Guild Wars 2 Video

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Tom

Lifer
Oct 9, 1999
13,293
1
76
pvp and gvg does affect the game world in Guild Wars One. btw, the game has had tons of stuff added over the years.

and GW is an excellent single player game; particularly with heroes it's like a squad based rpg.
 

zinfamous

No Lifer
Jul 12, 2006
111,997
31,568
146
love(d) guild wars. played it waaay too much over 3 or so years. haven't picked it up in more than 7 months now.

please, do not tempt me. :D
 

zinfamous

No Lifer
Jul 12, 2006
111,997
31,568
146
Real PvP as in having a purpose. Killing other players? Might as well put in arenas. Killing players and not having a purpose is called "cookie cutter" pvp. Put in just as a afterthought and no real direction.

Make it have a purpose, like true pvp should be, effects outcome of things in game. For example control a certain area and gain access to certain pvE dungeons or areas. Stuff like that. Just to say a game has pvp and balanced classes is not enough anymore.

Any MMO can put in a PvE storyline, but putting in a Pve and PvP story line makes for the perfect MMO. Few have done it, and its the holy grail on MMO people look for.

originally, success in HA (PvP), determined a region's access to the elite dungeons for PvE--which are particularly lucrative farming areas.

GvG and such in Factions has always determined regional access to certain towns (well, just merchant friendliness) and the type of environment that they face.

I never cared, though, as I've always thought of PvP as mostly useful to dorks with nothing else to do with their time. :D
 

zinfamous

No Lifer
Jul 12, 2006
111,997
31,568
146
One thing I saw that was pretty awesome was that if a elementalist drops a ring of fire on the ground, rangers behind the fire will shoot fire arrows through it. How stuff like that can help out your party, make their attacks more powerful is pretty awesome. I played nuker mostly in GW1, but aside from laying down heavy attacks, there wasn't much that I could do to really help out the team.

rangers have that in GW1--the conflagration or winter spirit. casting either will convert the entire party's attacks into either fire or ice-based damage. I never found them too useful, and the best thing for ele's was always to keep the AoE as spammable as possible. Sounds like a waste of a skill slot, but as a usable item....:hmm:

I haven't played in so long, but that ele/sin using Assasin's Promise was the bomb. They HAVE to have nerfed that skill by now. At that time, */assassin was pretty much gold in PvE.

and I agree with all the others saying that the best thing about GW is the attention to skill-based builds. I really got into all the various classes and builds that could solo particular areas, or sometimes entire campaigns....
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
What is "real pvp"? You mean the fact that you're actually killing other players instead of... uhh... wait. What? :confused:

Guild Wars has one of the best PvP systems in MMOs to date in the fact that it's nearly all skill based instead of being mostly gear based like everything else.

Unpossible. Guild Wars 1 wasn't an MMO.

:p
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
Eh if you actually read about GW2 you will learn they plan on having open world PVP areas that affect the game world, so maybe it's a game you would be interested in. Or you could just bash it without knowing anything about it, I guess that works too...

Yes, i read that. I also read that in about every MMO that comes out saying they will have open world pvp and turns out its just a pvp server, thats it.

People have good reason to bash a MMO before its released, every MMO hypes up the game way more than what it actually is at release, or ever in years of updates. Flashy videos are nice, talk is nice, but when it comes down to it finding a pvp/pve centric mmo is far from ever materialized so far.


If a MMO gets released, even this one, and people rave about the pvp being good as the pve, then sure i'll play it.

I have not seen a good MMO with pve/pvp together since DAOC. Warhammer was a prime example of how hard it is to make a pve/pvp game now-a-days, no real thought behind that sadly.
 
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simonizor

Golden Member
Feb 8, 2010
1,312
0
0
Hopefully the plot is a bit deeper than the first game. I liked the gameplay, but I could never really get into GW because the plot seemed very shallow to me. I like RPGs that have very deep plots that suck you right into the story and almost make you forget that you're playing a game. That and the fact that I knew 0 people who played the game pretty much kept me from really getting into it.
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
Real PvP as in having a purpose. Killing other players? Might as well put in arenas. Killing players and not having a purpose is called "cookie cutter" pvp. Put in just as a afterthought and no real direction.

Make it have a purpose, like true pvp should be, effects outcome of things in game. For example control a certain area and gain access to certain pvE dungeons or areas. Stuff like that. Just to say a game has pvp and balanced classes is not enough anymore.

Any MMO can put in a PvE storyline, but putting in a Pve and PvP story line makes for the perfect MMO. Few have done it, and its the holy grail on MMO people look for.

you do realize that GW1 PvP was directly responsible for different realms having Favor of the Gods which allowed (and for a long time was the ONLY way) access to the top tier of PvE content.. right? and in Factions PvP was at least indirectly responsible for town ownership and all the benefits included?
 

9mak9

Senior member
Dec 3, 2007
494
0
76
Hopefully the plot is a bit deeper than the first game. I liked the gameplay, but I could never really get into GW because the plot seemed very shallow to me. I like RPGs that have very deep plots that suck you right into the story and almost make you forget that you're playing a game. That and the fact that I knew 0 people who played the game pretty much kept me from really getting into it.

All MMO's have trouble telling a story, its just the nature of the genre. RPG's are meant for a story but you can't really compare MMO and RPG in that regard.

I actually liked the story and was thought it was somewhat involved. They had good cutscenes that told the story and at least there were missions that continued to push the story forward.

I played WoW for a few months and didnt even know there was a story.
 

zinfamous

No Lifer
Jul 12, 2006
111,997
31,568
146
All MMO's have trouble telling a story, its just the nature of the genre. RPG's are meant for a story but you can't really compare MMO and RPG in that regard.

I actually liked the story and was thought it was somewhat involved. They had good cutscenes that told the story and at least there were missions that continued to push the story forward.

I played WoW for a few months and didnt even know there was a story.

nothing pissed me off more than that 1 guy in the party that would sit there and make everyone else watch the freaking post-mission cutscenes. grrrrr! They were so shitty, and after sending my 8th character through the campaigns...man. :twisted:

but yeah, MMO seems to be no good for actual story. It's jsut a way to get from place to place. Economy and shitting around is what MMO is designed to do.
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
I lost interest when they announced there would be no dedicated healing class, and Guild Wars was my favorite game, probably ever too. =(
 

zinfamous

No Lifer
Jul 12, 2006
111,997
31,568
146
I lost interest when they announced there would be no dedicated healing class, and Guild Wars was my favorite game, probably ever too. =(

Oh...really? I missed that. :hmm:

though there was a time (maybe remains), that ele/monk was a better healer than a dedicated monk. The 'ol Rit/Nec can also heal better than a monk, depending on party build.
 

TheStu

Moderator<br>Mobile Devices & Gadgets
Moderator
Sep 15, 2004
12,089
45
91
Oh...really? I missed that. :hmm:

though there was a time (maybe remains), that ele/monk was a better healer than a dedicated monk. The 'ol Rit/Nec can also heal better than a monk, depending on party build.

Ele can get more energy than any other class. My lvl 20 ele/monk has something like 80 energy or so, compared to the 20-25 or so on every other class. Energy Storage is where it is at.
 

JTsyo

Lifer
Nov 18, 2007
12,070
1,159
126
I don't get how they're going to have a persistent shared world and have everyone get the full experience. If I do the quest to save a town and another person doesn't, is the town there or not?