches in the PVE aspect of the game either. There are cutscences every step of the way. Difficult missions, with a plethora of side missions and bonus quests. They designed the game to work in favor of the casual gamer or the hardcore guy that wants to blow the the main storyline ASAP and not worry about all the side line quests and lore. For the casual player that wants to take their time, explore, and do all the quests, youll be able to get skills directly from quests. for the hardcore guy that blows through everything, you can get the minimum skills you need from skill trainers. Many skills you find on a skill trainer can be aquired through quests. There are some exceptions in both cases. Some skills can only be aquired by quests only, and some by skill trainers, and some ONLY by capturing them from monsters.

Skills and class are an essential part of the game. While many here have been comparing this game to Diablo 2, this is simply not the case. Asherons Call 2 was more like Diablo 2 with the skill system. Diablo 2 has skill "trees" where you automatically get a skill after purchasing the previous one. There were also a limited number of skills in the first place per tree with many skills being utterly worthless. As such, almost every character had a choice of 2 or 3 builds and as such everyone ended up as clones of each other.

The way skills work in Guildwars is there is no trees. You Pick a primary class AND a secondary class (which can be changed later in the game if you didn't like your original secondary class). Each "class" has a total of 60+ skills to learn. There is no pre-requisite for any skill other then the fact you have to FIND it. Nothing in this game is automatic. If you want the Sprint skill for a warrior character then you either find the guy that gives the quest with the sprint skill as a reward, find a skill trainer willing to "sell" the skill to you, or capture it off a monster if you purchased the capture signet skill off a skill trainer.

However, despite the overwhelming amount of skills, you can only have 8 active skills at anyone time. You can also only choose those skills in town. Once you are in a dungeon or on a mission, what you have chosen in town is locked intoplace until you return to town. Returning to town also resets any mission you were currently on if you haven't completed it. Many skill in this game are highly useful with many working GREAT in combonation with others. However, you can't have it all so you must choose wisely.

Now, for the RPG or story part of this game. I must say after FINALLY finishing it, the story was downright AWSOME. Many, many, MANY plot twists and character development. I don't want to spoil anything because it is just that good. With the promise of FREE story updates later and purchaseable expansion packs.. this game just keeps looking better and better for the purchase value. You get a great game, with excellent replay value, and many different forms of gameplay to chose from. PvP, to PVE questing, to Item hunting, to merchanting and hawking wares in Lions arch and basically having some fun with actual "role-playing". Heck, I rarely find an instance where I don't see a group of people screwing around with emotes with each other.

For those that REALLY want to solo this game from start to finish, I will say it's doable. I've done it. You just pick up henchmen to fill in spots. I actually LIKE the henchmen because, while they aren't the brightest, they can be controlled and their AI, like all AI is predictable. While they aren't usually as "powerful" as a regular player character, they are at least reliable. There is different ways you fight with henchmen then how you would fight with other player characters. Learning how to do called shots quickly by holding down the CTRL key and pressing the spacebar for automatic action after Tabbing to select a target is KEY to using henchmen correctly. Some people will argue that some missions are impossible with henchmen only, but that is incorrect. I have literally done every quest in the game with henchmen only right now. The key is changing your play style to suit either henchmen or player characters.

I've done every quest with players too. The mission in this game do get very difficult later on, and some seem REALLY difficult, if you don't use your brain sometimes. For example, I was on a mission where I had to capture a "keep" and then defend it from a seige of enemies. My team originally just tried to rush out and kill them directly. It didn't work. Too many enemies to fight off. I redid the mission with another team and this time we used the tools in the mission that we were meant to use. Mainly the Balista laying around. Using them and waitng for the monsters to get into the target area and smashing them with the balistas made the entire mission a cake walk. That's just ONE example of a mission having multiple ways to be completed. Sometimes you take the left path and sometimes the right. Either will get you to the end but one may be short and hard and the other long and easy. Ring of Fire is a good exmaple of that.


The only downside to this game is the fact there is NO offline play. Other then that, the graphics, music, story, gameplay, features, strategy, pvp, and everything else is done damn near perfectly. You get the feel of an MMORPG in some cities without the hassle of everything bad that MMORPGs have (aka kill stealing, camping, trains, blah blah blah). The replay value of this game is immense for those looking to maximize their characters for th PVP aspect of the game.

The best aspect of this game is NO MONTHLY FEE.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
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Best Features: (no order)
1. I really like the PvP events in this game, arena based matches, reminds me of FPS almost.
2. Good graphics engine
3. Solid story line
4. Fun game play
5. Progresses like an RPG (you see the world evolve, change, etc. as you enter new acts and the story line unfolds as part of your "primary" quests)
6. Best server transfer ability for your characters, ever, just hit the drop down box and pick your district.
7. Reminds me of Diablo

Things i like the least:
1. Bad voice acting on part of the narrirator woman.
2. Everything in an instance and the "world" is created for you and your party each time you leave a city.
3. Crafting system is poor, you "disenchant" items to provide mats (or buy mats from a vendor), then take them to a crafter who crafts the item for you and charges you for a tip. No offline selling (WoW > all in this department, i love the auction house)
4. As soon as one person in your groups enters an instance, your entire group gets teleported there, people abuse this at which point you can just leave the group.
5. Some outposts do not have very much room in them, so you will be in a "sea" of other players
6. Your character is bound to the map, you cannot jump down some (most) hills, etc. You will also encounter "invisible barriers" that keep you from going off of the map.
7. Some quest items drop almost exactly like WoW, IE had to spend 2 hours grinding bears before one of them dropped a vital organ i needed, AI is about the same quality as WOW when it comes to enemies and NPCs.
8. Cant alter your skills toolbar in the field, annoying as hell.
9. Content runs out after about a week.

Other notes;
1. People range in maturity, i would rate it about like being alliance side on a WoW PvP server...... well maybe not that bad.
2. I would not pay a monthly fee to play this game, but luckily, none exist, which should not suprise anyone for a Diablo type game that is not a true MMO.
3. Worth $50 and is a fun game that will provide you with many hours of entertainment.

I give it a 6/10
 

luigi1

Senior member
Mar 26, 2005
455
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ok, number 8. This is the game, this is the crux of the game, youve got 150+ skills to chose from, chouse 8 and beat me with them.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
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Originally posted by: luigi1
ok, number 8. This is the game, this is the crux of the game, youve got 150+ skills to chose from, chouse 8 and beat me with them.

Yeh, i realize that it is by design, but it is still annoying.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
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BTW, just found this on their site:

Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?

Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, loot stealing, and standing in a queue in order to complete a quest.

Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. In Guild Wars much of the tedium of traveling through the world has been eliminated. Players can instantly return to any safe area (town or outpost) that they have previously visited just by clicking on it in the world overview map.

Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-vs-guild warfare or the international tournament. Engaging in combat is always the player's choice, however; there is no player-killing in cooperative areas of the world.

Players in Guild Wars can play with or against players from around the world in the global tournaments and arenas. And while players are initially placed in a region based on their selected language (so that there is a greater likelihood that others will be speaking their language) they can join up in the always-available International District to form parties and to play with anyone from anywhere in the world.